Just what it says on the title. It bugs me that my chests with carpets have a bit of whatever my downstairs ceiling is around them. Same with beds. All you have to do is make it possible to put other blocks in the block the carpet is on. When trying to break it, you first break the other block. then the carpet. Voila!
Additionally, I still think three carpet blocks for two blocks of wool is too low, but that's another thread.
When you've got a million of them, yeah, but I had a floor for a very long time on a Tekkit server where the floor was covers and the ceiling below was anticovers. I was hosting the server on my own computer and running Tekkit on the same computer, which was a laptop, and I got no lag. When used in reasonable amounts, they're fine. Carpet would be even less of a problem, because instead of being multiple blocks in each block for every piece of floor, like my floor example was, the only time you have overlap is places where beds or doors or chests or the like are.
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Additionally, I still think three carpet blocks for two blocks of wool is too low, but that's another thread.
Mostly moved on. May check back a few times a year.
From a coding standpoint, I know it's possible while treating the blocks as blocks. Look at Redpower's microblocks.
They are very laggy.
When you've got a million of them, yeah, but I had a floor for a very long time on a Tekkit server where the floor was covers and the ceiling below was anticovers. I was hosting the server on my own computer and running Tekkit on the same computer, which was a laptop, and I got no lag. When used in reasonable amounts, they're fine. Carpet would be even less of a problem, because instead of being multiple blocks in each block for every piece of floor, like my floor example was, the only time you have overlap is places where beds or doors or chests or the like are.