Bells are a block whose main purpose is to create deep, loud sounds. There are two varieties of bell; Iron and Gold. These two bells have different properties and are used in different ways. I will cover them below.
Crafting
Bells are crafted in the manner shown below.
Bell Rings
KEPT HERE FOR HISTORICAL PURPOSES ONLY!
Gold bells must be placed on Bell Rings which are crafted like so.
Gold Bells
Gold Bells are the larger type of bell. They are an entity and therefore has health. Bells visually resemble a cube with a thicker doughnut shaped ring around the bottom with the clapper inside.
Gold bells may be tolled by either physically pushing the bell or using a piston to push it. Redstone cannot be used to toggle it as it is an entity. A lead can also ring the bell if it is attached to the bell. Simply using a mechanic from my other thread, pull the rope in and release it.
Gold bells, when struck produce a deep tone. Gold bells can damage entities too if it hits them whilst in motion.
Bells slowly degrade over time and will show cracks. There are three stages; Freshly Cast; Damaged; Severely Damaged. Every strike has a 1 in 2 chance of reming 1 health point from the bell.
There are two different kinds of gold bell; a small bell and a large bell. The different sizes give it a louder sound and larger radius of influence.
Small bells are 1x1x1. They can be heard 64 blocks away. Small bells have 100 health points and therefore can be, with luck, rung around 200 times before breaking.
Large bells are 3x3x3. They can be heard 256 blocks away and have a very deep sound. Large bells have 500 health points and can be rung around 1000 times before breaking.
Damaged bells may be repaired by right clicking them with gold ingots for 8 hearts, gold nuggets for one heart and a gold block for 84 hearts.
But wait, there is more! Bells can be enchanted!
ENCHANTING BELLS
Gold Bell items can be enchanted in an enchanting table. They can only be enchanted at Level 50 or higher. This is to help balance it and also to show how more xp is required to 'cover' the entire bell surface. It also means the player has to work harder to obtain the levels.
A bell can only contain one effect unless you use an anvil and enchanted books. Enchanted books can thus also receive these effects however at a considerably rarer level than items.
There are a few enchantments available to bells. These are listed below.
Black is common, Orange is medium and Red is rare.
GROWTH I - IV This enchantment lasts for a day before wearing off.
It increases the speed at which crops mature and trees grow. A 25% increase for Level I, a 50% for II and so on.
HARVEST I - IV This enchantment lasts for a day before wearing off.
It increases the number of drops you can receive from a crop. 50% more for I, 75% for II and so on.
DOWNPOUR I - II This enchantment lasts for a random amount of time above 5 minutes.
This makes it rain. II has a chance to make a thunderstorm.
SUNSHINE I This will last until it starts raining again or it turns night unless activated during the night in which the it will stay clear for a random amount of time.
This enchantment makes the rain go away and clouds to disappear.
UNBREAKING I - III This enchantment lasts forever
Similar to tools, it reduces the speed at which a bell takes damage.
FERTILITY I - IV This enchantment lasts for a week.
It increases the drop rate for crops and apples as well as passive mobs by 25% for I, then increasing by 10% every level up.
SPEED I
This enchantment lasts for a day.
It increases the speed which furnaces cook, brewing stand brew etc.
RANGE I - III This enchantment lasts forever.
This basically increases the range of the enchantment by 10% for every level.
PEACE I - VI
This enchantment lasts for an entire day and night.
This enchantment reduces the rate at which hostile mobs spawn. 5% for Level I, 10% for Level II, 15% for Level III, 20% for Level IV, 25% for Level V and 30% for Level VI.
The enchantments affect the area that you can hear the bell in. That is, 64 blocks for normal and 256 for large.
Now you may be thinking; this is too overpowered! Not so. Enchantments speed up bell damage. Well, all of them except unbreaking. Enchantments also cannot be used more than once every 15 minutes. If you attempt to use one within 16 minutes of previously using it, it will ring but no effect given. This is to spur you into making multiple bells for different effects.
An idea may be a room of bells that you can use to control things. Or perhaps a little bell tower in your farm which speeds up growth.
INTERACTION WITH VILLAGERS
Gold Bells are also found in villagers. A small sized bell will spawn along with the church in a new structure at the top of the church resembling a small bell tower. A lead will hang down beside it which priests can pull.
These bells will have Unbreaking III on them and thus will hopefully never break.
Priests will toll the bell daily at sunrise, signalling the start of a new day. During zombie sieges the priests will also toll it. Tolling bells will also make villagers stop and walk towards it as long as the bell continues to toll as long as it is not during a siege or other attack.
Iron Bells
Iron Bells are smaller and resemble more common classroom bells. They are mounted on walls like item frames and ring when a redstone signal is applied to them. These bells may be tuned like note blocks by varying the power of the signal.
Iron Bells can be heard up to 64 blocks away.
Iron Bells last forever however their sound is much softer and higher pitched than gold bells.
They are cheaper and are good for indoor usage where sound range is not important.
They also produce a sound as long as a current is applied to them making them good for alarms and other attention grabbing uses.
Uses
Bells have many possible usages that are outlined below.
Gold bells can be used for churches, clock towers, bell towers and other places where large, stereotypical bells are needed.
Iron bells are more versatile and can be used in railway stations, schoolhouses, homes, boarding houses, signal boxes, hospitals, shops, announcements, morse code, as an alarm, signal, alert or doorbell and much much more.
I believe that bells would be a beneficial addition to Minecraft as they are a simplish concept which can bring much to the game.
Questions Asked By Spaceboot1
What can bells do that noteblocks cannot?
1. Gold Bells are visually more complex.
2. Gold Bells are deeper and louder than noteblocks.
3. Gold Bells can be heard over 64 blocks away.
4. Gold Bells possibly could attract passive mobs.
5. Iron Bells are higher pitched and have a different sound.
6. Iron Bells play as long as they receive power.
7. Iron Bells are visually smaller than noteblocks.
8. Iron Bells would be more visually appealing than noteblocks in certain circumstances.
Yes bells would be good, but we have note blocks, so expect some people to disagree..
If you've ever played abes oddysee or abes exoddus.you will remember the epic temples and vaults... Dispenser full of flintnsteel and this
Activate simultaneously, epic. However , I do think they needs to be redstone powered too.
Good idea, I support.
Well they are. You can use a piston to push it. I suppose you mean redstone power directly. I do not think that would work as the rings do not exactly have enough strength to swing the bell around.
Might I ask you to replicate the crafting recipes, but with the default texture pack? Or perhaps list the necessary components beneath each picture?
I don't really see gold bells as that useful, other than decoration, especially if you need a piston to push it. Would you mind explaining why you want it to be an entity? I might prefer gold bells as a regular block, that could be triggered with a right-click or by redstone. Also, I would rather not have the mostly-useless bell ring; instead, I would make the bell a stand-alone item.
I know I'm suggesting a lot, but I don't really see the need for two bells, and the gold bell is much more enticing for me. If the gold bell was redstone-capable, it would solve all of my bell needs (which, I must say, are few and far between). And if you don't mind me getting into the details of gold bells, I have something to say about the healing process. According to the OP, gold nuggets are much more effective than anything else at healing the bell. I usually think it's better have whole items be more effective than the sum of their parts, so if gold nuggets healed 1/2 heart I would be happy. I might rather have them be unable to have any healing effect, however.
I'm not wild about the "damage on touch" or "trigger with a lead" ideas. Overall, though, I like the idea quite a bit. I can't think of a reason not to have it in game.
Support. minecraft needs a ring to it.
I also think the village church should have a bell and villagers would be attracted to it whenever you ring it so you can "round up" the villagers. I love it!!!
Might I ask you to replicate the crafting recipes, but with the default texture pack? Or perhaps list the necessary components beneath each picture?
Sure, I will list them. I find it takes too much time to make recipes using the default pack.
I don't really see gold bells as that useful, other than decoration, especially if you need a piston to push it.
It would possibly be used as decoration most likely, yes.
Would you mind explaining why you want it to be an entity?
So it looks more bell like as bells generally move when they are tolled.
I might prefer gold bells as a regular block, that could be triggered with a right-click or by redstone.
Too generic. We need some objects which are activated in other ways.
Also, I would rather not have the mostly-useless bell ring; instead, I would make the bell a stand-alone item.
Yeh, bell rings may be a big useless. They could be part of the actual bell block entity.
I know I'm suggesting a lot, but I don't really see the need for two bells, and the gold bell is much more enticing for me. If the gold bell was redstone-capable, it would solve all of my bell needs (which, I must say, are few and far between).
Iron bells are probably the most useful of the two as they are redstoneable and last for as long as a current is applied.
And if you don't mind me getting into the details of gold bells, I have something to say about the healing process. According to the OP, gold nuggets are much more effective than anything else at healing the bell. I usually think it's better have whole items be more effective than the sum of their parts, so if gold nuggets healed 1/2 heart I would be happy. I might rather have them be unable to have any healing effect, however.
Oh yes. I thought ingots cost only 3 nuggets.
I'm not wild about the "damage on touch" or "trigger with a lead" ideas.
The damage of touch idea is not really necessary; it was just some fun. Lead triggering could create a whole new way of Minecraft music; change ringing!
Overall, though, I like the idea quite a bit. I can't think of a reason not to have it in game.
1. Gold Bells are visually more complex.
2. Gold Bells are deeper and louder than noteblocks.
3. Gold Bells can be heard 128 blocks away.
4. Gold Bells possibly could attract passive mobs.
5. Iron Bells are higher pitched and have a different sound.
6. Iron Bells play as long as they receive power.
7. Iron Bells are visually smaller than noteblocks.
8. Iron Bells would be more visually appealing than noteblocks in certain circumstances.
Also, please do not advertise your redundant and vague thread on my thread.
1. Gold Bells are visually more complex. aka reskin
2. Gold Bells are deeper and louder than noteblocks. you didn't think to suggest a fix for noteblocks to make them louder or deeper?
3. Gold Bells can be heard 128 blocks away. you didn't think to suggest a fix for noteblocks to make them heard farther away?
4. Gold Bells possibly could attract passive mobs. and you accuse other people of being vague...
5. Iron Bells are higher pitched and have a different sound. you didn't think to suggest a fix for noteblocks to vary their pitch or have a new instrument?
6. Iron Bells play as long as they receive power. sustained noteblocks have been suggested.
7. Iron Bells are visually smaller than noteblocks. reskin.
8. Iron Bells would be more visually appealing than noteblocks in certain circumstances. reskin.
Rollback Post to RevisionRollBack
I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
Well... so we should pile all of these ideas onto the note block eh?
If you want a bloated and complex noteblock, sure go ahead. And yes, I did think of adding a new instrument however that would have been redundant and besides, bells would be suitable for a job. Why do all musical blocks have to be constrained to noteblocks?
Anyway, the aesthetic value is enough to propose its addition.
Well... so we should pile all of these ideas onto the note block eh?
If you want a bloated and complex noteblock, sure go ahead.
If you call volume control, larger pitch range, greater area of influence, and more instruments bloat, then okay, I'll take it. You're the one who wants all this stuff though, just started from scratch for some reason.
And yes, I did think of adding a new instrument however that would have been redundant and besides, bells would be suitable for a job. Why do all musical blocks have to be constrained to noteblocks?
They don't. I supported steam whistles. And I support some kind of carried instrument too. And the cowbell, of course, which you resent so much. I don't hate all new instrument/music suggestions, just this one.
Anyway, the aesthetic value is enough to propose its addition.
Well then get in line behind chairs, tables, stackable books, ties, coat racks, toilets, flags, unicycles, televisions, mailboxes, chimneys, placeable buckets, paperweights, drinking birds, wallets, letter openers, wastebaskets, vests, mashed potato blocks, and I could go on, but I don't think I need to.
Well yes. I do support all of them except televisions, mailboxes and letter openers since Minecraft does not have post.
The fact that you support steam whistles asks a curious question. Why do you support that and not this? Is there a reason why you immediately hated this idea?
Who said I resented cowbells? I think you are assuming too much. I simply stated it was a vague post.
I don't hate all new instrument/music suggestions, just this one.
Well yes. I do support all of them except televisions, mailboxes and letter openers since Minecraft does not have post.
The fact that you support steam whistles asks a curious question. Why do you support that and not this? Is there a reason why you immediately hated this idea?
I supported steam whistles because I saw the practical applications. It met a need that I saw in Minecraft. I do like aesthetics, but my first concern is what can I make it do?
Why?
Because before I ever clicked on the thread, I read the title and I said to myself "Self, let me tell you something about this link we're about to click on. We haven't really considered the idea of doing bells in Minecraft. It sounds just interesting enough to click on. Maybe this Deonyi person has thought of a really great new thing we can do with bells. Maybe there will be something cool we can think about. Maybe there's something there that will add to gameplay. You know what? I bet Deonyi has come up with something really cool, something we've never seen or thought of. Well, that's enough deliberation. Let's click."
And I was disappointed.
Possibly part of the reason is because a lot of the sound-related things you propose should simply have been fixes for noteblocks. I hate to see a perfectly good feature of the game ignored, while a second feature reinvents the wheel. Mojang does this too, from time to time.
I almost got hooked on the "push for sound" aspect, but I can't think of a use for that that wouldn't be better with pressure plates and redstone.
Rollback Post to RevisionRollBack
I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
Well, what would you suggest? I am open for suggestions.
Bells theoretically could be enchanted... and possibly give attributes such as making it rain, speeding up plant growth etc.
EDIT: Some expansion.
Gold Bell items can be enchanted in an enchanting table. They can only be enchanted at Level 50 or higher. This is to help balance it and also to show how more xp is required to 'cover' the entire bell surface.
There are a few enchantments available to bells. These are listed below.
Growth I,II,III,IV This enchantment lasts for a day before wearing off.
It increases the speed at which crops mature and trees grow in a 32 block radius. A 25% increase for Level I, a 50% for II and so on.
Downpour I This enchantment lasts for a random amount of time above 5 minutes.
This makes it rain in a 128 block radius.
Sun I This will last until it starts raining again or it turns night unless activated during the night in which the it will stay clear for a random amount of time.
This enchantment makes the rain go away and clouds to disappear in a 128 block radius.
Fertility I,II,III,IV This enchantment lasts for a day before wearing off.
It increases the drop rate for crops and apples as well as passive mobs in a 32 block radius.
Peace I,II This enchantment lasts for a day or a night.
This enchantment reduces the rate at which hostile mobs spawn. 5% for Level I, 10% for Level II, 15% for Level III, 20% for Level IV, 25% for Level V and 30% for Level VI. This occurs in a 64 block radius.
Unbreaking I,II,III This enchantment lasts forever
Similar to tools, it reduces the speed at which a bell takes damage.
Range I,II,III This enchantment lasts forever.
This basically increases the range of the enchantment by 10%.
Now you may be thinking; this is too overpowered! Not so. Enchantments speed up bell damage. Well, all of them except unbreaking. Enchantments also cannot be used more than once every 15 minutes. If you attempt to use one within 15 minutes of previously using it, it will ring but no effect given. This is to spur you into making multiple bells for different things. Enchantments also will reduce the amount of xp given.
An idea may be a room of bells that you can use to control things. Or perhaps a little bell tower in your farm which speeds up growth.
Is this original enough Spaceboot? Nope he says. Enchantments are not original at all.
There are a few enchantments available to bells. These are listed below.
GROWTH I - IV
This enchantment lasts for a day before wearing off.
It increases the speed at which crops mature and trees grow. A 25% increase for Level I, a 50% for II and so on.
This enchantment lasts for a day before wearing off.
It increases the number of drops you can receive from a crop. 50% more for I, 75% for II and so on.
DOWNPOUR I - II
This enchantment lasts for a random amount of time above 5 minutes.
This makes it rain. II has a chance to make a thunderstorm.
SUNSHINE I
This will last until it starts raining again or it turns night unless activated during the night in which the it will stay clear for a random amount of time.
This enchantment makes the rain go away and clouds to disappear.
This enchantment lasts forever
Similar to tools, it reduces the speed at which a bell takes damage.
FERTILITY I - IV
This enchantment lasts for a week.
It increases the drop rate for crops and apples as well as passive mobs by 25% for I, then increasing by 10% every level up.
This enchantment lasts forever.
This basically increases the range of the enchantment by 10% for every level.
PEACE I - VI
This enchantment reduces the rate at which hostile mobs spawn. 5% for Level I, 10% for Level II, 15% for Level III, 20% for Level IV, 25% for Level V and 30% for Level VI.
Now you may be thinking; this is too overpowered! Not so. Enchantments speed up bell damage. Well, all of them except unbreaking. Enchantments also cannot be used more than once every 15 minutes. If you attempt to use one within 16 minutes of previously using it, it will ring but no effect given. This is to spur you into making multiple bells for different effects.
An idea may be a room of bells that you can use to control things. Or perhaps a little bell tower in your farm which speeds up growth.
2. Gold Bells are deeper and louder than noteblocks.
3. Gold Bells can be heard over 64 blocks away.
4. Gold Bells possibly could attract passive mobs.
5. Iron Bells are higher pitched and have a different sound.
6. Iron Bells play as long as they receive power.
7. Iron Bells are visually smaller than noteblocks.
8. Iron Bells would be more visually appealing than noteblocks in certain circumstances.
If you've ever played abes oddysee or abes exoddus.you will remember the epic temples and vaults... Dispenser full of flintnsteel and this
Activate simultaneously, epic. However , I do think they needs to be redstone powered too.
Good idea, I support.
I don't really see gold bells as that useful, other than decoration, especially if you need a piston to push it. Would you mind explaining why you want it to be an entity? I might prefer gold bells as a regular block, that could be triggered with a right-click or by redstone. Also, I would rather not have the mostly-useless bell ring; instead, I would make the bell a stand-alone item.
I know I'm suggesting a lot, but I don't really see the need for two bells, and the gold bell is much more enticing for me. If the gold bell was redstone-capable, it would solve all of my bell needs (which, I must say, are few and far between). And if you don't mind me getting into the details of gold bells, I have something to say about the healing process. According to the OP, gold nuggets are much more effective than anything else at healing the bell. I usually think it's better have whole items be more effective than the sum of their parts, so if gold nuggets healed 1/2 heart I would be happy. I might rather have them be unable to have any healing effect, however.
I'm not wild about the "damage on touch" or "trigger with a lead" ideas. Overall, though, I like the idea quite a bit. I can't think of a reason not to have it in game.
I also think the village church should have a bell and villagers would be attracted to it whenever you ring it so you can "round up" the villagers. I love it!!!
Support!
Hi! I like shorts! They're comfy and easy to wear!
I know it's not a major point of gameplay, but the smallest things can set off a whole new environment in-game!
Support.
Cowbells? On cows and creepers? Now there's a suggestion.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
1. Gold Bells are visually more complex.
2. Gold Bells are deeper and louder than noteblocks.
3. Gold Bells can be heard 128 blocks away.
4. Gold Bells possibly could attract passive mobs.
5. Iron Bells are higher pitched and have a different sound.
6. Iron Bells play as long as they receive power.
7. Iron Bells are visually smaller than noteblocks.
8. Iron Bells would be more visually appealing than noteblocks in certain circumstances.
Also, please do not advertise your redundant and vague thread on my thread.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
If you want a bloated and complex noteblock, sure go ahead. And yes, I did think of adding a new instrument however that would have been redundant and besides, bells would be suitable for a job. Why do all musical blocks have to be constrained to noteblocks?
Anyway, the aesthetic value is enough to propose its addition.
If you call volume control, larger pitch range, greater area of influence, and more instruments bloat, then okay, I'll take it. You're the one who wants all this stuff though, just started from scratch for some reason.
They don't. I supported steam whistles. And I support some kind of carried instrument too. And the cowbell, of course, which you resent so much. I don't hate all new instrument/music suggestions, just this one.
Well then get in line behind chairs, tables, stackable books, ties, coat racks, toilets, flags, unicycles, televisions, mailboxes, chimneys, placeable buckets, paperweights, drinking birds, wallets, letter openers, wastebaskets, vests, mashed potato blocks, and I could go on, but I don't think I need to.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
The fact that you support steam whistles asks a curious question. Why do you support that and not this? Is there a reason why you immediately hated this idea?
Who said I resented cowbells? I think you are assuming too much. I simply stated it was a vague post.
Why?
I supported steam whistles because I saw the practical applications. It met a need that I saw in Minecraft. I do like aesthetics, but my first concern is what can I make it do?
Because before I ever clicked on the thread, I read the title and I said to myself "Self, let me tell you something about this link we're about to click on. We haven't really considered the idea of doing bells in Minecraft. It sounds just interesting enough to click on. Maybe this Deonyi person has thought of a really great new thing we can do with bells. Maybe there will be something cool we can think about. Maybe there's something there that will add to gameplay. You know what? I bet Deonyi has come up with something really cool, something we've never seen or thought of. Well, that's enough deliberation. Let's click."
And I was disappointed.
Possibly part of the reason is because a lot of the sound-related things you propose should simply have been fixes for noteblocks. I hate to see a perfectly good feature of the game ignored, while a second feature reinvents the wheel. Mojang does this too, from time to time.
I almost got hooked on the "push for sound" aspect, but I can't think of a use for that that wouldn't be better with pressure plates and redstone.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
Bells theoretically could be enchanted... and possibly give attributes such as making it rain, speeding up plant growth etc.
EDIT: Some expansion.
Gold Bell items can be enchanted in an enchanting table. They can only be enchanted at Level 50 or higher. This is to help balance it and also to show how more xp is required to 'cover' the entire bell surface.
There are a few enchantments available to bells. These are listed below.
Growth I,II,III,IV
This enchantment lasts for a day before wearing off.
It increases the speed at which crops mature and trees grow in a 32 block radius. A 25% increase for Level I, a 50% for II and so on.
Downpour I
This enchantment lasts for a random amount of time above 5 minutes.
This makes it rain in a 128 block radius.
Sun I
This will last until it starts raining again or it turns night unless activated during the night in which the it will stay clear for a random amount of time.
This enchantment makes the rain go away and clouds to disappear in a 128 block radius.
Fertility I,II,III,IV
This enchantment lasts for a day before wearing off.
It increases the drop rate for crops and apples as well as passive mobs in a 32 block radius.
Peace I,II
This enchantment lasts for a day or a night.
This enchantment reduces the rate at which hostile mobs spawn. 5% for Level I, 10% for Level II, 15% for Level III, 20% for Level IV, 25% for Level V and 30% for Level VI. This occurs in a 64 block radius.
Unbreaking I,II,III
This enchantment lasts forever
Similar to tools, it reduces the speed at which a bell takes damage.
Range I,II,III
This enchantment lasts forever.
This basically increases the range of the enchantment by 10%.
Now you may be thinking; this is too overpowered! Not so. Enchantments speed up bell damage. Well, all of them except unbreaking. Enchantments also cannot be used more than once every 15 minutes. If you attempt to use one within 15 minutes of previously using it, it will ring but no effect given. This is to spur you into making multiple bells for different things. Enchantments also will reduce the amount of xp given.
An idea may be a room of bells that you can use to control things. Or perhaps a little bell tower in your farm which speeds up growth.
Is this original enough Spaceboot?
Nope he says. Enchantments are not original at all.