Not a bad idea, but I don't know if it should be all of it.
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Not a bad idea, but I don't know if it should be all of it.
Exactly what I was thinking. Experience is one of the only things that makes dying an actual pain. 50%, maybe? Keep in mind that right now you barely get anything.
When you say the mob is "tagged", do you mean it works like a name tag has been used on it, and you can see "killer" when you look at it?
Hmm... What about a diminishing return system? Currently, when you die you drop up to 100 Experience, which puts you just shy of level 6 (102 XP)
What if for the first 5 levels you get 100% return, gradually lowering to a 50% return at level 30 (excluding the first 5 levels that drop off your body no matter what)? So the chart would be something like this:
Level 0-5: 100% return, without killing the mob (provided you get back to where you died, similar to the current system)
Level 6-10: 100% return
Level 11-15: 90% return
Level 16-20: 80% return
Level 21-25: 70% return
Level 26-30: 60% return
Level 31+: 50% return
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Curse PremiumShould a mob kill you, that mob is tagged and never despawn.
When a mob is tagged, it has "Killer" nametag. This is to indicate that the mob is tagged.
What happens when you kill the killer? You get half of experience back! (The experience orb not dropped on death and went to waste.)
Should you lose 100 levels, find and kill the killer, get 50 levels back!
Of course, in multiplayer, people can steal the experience however. That's the problem.
It's really flavorful, too.
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Retired StaffExactly what I was thinking. Experience is one of the only things that makes dying an actual pain. 50%, maybe? Keep in mind that right now you barely get anything.
When you say the mob is "tagged", do you mean it works like a name tag has been used on it, and you can see "killer" when you look at it?
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ModeratorWhat if for the first 5 levels you get 100% return, gradually lowering to a 50% return at level 30 (excluding the first 5 levels that drop off your body no matter what)? So the chart would be something like this:
Level 0-5: 100% return, without killing the mob (provided you get back to where you died, similar to the current system)
Level 6-10: 100% return
Level 11-15: 90% return
Level 16-20: 80% return
Level 21-25: 70% return
Level 26-30: 60% return
Level 31+: 50% return
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Anyways, this is quite a neat little concept making use of new elements to the game. I approve.
Support has been gained!
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