Back in Alpha, i remember running through the night being chases by an entire mob of monsters and every corner i turned i almost came face-to-face with ANOTHER ONE! Survival felt like survival because you actually struggled to gain control of the world around you. I don't know if its just me but it seemed like it was much more difficult to handle the daily tasks because there was just more danger involve in exploring and building.
- I had a reason to be scared of the dark. Surviving was much harder because if i wanted to go out at night at all, i would have to suit up with armor, weapons and food like i was preparing for a desperate mile long zombie run.
- I had to be more careful when exploring caves because monsters spawned MOST frequently in the dark.
- Building a large fortified complex was actually necessary to survive (With cobble walls, fences, towers, windows, steel doors, redstone contraptions, etc.)
- More advanced transportation systems were needed to avoid getting caught on foot in the night (Elevated railroad bridges, running waterways for boats, upgraded railroad tracks such as booster and buttons)
- Night time was darker and forced the player to actually use torches.
- Building checkpoint outposts was necessary for both safety and navigation. (Small towers, rooms, bunkers, furnished tunnels, etc.)
- And going into the nether was a goddamn nightmare. (Still is sometimes)
- I dreaded rain storms because i knew that monsters would appear soon to get me.
Now that Monsters can have armor and tools, higher spawn rates would add on to the tension a bit.
Not really any support. I like the current spawn rate, and I'm pretty sure it hasn't changed since Beta.
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Back in Alpha, i remember running through the night being chases by an entire mob of monsters and every corner i turned i almost came face-to-face with ANOTHER ONE! Survival felt like survival because you actually struggled to gain control of the world around you. I don't know if its just me but it seemed like it was much more difficult to handle the daily tasks because there was just more danger involve in exploring building.
- I had a reason to be scared of the dark. Surviving was much harder because if i wanted to go out at night at all, i would have to suit up with armor, weapons and food like i was preparing for a desperate mile long zombie run.
- I had to be more careful when exploring caves because monsters spawned MOST frequently in the dark.
- Building a large fortified complex was actually necessary to survive (With cobble walls, fences, towers, windows, steel doors, redstone contraptions, etc.)
- More advanced transportation systems were needed to avoid getting caught on foot in the night (Elevated railroad bridges, running waterways for boats, upgraded railroad tracks such as booster and buttons)
- Night time was darker and forced the player to actually use torches.
- Building checkpoint outposts was necessary for both safety and navigation. (Small towers, rooms, bunkers, furnished tunnels, etc.)
- And going into the nether was a goddamn nightmare. (Still is sometimes)
- I dreaded rain storms because i knew that monsters would appear soon to get me.
Back in beta, everything seemed to have a specific use for survival instead of being some sort of add-on that made an already easy world EVEN EASIER. The add-ons are all epic but sometimes it seems like the game gets so easy to where i start playing on Hardcore Survival Multiplayer servers just to face more clever, challenging foes. (People) And even then, its not much of a challenge because there aren't always people around and monsters never seem to spawn as much as they did in Alpha or Beta.
Now that Monsters can have armor and tools, higher spawn rates would add on to the tension a bit.
True. Mob rates have dropped since 1.2.5. Support, I want more & harder mobs. I think mob spawns should depend on difficulty.
This way people who want chalenge can get it but people who want less mobs can play on normal or easy.
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- I had a reason to be scared of the dark. Surviving was much harder because if i wanted to go out at night at all, i would have to suit up with armor, weapons and food like i was preparing for a desperate mile long zombie run.
- I had to be more careful when exploring caves because monsters spawned MOST frequently in the dark.
- Building a large fortified complex was actually necessary to survive (With cobble walls, fences, towers, windows, steel doors, redstone contraptions, etc.)
- More advanced transportation systems were needed to avoid getting caught on foot in the night (Elevated railroad bridges, running waterways for boats, upgraded railroad tracks such as booster and buttons)
- Night time was darker and forced the player to actually use torches.
- Building checkpoint outposts was necessary for both safety and navigation. (Small towers, rooms, bunkers, furnished tunnels, etc.)
- And going into the nether was a goddamn nightmare. (Still is sometimes)
- I dreaded rain storms because i knew that monsters would appear soon to get me.
Now that Monsters can have armor and tools, higher spawn rates would add on to the tension a bit.
Try the old days mod.
Cool. I'll try that. I recently downloaded the TerrrafirmaCraft mod. It's awesome!
This way people who want chalenge can get it but people who want less mobs can play on normal or easy.