Salutations my fellow Minecraftians, today I want to tell you about a new enchantment that I came up with. As you may have guessed from the title, this enchantment is ice, or how it will be called in game, Frost Aspect. Pretty COOL, eh (okay, enough with the bad puns now)? I have put a lot of thought into this idea, and although it is no where near close to what I would call "refined", I have thought of several uses, and nerfs to this enchantment so that it will neither be underpowered, nor overpowered. Before we get started however, I would just like to note that I did in fact search this forum section quite a bit for threads that contained words such as "ice" or "frost" and didn't find anything like this.
What it is
Frost Aspect I and II are 2 new sword enchantments that I am suggesting to be added to the game. Like all other enchantments, it is obtained through the enchantment table, or via enchanted book. To make things simpler, Frost Aspect I and II should require the same amount of levels as Fire Aspect I and II respectively. It is important to note that Frost Aspect can not be combined with Fire Aspect.
What it does
Adding Frost Aspect to the game will also add a new status effect (by status effect, I mean stuff like nausea, wither, strength etc) to the game; Frozen. Basically, when you attack an enemy with a Frost Aspect enchanted sword, the enemy, as you may have guessed, will be frozen into a solid block of ice. This shouldn't be too hard to imagine, but let me describe how I see it. The enemy will look as if he is trapped inside some ice blocks (a block that is already in the game). As he begins to thaw, cracks will appear in the ice until they finally break, releasing the enemy from his cold prison and perhaps playing the glass breaking noise for effect. When a character is inflicted with the Frozen status effect, they are unable to move, attack, drink potions, place blocks, etc. It should be noted that while under the effects of Frozen, a character will not take damage overtime like from fire or poison. The effect will last a short time, perhaps 5 seconds for Frost Aspect I and 10 seconds for Frost Aspect II, although the duration is open to change. Like I said earlier, as the status effect begins to end, cracks will appear in the ice until it breaks. After that, the character will momentarily be immune to being inflicted with Frozen again so that the enchantment won't be spammable. This positive status effect will be called Freshly Thawed (name open to debate) and will last double the time that the character was frozen (so if frozen 5 seconds, they will be immune to being frozen for 10 seconds and so on).
Too OP?
Immediately after coming up with this idea, I was faced with the infamous question as to whether it is too overpowered or not. Because of this, I have come up with several ideas that will make it a bit more balanced, especially for PvP. As I have stated above, a character will not take extra damage over time while Frozen. In addition, as I have also stated, the character will me momentarily be immune to being frozen again after the effects end. Despite these two balances, the idea might still be kind of overpowered to some of you, so I have thought of some more nerfs. So let's say that you are trapped in a block of ice. You were frozen by a Frost Aspect II sword, so it will take 10 seconds for the cracks to spread and break the ice. If you want though, you could hit the block of ice from the inside to cause the cracks to spread faster! So instead of being frozen for 10 seconds, you could bring it down to 7.5 seconds or something. I personally feel that only player characters should be able to do this (as in note A.I. mobs), so that Frost Aspect can still be useful for PvE combat. In addition to this, what if an enemy attacking you would also cause the cracks to spread faster? Now that could be interesting! I was also thinking that since you are trapped in a solid block of ice, it should provide some kind of natural armor. So what if while frozen, a character would only take half damage from all sources, similar to if they were blocking? As one final idea, as we know, fire melts ice. So if a frozen player is somehow lit on fire, the ice would immediately break. The same goes for the other way around, if a burning player is frozen, the fires will be snuffed. That's all that I have thought of for now and hopefully it will be enough. Tell me what ideas you like/dislike and be free to suggest your own nerfs. Just please remember that while I certainly don't want this idea to be overpowered, I also don't want it to be underpowered. And remember that there are several plug-ins that already prohibit certain vanilla enchantments from being used in PvP combat.
Optional Suggestions
In this section, I will be posting optional suggestions relating to the enchantment and status effect. If you post a suggestion that I think is interesting, then I'll add it over here for everyone to see. If a suggestion does not have a name next to it, then that means that it is an idea that I made up. Let's get started!
-A new mob/boss mob that has the ability to inflict Frozen.
-Swimming in frozen water without a boat could have a small chance to inflict minor Frozen.
-CodenameDuchess suggested: Frost would slow movement and perhaps affect attack speed or damage instead of freezing.
-CodenameDuchess suggested: Frost Aspect enchanted swords would do extra damage to Blazes and Magma Cubes.
-B0bGary suggested: Mobs turn blue when struck by a sword enchanted with Frost Aspect.
Like I said, I didn't find anything similar to my idea. This idea adds a new status effect, Frozen, while your idea was more about winter biomes causing shivering, disoriented movement, and damage over time.
If you want I can add your ideas to the Optional Suggestions section?
I do believe I've seen something like this before, but I trust that you did an extensive search. I might have seen it as part of a larger idea, anyway.
I like the general idea of the enchantment and think the post is very well done, but I would rather that Frost slows your movement and perhaps effects your attack speed or damage. Because it would be less powerful, you could also have Frost-enchanted swords do extra damage to blazes and magma cubes. That's just an idea, though, and perhaps the majority of people will love what you currently have.
Should you happen to be wondering why I don't entirely like the idea, it seems like being frozen would be annoying for both the "freezer" and the "freezee". And in single player, I could imagine becoming frustrated with my sword's constant tendency to freeze mobs, and thus preventing me from quickly dispatching them.
Good idea. I think it would be really good in vanilla. I support. Oh, and maybe the mob should turn blue, like how the mob goes red when you damage it.
It's a bit overpowered for starters, since people can grab a frost enchantment and freeze multiple people in place..
then lay a trap around them before they thaw.
Rather I would go with CodenameDuchess' Suggestion.
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Are you planning to make suggestion? check the search bar first.
It's a bit overpowered for starters, since people can grab a frost enchantment and freeze multiple people in place..
then lay a trap around them before they thaw.
Rather I would go with CodenameDuchess' Suggestion.
Hmm, maybe there could be a limit to how many people you can freeze at once?
Rollback Post to RevisionRollBack
Shouldn't a Signature be someone's name?
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Salutations my fellow Minecraftians, today I want to tell you about a new enchantment that I came up with. As you may have guessed from the title, this enchantment is ice, or how it will be called in game, Frost Aspect. Pretty COOL, eh (okay, enough with the bad puns now)? I have put a lot of thought into this idea, and although it is no where near close to what I would call "refined", I have thought of several uses, and nerfs to this enchantment so that it will neither be underpowered, nor overpowered. Before we get started however, I would just like to note that I did in fact search this forum section quite a bit for threads that contained words such as "ice" or "frost" and didn't find anything like this.
Frost Aspect I and II are 2 new sword enchantments that I am suggesting to be added to the game. Like all other enchantments, it is obtained through the enchantment table, or via enchanted book. To make things simpler, Frost Aspect I and II should require the same amount of levels as Fire Aspect I and II respectively. It is important to note that Frost Aspect can not be combined with Fire Aspect.
Adding Frost Aspect to the game will also add a new status effect (by status effect, I mean stuff like nausea, wither, strength etc) to the game; Frozen. Basically, when you attack an enemy with a Frost Aspect enchanted sword, the enemy, as you may have guessed, will be frozen into a solid block of ice. This shouldn't be too hard to imagine, but let me describe how I see it. The enemy will look as if he is trapped inside some ice blocks (a block that is already in the game). As he begins to thaw, cracks will appear in the ice until they finally break, releasing the enemy from his cold prison and perhaps playing the glass breaking noise for effect. When a character is inflicted with the Frozen status effect, they are unable to move, attack, drink potions, place blocks, etc. It should be noted that while under the effects of Frozen, a character will not take damage overtime like from fire or poison. The effect will last a short time, perhaps 5 seconds for Frost Aspect I and 10 seconds for Frost Aspect II, although the duration is open to change. Like I said earlier, as the status effect begins to end, cracks will appear in the ice until it breaks. After that, the character will momentarily be immune to being inflicted with Frozen again so that the enchantment won't be spammable. This positive status effect will be called Freshly Thawed (name open to debate) and will last double the time that the character was frozen (so if frozen 5 seconds, they will be immune to being frozen for 10 seconds and so on).
Immediately after coming up with this idea, I was faced with the infamous question as to whether it is too overpowered or not. Because of this, I have come up with several ideas that will make it a bit more balanced, especially for PvP. As I have stated above, a character will not take extra damage over time while Frozen. In addition, as I have also stated, the character will me momentarily be immune to being frozen again after the effects end. Despite these two balances, the idea might still be kind of overpowered to some of you, so I have thought of some more nerfs. So let's say that you are trapped in a block of ice. You were frozen by a Frost Aspect II sword, so it will take 10 seconds for the cracks to spread and break the ice. If you want though, you could hit the block of ice from the inside to cause the cracks to spread faster! So instead of being frozen for 10 seconds, you could bring it down to 7.5 seconds or something. I personally feel that only player characters should be able to do this (as in note A.I. mobs), so that Frost Aspect can still be useful for PvE combat. In addition to this, what if an enemy attacking you would also cause the cracks to spread faster? Now that could be interesting! I was also thinking that since you are trapped in a solid block of ice, it should provide some kind of natural armor. So what if while frozen, a character would only take half damage from all sources, similar to if they were blocking? As one final idea, as we know, fire melts ice. So if a frozen player is somehow lit on fire, the ice would immediately break. The same goes for the other way around, if a burning player is frozen, the fires will be snuffed. That's all that I have thought of for now and hopefully it will be enough. Tell me what ideas you like/dislike and be free to suggest your own nerfs. Just please remember that while I certainly don't want this idea to be overpowered, I also don't want it to be underpowered. And remember that there are several plug-ins that already prohibit certain vanilla enchantments from being used in PvP combat.
In this section, I will be posting optional suggestions relating to the enchantment and status effect. If you post a suggestion that I think is interesting, then I'll add it over here for everyone to see. If a suggestion does not have a name next to it, then that means that it is an idea that I made up. Let's get started!
-A new mob/boss mob that has the ability to inflict Frozen.
-Swimming in frozen water without a boat could have a small chance to inflict minor Frozen.
-CodenameDuchess suggested: Frost would slow movement and perhaps affect attack speed or damage instead of freezing.
-CodenameDuchess suggested: Frost Aspect enchanted swords would do extra damage to Blazes and Magma Cubes.
-B0bGary suggested: Mobs turn blue when struck by a sword enchanted with Frost Aspect.
Like I said, I didn't find anything similar to my idea. This idea adds a new status effect, Frozen, while your idea was more about winter biomes causing shivering, disoriented movement, and damage over time.
If you want I can add your ideas to the Optional Suggestions section?
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Retired StaffI like the general idea of the enchantment and think the post is very well done, but I would rather that Frost slows your movement and perhaps effects your attack speed or damage. Because it would be less powerful, you could also have Frost-enchanted swords do extra damage to blazes and magma cubes. That's just an idea, though, and perhaps the majority of people will love what you currently have.
Should you happen to be wondering why I don't entirely like the idea, it seems like being frozen would be annoying for both the "freezer" and the "freezee". And in single player, I could imagine becoming frustrated with my sword's constant tendency to freeze mobs, and thus preventing me from quickly dispatching them.
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Curse Premiumthen lay a trap around them before they thaw.
Rather I would go with CodenameDuchess' Suggestion.
Hmm, maybe there could be a limit to how many people you can freeze at once?