I think it would be better if creepers would explode faster the higher difficulty you're on.
Easy - 1.5 seconds (like always)
Normal - 1 second
Hard - 0.75 seconds
I thought this would be cool because you can easily sprint through a creeper and escape its blast radius with ease, in the scenario of you being in normal or hard difficulty, that's not the case. Just a thought what's your opinions on this?
This is just a suggestion, the main idea to it is the harder the difficulty the shorter the fuse, maybe give a suggestion on more appropriate fuse times?
Could you tell me WHY you don't like this, instead of just saying it's a bad suggestion
I will say why I don't like it. Reason A is that Creeper Explosive Damage and Explosive Range is already increased on harder difficulties. That means that not only are you more likely to die from even a further distance, it will destroy more blocks if it explodes. Reason B is that the Creeper's fuse range is bigger in Harder difficulties, which means it starts the timer from further away and you have to get further away for the timer to stop. So it makes it harder to stop a Creeper from exploding in close range combat.
If the fuse were shorter on harder difficulties you wouldn't even have time to react before it exploded doing it's more than lower difficulty damage.
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Easy - 1.5 seconds (like always)
Normal - 1 second
Hard - 0.75 seconds
I thought this would be cool because you can easily sprint through a creeper and escape its blast radius with ease, in the scenario of you being in normal or hard difficulty, that's not the case. Just a thought
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Curse PremiumUntil I read this, I didn't know suggestions got any worse than guns :P, though this might be good for hardcore mode.
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Could you tell me WHY you don't like this, instead of just saying it's a bad suggestion
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ModeratorI will say why I don't like it. Reason A is that Creeper Explosive Damage and Explosive Range is already increased on harder difficulties. That means that not only are you more likely to die from even a further distance, it will destroy more blocks if it explodes. Reason B is that the Creeper's fuse range is bigger in Harder difficulties, which means it starts the timer from further away and you have to get further away for the timer to stop. So it makes it harder to stop a Creeper from exploding in close range combat.
If the fuse were shorter on harder difficulties you wouldn't even have time to react before it exploded doing it's more than lower difficulty damage.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I'm talking about players on servers who are getting lag at any time, and the shorter creeper fuse is harder to avoid because of that.
It's hard enough killing creepers without them obliterating my house now, I'd hate for their fuses to get shorter.
My profile picture is from http://www.cachemonet.com, I'm an admin on the Minecraft Fanon Wiki
"The good you do today will be forgotten tomorrow; do good anyways" ~Abel Muzorewa
