After posting this concept on the subreddit of r/minecraftsuggestions and seeing the positive feedback on the idea, I decided to bring it to the forums for everyone here to see and discuss. Enjoy!
Introduction
In the humble days of Beta, the creator of Minecraft, Notch, decided to revolutionize the game of Minecraft in a single update known as 1.8: The Adventure Update. Within this update many overhauls were done, many blocks added, and just plenty of new additions and tweaks overall.
One of these overhauls was in relation to the terrain. Rather than just the three original biomes of Desert, Forest, and Taiga that defined the Minecraft overworld, Notch decided to add more. The biomes now included forests, plains, extreme hills, taigas, ice plains (tundras), swamps, oceans, rivers, deserts, the elusive mushroom islands, and later on Jeb's addition of jungles.
However, there was a problem with most of the biomes: they were ridiculously flat and without variation. To fix this, the term known as "x-hills" were implemented, which are sub-biomes within biomes that were more hilly than the standard terrain. This slightly fixed the high variation problem.
Again, there was another problem with the new biomes: messy biome boundaries in regards to immediate grass/leaf color changes. To compensate for this, there were transitioning colors added. These helped, but the eye sore still remains. And this suggestion is how I think this should be fixed.
The Suggestion - Transition Biomes
Now, if you didn't already conclude to yourself what transition biomes will be, I'll gladly explain my thoughts on what they could be.
Say you generated a new Minecraft world, and it had a Plains biome next to a Forest biome. Rather than there just being a slight transition in grass color, why not a new biome to put between the Plains and the Forest? It could look like this:
Plains / Forest -> Forest Plains
This new Forest Plains biome would have less trees and rough hills than the Forest biome, but more trees and height variation than the Plains biome. Horses would spawn more rarely in Forest Plains than regular Plains, but they could still spawn there.
Now, to get more in depth, there could be multiple transition biomes that could occur between two biomes, or even shared transition biomes between different biomes. That's a little wordy, but here's some examples:
In regards to the multiple transition biomes between two biomes:
I think that these shouldn't be huge new biomes unto themselves, but boundary areas of maybe 30-50 blocks wide. That way it won't take you forever to get from one biome to the next, but the biome change still looks nice and does its job.
I support! I was just thinking of this the other day, also think that biomes like desert shouldn't be able to directly connect to taiga or snow biome :/
I was thinking about posting this too, plus you explained it better than I could. +1 support ^^ I have an idea for Extreme Hills/Swamp, but I can't think of a good name...
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No support. This just sidesteps the true issue. We need tempature/rainfall gradients! Then we wouldn't have to worry about transitions, they would be built in.
Adding more tranitions is just more of the same- oh look a forest, and a forest-plain and a plain. Great. Better than now, but that's not saying much.
Adding tempature/rainfall is better- look at that forest, its more dense there than there and the birches drop out there as its more like a plain. Oh wait? Where does the forest end and the plain begin? I can't tell!
Only tempature/rainfall will give truly smooth transitions.
No support. This just sidesteps the true issue. We need tempature/rainfall gradients! Then we wouldn't have to worry about transitions, they would be built in. You are not supporting because you say another idea would be better. I think you should go make another suggestion about that rather than explaining it here.
Adding more tranitions is just more of the same- oh look a forest, and a forest-plain and a plain. Great. Better than now, but that's not saying much. Still, it's much better than what it currently is like (nothing).
Adding tempature/rainfall is better- look at that forest, its more dense there than there and the birches drop out there as its more like a plain. Oh wait? Where does the forest end and the plain begin? I can't tell! Why would you want to know exactly where?The idea of the suggestion is that there isn't a exact place where one biome ends and another starts.
Only tempature/rainfall will give truly smooth transitions. Nobody really knows what you are talking about, explain. Better, make a new suggestion.
There really needs to be transitions between deserts and other biomes, it looks terrible when a tree is on the border, half green leaves half yellow leaves.
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After posting this concept on the subreddit of r/minecraftsuggestions and seeing the positive feedback on the idea, I decided to bring it to the forums for everyone here to see and discuss. Enjoy!
Introduction
In the humble days of Beta, the creator of Minecraft, Notch, decided to revolutionize the game of Minecraft in a single update known as 1.8: The Adventure Update. Within this update many overhauls were done, many blocks added, and just plenty of new additions and tweaks overall.
One of these overhauls was in relation to the terrain. Rather than just the three original biomes of Desert, Forest, and Taiga that defined the Minecraft overworld, Notch decided to add more. The biomes now included forests, plains, extreme hills, taigas, ice plains (tundras), swamps, oceans, rivers, deserts, the elusive mushroom islands, and later on Jeb's addition of jungles.
However, there was a problem with most of the biomes: they were ridiculously flat and without variation. To fix this, the term known as "x-hills" were implemented, which are sub-biomes within biomes that were more hilly than the standard terrain. This slightly fixed the high variation problem.
Again, there was another problem with the new biomes: messy biome boundaries in regards to immediate grass/leaf color changes. To compensate for this, there were transitioning colors added. These helped, but the eye sore still remains. And this suggestion is how I think this should be fixed.
The Suggestion - Transition Biomes
Now, if you didn't already conclude to yourself what transition biomes will be, I'll gladly explain my thoughts on what they could be.
Say you generated a new Minecraft world, and it had a Plains biome next to a Forest biome. Rather than there just being a slight transition in grass color, why not a new biome to put between the Plains and the Forest? It could look like this:
Plains / Forest -> Forest Plains
This new Forest Plains biome would have less trees and rough hills than the Forest biome, but more trees and height variation than the Plains biome. Horses would spawn more rarely in Forest Plains than regular Plains, but they could still spawn there.
Now, to get more in depth, there could be multiple transition biomes that could occur between two biomes, or even shared transition biomes between different biomes. That's a little wordy, but here's some examples:
In regards to the multiple transition biomes between two biomes:
Plains / Forest -> Forest Plains
Plains / Forest -> Savannah
In regards to the shared transition biomes between different biomes:
Plains / Forest -> Savannah
Plains / Jungle -> Savannah
Of course, implementing this would take some time and thought, but I believe the outcome would be phenomenal. What do you guys think?
Examples by myself and others ([R] meaning from Reddit, [M] meaning from this forum):
Plains / Swamp -> Marshes
Plains / Desert -> Arid Plains
Forest / Extreme Hills -> Forested Hills
Desert / Extreme Hills -> Dry Hills
Desert / Ice Plains -> Tundra
Desert / Swamp -> Bog
Ice Plains / Extreme Hills -> Snow-Capped Hills
Ocean / Extreme Hills -> Cliffside [R]
Taiga / Forest -> Pine Forest [R]
Ocean / Desert -> Beach/Grassy Beach [R]
Also, feel free to share your own ideas for transition biomes, I'll be happy to add them onto the list!
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Adding more tranitions is just more of the same- oh look a forest, and a forest-plain and a plain. Great. Better than now, but that's not saying much.
Adding tempature/rainfall is better- look at that forest, its more dense there than there and the birches drop out there as its more like a plain. Oh wait? Where does the forest end and the plain begin? I can't tell!
Only tempature/rainfall will give truly smooth transitions.
There really needs to be transitions between deserts and other biomes, it looks terrible when a tree is on the border, half green leaves half yellow leaves.
Snow biomes, rainforest, desert, swamp and ocean need this so badly.