I was flipping through texture packs when I realized that players should have the ability to change the appearance of items and blocks. I started thinking about it and I came up with the idea for an item called a carver. It's a placable block crafted with a diamond, four redstone, and four iron ingots arranged like this:
(pretend the gunpowder is redstone)
So it will be kind of like a circular saw, and the diamond is the blade (because it's the only thing sharp enough to cut through anything). When you right-click the carver, a menu comes up with three buttons with these options on it: sword, armor, or block. Let's start out with block. Say you want to make a statue out of a stone block. First, you click on the block button, and a square like the regular inventory square comes up.
You would take the block of stone from your inventory and place it into the square. The menu then takes you to a screen that has the block of stone there, that can be spun around by holding the left mouse button and moving the mouse. Your inventory can be pulled up by clicking a button at the bottom of the screen with an up arrow on it, and can be pulled down the same way. The block of stone has a grid over it that makes the individual pixels stand out, but it can be removed with a button in the bottom right hand corner.
The block of stone can be taken apart pixel by pixel. You remove a pixel by left-clicking it. The pixel goes straight to your inventory (the block type determines the color, but all the pixels are all one color). A stack of pixels is 100. You place a pixel by right clicking somewhere on the block with a pixel selected in your inventory. You keep carving the block until it becomes a statue. You can then put the statue into your inventory by clicking the finish button in the upper right hand corner. It is still classified as a block of stone.
You can leave the project whenever you want and come back to it whenever you want, but you can't do anything else with the carver until you finish your project. Now let's do swords. Say you want to make a blood-spattered iron katana. First, you would go into the blocks menu and take apart a block of red wool, and a block of gold. Then you would go into swords and place an iron sword in the square. It then goes into another screen, but instead of a sword there is Steve's arm holding an iron sword.
There are 10 layers of grid over all of Steve's arm everywhere except for the inside if his arm and the top of his shoulder, and the layers can be removed using a button in the upper left hand corner for easier usage of the carver. The reason for this is if you want to be able to wield your blades different ways, like if you want a blade running the length of your arm, or if you want a staff, or if you want a spear.
Back to the point, you would take the sword apart and reshape it into the image of a katana, using the gold pixels to make a guard (which can be made circular because of the layers over his arm) and then you would take the red wool to make the blood spattering on the blade. There is a shading tool right next to the layer removing tool (left clicking will make the pixel darker; right clicking will make the pixel lighter) so you can add more detail.
Now you have your finished blade. There's just one more rule for making swords: the weapon has to have at least 20 pixels of its original material to still be classified as that kind of sword. Now on to armor. When you click on armor, four buttons come up that say helmet, chestplate, leggings. and boots.
You click on the type of armor you want to make and put the armor of your choice material into the square. The same rules apply that apply for the sword: there are 5 layers over the area of the body that the armor is supposed to be on (instead of ten), except for where that body part collides with something (i.e. where the head connects to the body, or where the feet collide with the ground), for boots there have to be ten pixels of the original material, for leggings there have to be 20, for the chestplate there have to be 70, and for the helmet there has to be 20. And in addition to layers you can also remove limbs to get to covered parts of the body, like the inside of the legs, or the side of the body covered up by the arm. I hope you like my idea, constructive criticism is appreciated
It is an interesting idea, but I doubt it would ever be added. Its hugely over-complex for a lot of people. Also, I seem to recall Notch saying at one point if he ever had wanted the game to go into smaller blocks (ie: these pixels, eighth blocks, etc) he would have just done that in the first place. I know he isn't working on Minecraft directly anymore but I'm sure he still has the final say.
Also, if you are able to break a block down all the way to a 1x1x1 pixel, you would have to take off 4095 pixels (16*16*16=4096, then subtract the one). That means that by your 100 pixels per stack (which doesn't really jive with the multiples of 8 that everything else stacks as), it would take over 40 item stacks just for one block. Sure you can just pull one pixel out of something and make a new block with that single pixel but you still have to store the model, texture map, and a name and all it's internal data. That alone makes so this will probably not happen, as all these blocks would have to be stored as Tile Entities.
That means tons of extra data storage (enough where having a large amount of these in one area could crash a lot of computers), and they would not be able to be moved by pistons due to their Tile Entity status.
So basically, interesting concept, but would require a lot of the base game to be changed. Maybe for a mod, but not vanilla. No support from me.
Also, please space out your thoughts. That was a pain to read.
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So it will be kind of like a circular saw, and the diamond is the blade (because it's the only thing sharp enough to cut through anything). When you right-click the carver, a menu comes up with three buttons with these options on it: sword, armor, or block. Let's start out with block. Say you want to make a statue out of a stone block. First, you click on the block button, and a square like the regular inventory square comes up.
You would take the block of stone from your inventory and place it into the square. The menu then takes you to a screen that has the block of stone there, that can be spun around by holding the left mouse button and moving the mouse. Your inventory can be pulled up by clicking a button at the bottom of the screen with an up arrow on it, and can be pulled down the same way. The block of stone has a grid over it that makes the individual pixels stand out, but it can be removed with a button in the bottom right hand corner.
The block of stone can be taken apart pixel by pixel. You remove a pixel by left-clicking it. The pixel goes straight to your inventory (the block type determines the color, but all the pixels are all one color). A stack of pixels is 100. You place a pixel by right clicking somewhere on the block with a pixel selected in your inventory. You keep carving the block until it becomes a statue. You can then put the statue into your inventory by clicking the finish button in the upper right hand corner. It is still classified as a block of stone.
You can leave the project whenever you want and come back to it whenever you want, but you can't do anything else with the carver until you finish your project. Now let's do swords. Say you want to make a blood-spattered iron katana. First, you would go into the blocks menu and take apart a block of red wool, and a block of gold. Then you would go into swords and place an iron sword in the square. It then goes into another screen, but instead of a sword there is Steve's arm holding an iron sword.
There are 10 layers of grid over all of Steve's arm everywhere except for the inside if his arm and the top of his shoulder, and the layers can be removed using a button in the upper left hand corner for easier usage of the carver. The reason for this is if you want to be able to wield your blades different ways, like if you want a blade running the length of your arm, or if you want a staff, or if you want a spear.
Back to the point, you would take the sword apart and reshape it into the image of a katana, using the gold pixels to make a guard (which can be made circular because of the layers over his arm) and then you would take the red wool to make the blood spattering on the blade. There is a shading tool right next to the layer removing tool (left clicking will make the pixel darker; right clicking will make the pixel lighter) so you can add more detail.
Now you have your finished blade. There's just one more rule for making swords: the weapon has to have at least 20 pixels of its original material to still be classified as that kind of sword. Now on to armor. When you click on armor, four buttons come up that say helmet, chestplate, leggings. and boots.
You click on the type of armor you want to make and put the armor of your choice material into the square. The same rules apply that apply for the sword: there are 5 layers over the area of the body that the armor is supposed to be on (instead of ten), except for where that body part collides with something (i.e. where the head connects to the body, or where the feet collide with the ground), for boots there have to be ten pixels of the original material, for leggings there have to be 20, for the chestplate there have to be 70, and for the helmet there has to be 20. And in addition to layers you can also remove limbs to get to covered parts of the body, like the inside of the legs, or the side of the body covered up by the arm. I hope you like my idea, constructive criticism is appreciated
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ModeratorAlso, if you are able to break a block down all the way to a 1x1x1 pixel, you would have to take off 4095 pixels (16*16*16=4096, then subtract the one). That means that by your 100 pixels per stack (which doesn't really jive with the multiples of 8 that everything else stacks as), it would take over 40 item stacks just for one block. Sure you can just pull one pixel out of something and make a new block with that single pixel but you still have to store the model, texture map, and a name and all it's internal data. That alone makes so this will probably not happen, as all these blocks would have to be stored as Tile Entities.
That means tons of extra data storage (enough where having a large amount of these in one area could crash a lot of computers), and they would not be able to be moved by pistons due to their Tile Entity status.
So basically, interesting concept, but would require a lot of the base game to be changed. Maybe for a mod, but not vanilla. No support from me.
Also, please space out your thoughts. That was a pain to read.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
"On a scale of one mile to Lord of the Rings, how far did you walk today?"
Okay, mods can edit others' posts. Good to know.
I have to agree with BadPrenup- this would be too resource-intesive to be added. Cool idea though!
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