It has come to my attention that dungeons are not as satisfying to conquer than I would hope. Maybe you could make more dungeon types, like Dwarven Cities with mobs designed to spawn in those areas. here are a few more possible dungeon types
1. underwater cities
2. destroyed castles
3. nether dungeons
4. dragon lairs (dwarven cities or massive caves inhabited by a dragon)
I really hope that at least one of these makes it into the game.
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The flammenwerfer is a nice weapon... but I still prefer a rifle or a kniiife.
"People don't like me, I'm a horrible person, they like me for what I say." - Got Rootbeer, August 15 2014
Ah, dungeons you say! I would advise you to take a look at my signature!
This really needs more details, though, and some of these I don't think you can even call dungeons (dragon lairs? Dwarven Cities?). I felt like I was pushing it with the changes I proposed in my thread, but this goes way beyond that.
I do think most of these sound pretty cool, as far as I can tell from the title, but they sound like they would be horribly hard to code.
I would love a rare spawning Atlantis City! Sounds great to have more dungeons, i feel we do need underground cities, but otherwise most of it is a little boring.
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I like Toontown.
I also enjoy Forza Motorsport 4.
My avatar is my toon Vert, he is 109 laff, maxed Throw, Squirt, Sounds, and Lure, didn't max Toon-Up or Trap.
Ah, dungeons you say! I would advise you to take a look at my signature!
This really needs more details, though, and some of these I don't think you can even call dungeons (dragon lairs? Dwarven Cities?). I felt like I was pushing it with the changes I proposed in my thread, but this goes way beyond that.
I do think most of these sound pretty cool, as far as I can tell from the title, but they sound like they would be horribly hard to code.
I do think most of these sound pretty cool, as far as I can tell from the title, but they sound like they would be horribly hard to code.
I agree with you about that, the dragon lairs would be hard to code, but maybe the dwarven cities and underwater cities could be around a small but not exactly small size
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The flammenwerfer is a nice weapon... but I still prefer a rifle or a kniiife.
"People don't like me, I'm a horrible person, they like me for what I say." - Got Rootbeer, August 15 2014
I was thinking that I would put the basic idea into Mojang's head, I'll leave it to them on how to add them I agree with you about that, the dragon lairs would be hard to code, but maybe the dwarven cities and underwater cities could be around a small but not exactly small size
But water mechanics are so bad... Having anything underwater would need a lot of change in other areas, or not see much use.
As a fellow dungeon-improver, I would like to know what you think of my thread, but if you don't want to look at it, I completely understand, and I shall not mention it again.
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1. underwater cities
2. destroyed castles
3. nether dungeons
4. dragon lairs (dwarven cities or massive caves inhabited by a dragon)
I really hope that at least one of these makes it into the game.
"People don't like me, I'm a horrible person, they like me for what I say." - Got Rootbeer, August 15 2014
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Retired StaffThis really needs more details, though, and some of these I don't think you can even call dungeons (dragon lairs? Dwarven Cities?). I felt like I was pushing it with the changes I proposed in my thread, but this goes way beyond that.
I do think most of these sound pretty cool, as far as I can tell from the title, but they sound like they would be horribly hard to code.
I also enjoy Forza Motorsport 4.
My avatar is my toon Vert, he is 109 laff, maxed Throw, Squirt, Sounds, and Lure, didn't max Toon-Up or Trap.
I was about to say this. xD
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Retired StaffI thought you would, and I wanted to beat you to it! I was quite happy when I saw this thread in the list.
http://www.minecraft...ranged-weapons/
"People don't like me, I'm a horrible person, they like me for what I say." - Got Rootbeer, August 15 2014
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Retired StaffBut water mechanics are so bad... Having anything underwater would need a lot of change in other areas, or not see much use.
As a fellow dungeon-improver, I would like to know what you think of my thread, but if you don't want to look at it, I completely understand, and I shall not mention it again.