So, as I'm sure I've said more times than I should have on the forums, I'm working on a map. It uses both the "adventure" game mode and a LOT of wood. However, I was planning on using an axe as a weapon, but in adventure mode, a player can break blocks with wood, allowing them to make tunnels as much as they'd like with the weapon. Dig around, mess up redstone, whatever they'd like.
What I'm suggesting is to remove allowing shovels to break blocks weak to shovels in adventure. Same with axes. Along with pickaxes. Instead of needing the proper block, we'd get something that can modify a block to allow it to be breakable in adventure mode. This item/block (don't know what to consider it as) would modify the block it is used on in two ways: first, by changing the texture to have a green-tinted icon to show it's breakable, and by making it breakable.
The item would probably look similar to a glass pane when viewed in the inventory, but somewhat green. It can be used on any block but bedrock. It can only be spawned in via commands or an NBTeditor. (NBTediting/MCediting//give player --- 1)
Anyways, put any input in the comments. <3 Just don't be one of those "u suk and so dos ur sugestian" people. There are very, very few on the forums (or at least the suggestions one), but still. Don't be that guy.
Well, Riddle, I DONT TRUST YO MAPS! jk, jk, as long as you have a nose, we're good. This feature would be nice, or a "true" adventure mode. where players cant break anything.
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Somewhat not at all professional map reviewer.
Feel free to send me requests if you want me to play on any maps you've made.
If that would help map makers, I guess it could be added.
It'd be really useful. In Herobrine's Mansion, for example, Herobrine drops a diamond axe. I could easily take down most of the mansion with it if I really wanted to.
I think this is a bit of a long way around doing it, it'd probably be better to have a gamerule such as playerGriefing.
There are plenty of ways around it even currently, such as applying mining fatigue 255, having it in map rules to not break blocks, or just not giving out tools in the first place.
True, true...
However, mining fatigue and haste actually effect swinging speed, not block breaking. Meaning I couldn't swing a sword with mining fatigue 255. Having it in map rules would likely be the best way of the 3, but I just don't really trust people with it. I could just not give tools, but I like using battleaxes and stuff.
It effects the visual swinging animation and block breaking spped, but you can still hit things at the same rate I think.
Perhaps use items like blaze rods? There are plenty of items that aren't made for breaking blocks, rename them and use the attribute/enchantment system to give them damage.
I just tested it, and... you're right. I wasn't aware of that, actually.
Although, I don't like just using items. I like to have them resemble the objects they're supposed to be, but whatever. But anyways, thanks for the new info.
When I first started mapmaking, I always tried to stop the player from wrecking the map, too. Now, I've just decided that I don't care what they do with it. After all, it's their choice. If they want to break the rules, then they can. It's kind of like disabling cheats/commands- it doesn't really do anything. If the player really wants cheats, they can enable them through the level.dat or something like SPC.
But that's just my opinion.
EDIT: Actually, a gamerule for this would be nice, as it can be used for other things, too (such as servers).
When I first started mapmaking, I always tried to stop the player from wrecking the map, too. Now, I've just decided that I don't care what they do with it. After all, it's their choice. If they want to break the rules, then they can. It's kind of like disabling cheats- it doesn't really do anything. If the player really wants cheats, they can enable them through the level.dat or something like SPC.
But that's just my opinion.
I agree, except if the breakage was unintentional.
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"We live only to discover beauty. All else is a form of waiting." - Kahlil Gibran
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What I'm suggesting is to remove allowing shovels to break blocks weak to shovels in adventure. Same with axes. Along with pickaxes. Instead of needing the proper block, we'd get something that can modify a block to allow it to be breakable in adventure mode. This item/block (don't know what to consider it as) would modify the block it is used on in two ways: first, by changing the texture to have a green-tinted icon to show it's breakable, and by making it breakable.
The item would probably look similar to a glass pane when viewed in the inventory, but somewhat green. It can be used on any block but bedrock. It can only be spawned in via commands or an NBTeditor. (NBTediting/MCediting//give player --- 1)
Anyways, put any input in the comments. <3 Just don't be one of those "u suk and so dos ur sugestian" people. There are very, very few on the forums (or at least the suggestions one), but still. Don't be that guy.
Feel free to send me requests if you want me to play on any maps you've made.
I can't guarantee that.
It'd be really useful. In Herobrine's Mansion, for example, Herobrine drops a diamond axe. I could easily take down most of the mansion with it if I really wanted to.
True, true...
However, mining fatigue and haste actually effect swinging speed, not block breaking. Meaning I couldn't swing a sword with mining fatigue 255. Having it in map rules would likely be the best way of the 3, but I just don't really trust people with it. I could just not give tools, but I like using battleaxes and stuff.
I just tested it, and... you're right. I wasn't aware of that, actually.
Although, I don't like just using items. I like to have them resemble the objects they're supposed to be, but whatever. But anyways, thanks for the new info.
But that's just my opinion.
EDIT: Actually, a gamerule for this would be nice, as it can be used for other things, too (such as servers).
If you want to talk privately, click me...
I agree, except if the breakage was unintentional.