A new gamerule should be added, /allowMovement (true/false) (player) (time in seconds)
Like it says, this will disable or enable movement for a certain player. They can not fall, be knocked back, or be moved by water.
/allowMovement true: would allow the player to move
/allowMovement false: would disable movement.
/allowMovement true @p 20: would enable movement for the nearest player for 20 seconds.
You could do some cool things with this. For example, in a hunger games map, all players in the cornocopia could not move until the game starts, using something like (/allowMovement false @a[r=50])
Or in a pvp map, you could set it so those who died could not move from their death point.
/allowMovement false @a[score_deaths_min=1]
Or in an economy server, you could make it so prisoners can't move by teleporting them somewhere and disabling movement.
You could create a new game in minecraft, like freezetag in minecraft using command blocks.
This would be amazing for UHC and Hunger Games on servers that want to use fewer plugins. Total support!
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I like it however I think it should be a targeted gameRule.
The only problem is that /gamerule, by name, is a server option. Gamerule doesn't target specific players, it changes the rules for everyone on the world, or it changes the environment.
In other words, give slowness effect to all players for ten seconds, with the amplifier of 200 (you cant move at all)
If you want only certain people to get the effect, you could use scoreboards/teams or r=<number>
I don't really support, as it is already possible in game. Sorry
In other words, give slowness effect to all players for ten seconds, with the amplifier of 200 (you cant move at all)
If you want only certain people to get the effect, you could use scoreboards/teams or r=<number>
I don't really support, as it is already possible in game. Sorry
But you're missing out on half the idea. With slowness, a player can still jump, be knocked back and be TPed. This new command would completely prevent all coordinate change.
In other words, give slowness effect to all players for ten seconds, with the amplifier of 200 (you cant move at all)
If you want only certain people to get the effect, you could use scoreboards/teams or r=<number>
I don't really support, as it is already possible in game. Sorry
Yeah, it is easy to move things with slowness. You can use knockback, leads, explosions, falling, teleporting, ect. With this, there is no possible way to move.
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Like it says, this will disable or enable movement for a certain player. They can not fall, be knocked back, or be moved by water.
/allowMovement true: would allow the player to move
/allowMovement false: would disable movement.
/allowMovement true @p 20: would enable movement for the nearest player for 20 seconds.
You could do some cool things with this. For example, in a hunger games map, all players in the cornocopia could not move until the game starts, using something like (/allowMovement false @a[r=50])
Or in a pvp map, you could set it so those who died could not move from their death point.
/allowMovement false @a[score_deaths_min=1]
Or in an economy server, you could make it so prisoners can't move by teleporting them somewhere and disabling movement.
You could create a new game in minecraft, like freezetag in minecraft using command blocks.
I support.
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Curse PremiumIn other words, give slowness effect to all players for ten seconds, with the amplifier of 200 (you cant move at all)
If you want only certain people to get the effect, you could use scoreboards/teams or r=<number>
I don't really support, as it is already possible in game. Sorry
Full support.