So there are a lot of great minecraft mods that create new items, but if you want to create a server with mods, either all players have to download the mod, or you are restricted to the items already available in minecraft.
Some of the server side mods I have seen have greatly changed existing items, but replacing an item can break the core game.
However, there is a fairly simple solution, create a number of "blank items," or unused items with item id codes, and include these in vanilla minecraft. Then a server side mod could use these empty slots to make any new items wanted for the server.
Sorry if I'm not too clear in my writing, finals week you know...
Good! support. However those can be too many. The amount of blank items should be limited, so minecraft doesnt explode and so every item“has to be somehow very important to be in that slot.
Sure, it would be cool in all, but the clients would still have to have the information for those modded items. I think the new resource pack takes care of a few of these problems though.
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Hey, if you want to make sure I saw what you said, quote me on it.
Good! support. However those can be too many. The amount of blank items should be limited, so minecraft doesnt explode and so every item“has to be somehow very important to be in that slot.
Yeah, I agree, Perhaps 10 or 20? Guess it depends on if you want to support something like Tekkit or just guns or mario...
I personally like this idea because I own a bukkit server myself, and for custom items I need to replace some of the items already ingame.
The problem is, if there is only 10-20 of these, then all the different servermods will conflict with eachother and you will need to pick only a few from a wide array.
Perhaps there is a good many of these, from block ids 1000-2000 set aside for this, which would solve this problem. However, then the game would be so drastically different that it may be more like tekkit than minecraft,
There are certainly problems with adding this, but it would be helpful. Half-Support.
OK, really crazy way to do it, but... (and no, I don't know if this would work)
What if minecraft just unlocked the colors for all items? You probably wouldn't ever want cobblestone:black, so item id 4:15 isn't really going to be used. If minecraft gave us those item id's (all the regular id's with :1-:15 suffix), that would be plenty of item id's, and each mod could choose 1-2 items to use suffixes for and post the items used publicly.
Even better would be getting folks to agree to allow server owners to choose which item's the plugin modifies, so server owners can manage conflicts.
An example cause I'm not sure I'm being clear:
the "mario world mod," uses item id 40 (red mushroom) by default, so power up mushroom is 40:1, fire flower is 40:2, coin is 40:3, coin block is 40:4, item block is 40:5, etc.
In the config.yml for the mario world mod, there is a line that says "item to modify:40" and a server admin can easily change it to, for instance, 39 if red mushrooms are a bad item to modify for some reason...
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Some of the server side mods I have seen have greatly changed existing items, but replacing an item can break the core game.
However, there is a fairly simple solution, create a number of "blank items," or unused items with item id codes, and include these in vanilla minecraft. Then a server side mod could use these empty slots to make any new items wanted for the server.
Sorry if I'm not too clear in my writing, finals week you know...
Yeah, I agree, Perhaps 10 or 20? Guess it depends on if you want to support something like Tekkit or just guns or mario...
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Curse PremiumThe problem is, if there is only 10-20 of these, then all the different servermods will conflict with eachother and you will need to pick only a few from a wide array.
Perhaps there is a good many of these, from block ids 1000-2000 set aside for this, which would solve this problem. However, then the game would be so drastically different that it may be more like tekkit than minecraft,
There are certainly problems with adding this, but it would be helpful. Half-Support.
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What if minecraft just unlocked the colors for all items? You probably wouldn't ever want cobblestone:black, so item id 4:15 isn't really going to be used. If minecraft gave us those item id's (all the regular id's with :1-:15 suffix), that would be plenty of item id's, and each mod could choose 1-2 items to use suffixes for and post the items used publicly.
Even better would be getting folks to agree to allow server owners to choose which item's the plugin modifies, so server owners can manage conflicts.
An example cause I'm not sure I'm being clear:
the "mario world mod," uses item id 40 (red mushroom) by default, so power up mushroom is 40:1, fire flower is 40:2, coin is 40:3, coin block is 40:4, item block is 40:5, etc.
In the config.yml for the mario world mod, there is a line that says "item to modify:40" and a server admin can easily change it to, for instance, 39 if red mushrooms are a bad item to modify for some reason...