Alot of people make vast worlds and dungeons and hope for others to explore their creations. After all, part of Minecraft is making these structures and showing them off to the world. And adventure mode is designed to have players explore such worlds. The problem is adventures have no "reset" switch, and are not easy to "stock up". What I mean, is that if you place treasure in your dungeons for your players to find, you have to manually place that treasure again. And there's no easy way to place monster spawners either (at least, that I know of).
My suggestion is to allow the world creator to place special spawners and chests. These will work just like regular spawners and pre-filled dungeon chests (so the coding is already mostly there). But after destruction of the spawner (or emptying of the chest), they automatically recreate the spawner and refill the chest (Random loot). This happens after some time (an hour or so?) so you can't keep looting the chest.
The reasoning is simply so that the adventures, once created, can be run and rerun with the players as often as desired. I'm not asking for super loot (though different quality chests would be good, for "boss chests" and similar ideas), just the standard items you would normally find. I also don't want players picking up the chest itself and moving it (so make it undestructable like bedrock? Or if picked up, becomes normal empty chest).
Replayability is a big thing in adventures, and when people spend hundreds of hours making vast worlds for people to play in, going around and re-filling the chests with loot and trying to recreate spawners (to make sure you have to fight for the tresure) is, bluntly, very difficult.
And by just having the main world creator have control / access to the placement, the creator can make exactly the type of adventure desired without giving the players unfair advantages.
This seems complicated. What's wrong with loading a world copied from a previous date? I could understand if this were for multiplayer adventure, but I don't know if very many people play that. I'm not going to be of much help, as I almost always play survival and creative single player, but I think others will (which is what I am aiming to achieve with this post). Forgive my ignorance.
This seems complicated. What's wrong with loading a world copied from a previous date?
I don't want to reset everything, such as things the players might have built or the items they have found as treasure. Adventure mode doesn't prevent building, just destroying existing structures. I plan to allow people to still build things, and even encourage it to expand upon the world and allow more to explore.
I'm not creating a single adventure. I've already got 5 towns, 7 dungeons (some small, some huge... such as the entire Temple of Elemental Evil if you're a fan of Dungeons and Dragons). I have large wilderness areas with cool areas to explore, castles scattered about the land (some populated by villagers, some by monsters). By allowing others to build and expand, the world just gets that much bigger. The main problem is that the dungeon treasures are emptying, and it's a pain to keep refilling them manually. As is repopulating the dungeons.
What I want doesn't even have to be in Adventure Mode. Survival works too. I would just like it to also work in Adventure Mode so players don't go around digging shortcuts through the dungeons, etc.
I see; those seem like legitimate concerns. Anyway, I'm really not the person to talk to, as I stated above. So, with that said, I wish you good luck with snagging someone who knows more about this than I.
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My suggestion is to allow the world creator to place special spawners and chests. These will work just like regular spawners and pre-filled dungeon chests (so the coding is already mostly there). But after destruction of the spawner (or emptying of the chest), they automatically recreate the spawner and refill the chest (Random loot). This happens after some time (an hour or so?) so you can't keep looting the chest.
The reasoning is simply so that the adventures, once created, can be run and rerun with the players as often as desired. I'm not asking for super loot (though different quality chests would be good, for "boss chests" and similar ideas), just the standard items you would normally find. I also don't want players picking up the chest itself and moving it (so make it undestructable like bedrock? Or if picked up, becomes normal empty chest).
Replayability is a big thing in adventures, and when people spend hundreds of hours making vast worlds for people to play in, going around and re-filling the chests with loot and trying to recreate spawners (to make sure you have to fight for the tresure) is, bluntly, very difficult.
And by just having the main world creator have control / access to the placement, the creator can make exactly the type of adventure desired without giving the players unfair advantages.
Suggestions / comments / concerns?
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Retired StaffI don't want to reset everything, such as things the players might have built or the items they have found as treasure. Adventure mode doesn't prevent building, just destroying existing structures. I plan to allow people to still build things, and even encourage it to expand upon the world and allow more to explore.
I'm not creating a single adventure. I've already got 5 towns, 7 dungeons (some small, some huge... such as the entire Temple of Elemental Evil if you're a fan of Dungeons and Dragons). I have large wilderness areas with cool areas to explore, castles scattered about the land (some populated by villagers, some by monsters). By allowing others to build and expand, the world just gets that much bigger. The main problem is that the dungeon treasures are emptying, and it's a pain to keep refilling them manually. As is repopulating the dungeons.
What I want doesn't even have to be in Adventure Mode. Survival works too. I would just like it to also work in Adventure Mode so players don't go around digging shortcuts through the dungeons, etc.
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Retired StaffI see; those seem like legitimate concerns. Anyway, I'm really not the person to talk to, as I stated above. So, with that said, I wish you good luck with snagging someone who knows more about this than I.