Right now, if you want to get a piece of meat, there's not even the slightest challenge. You step outside, find a cow, walk up to it, punch it a few times until it falls over and goes poof, and bam, you've got some cow meat. One of the less interesting aspects of the game.
For this reason, I propose that farm animals should sprint from players upon being approached. This is a fairly simple idea; the animals would just be given ocelot behaviour- that is, they run away when a player approaches them walking or sprinting. So, want some meat (or wool)? You've got to either sneak up on your desired animal, or chase it around the countryside until it comes within melee range.
But, you say, would this not mess up animal farms? Well, for this reason, there's a way to "tame" farm animals. Much like ocelots and fish, if you stand still near an animal holding wheat, seeds or a carrot, depending on which animal it is, it will slowly approach you. Upon feeding the animal a single piece of its desired food, it will become tamed. A farm animal in its "tamed" state will simply not run from players and will also follow players holding their corresponding food item. This is simply to make them more manageable in farms. Basically, once you feed it, it won't run from you.
And, much like zombies punching down doors, this would be a behaviour that is altered by difficulty. On peaceful mode, animals will not run from players, but only on peaceful.
The implications of this idea are:
- A new level of difficulty
- An actual use for bows
- A "hunting" aspect of the game, to some extent
Tell me what you think!
tl;dr Farm animals run away from you but become normal when you feed them, except on peaceful.
I don't see the need for this. Animals already run from you when you hit them, and although it goes away after a few seconds, it is rather annoying when you only use your fist. Having to sneak up on an animal, or chase it would be pretty tedious and annoying. If I'm out exploring, I'm not going to tame a random animal I see just so I can kill it, I want to be able to get it's meat.
I think this idea is not good right now, what if there where jsut other ways to make an animal run away from you? Like if it saw you attack another animal of the same species.
I don't see the need for this. Animals already run from you when you hit them, and although it goes away after a few seconds, it is rather annoying when you only use your fist.
But who goes around punching animals with their fist? I'm not saying you're not allowed to disagree with my idea, it's just that by the time you actually need food you usually have at least a wooden sword.
But who goes around punching animals with their fist? I'm not saying you're not allowed to disagree with my idea, it's just that by the time you actually need food you usually have at least a wooden sword.
If you spawned in the middle of a plains biome, with the bonus chest off for whatever reason- let's just say you're playing Hardcore-, then you'll have no wood to make a wooden sword.
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People should marry for love, not convenience. And if Uther thinks an unhappy king makes for a stronger kingdom, then he's wrong because you may be destined to rule Camelot but you have a choice... as to how you do it. ~Merlin
If you spawned in the middle of a plains biome, with the bonus chest off for whatever reason- let's just say you're playing Hardcore-, then you'll have no wood to make a wooden sword.
Hm... true. And I guess this would remove the uniqueness of Ocelots...
Uhh no thanks. The system we have now with animals works fine, and there's no good reason to complicate that. There's also no reason for that whole "taming" thing when you can just lure animals in to be fences.
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For this reason, I propose that farm animals should sprint from players upon being approached. This is a fairly simple idea; the animals would just be given ocelot behaviour- that is, they run away when a player approaches them walking or sprinting. So, want some meat (or wool)? You've got to either sneak up on your desired animal, or chase it around the countryside until it comes within melee range.
But, you say, would this not mess up animal farms? Well, for this reason, there's a way to "tame" farm animals. Much like ocelots and fish, if you stand still near an animal holding wheat, seeds or a carrot, depending on which animal it is, it will slowly approach you. Upon feeding the animal a single piece of its desired food, it will become tamed. A farm animal in its "tamed" state will simply not run from players and will also follow players holding their corresponding food item. This is simply to make them more manageable in farms. Basically, once you feed it, it won't run from you.
And, much like zombies punching down doors, this would be a behaviour that is altered by difficulty. On peaceful mode, animals will not run from players, but only on peaceful.
The implications of this idea are:
- A new level of difficulty
- An actual use for bows
- A "hunting" aspect of the game, to some extent
Tell me what you think!
tl;dr Farm animals run away from you but become normal when you feed them, except on peaceful.
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Curse PremiumWe do not need everything to be tameable.
Sorry, no support
Maybe this wasn't such a good idea after all.