When you are not wearing armor there is an image in the armor slot. When you put an armor item in, it replaces the image in the empty slot. What I want is for armor in the slots to have a separate image.
If the separate image is implemented then you could make a texture pack in which, when empty the armor slots hold the image of that part of the body. The armor would be whatever texture that you want it to be. When you put the armor on it could use the separate image file to look like the armor is on the guys body in the inventory.
You could have one texture for each type of armor (one for leggings, one for helmet, etc) that is only the damage texture. Then when the game detects the armor is breaking it adds the damaged texture over the base texture, kind of like the cracks that appear when breaking blocks. That makes it so you only need 4 textures.
Why would you need this? It would look silly constantly changing texture. I don't think texture artists will embrace this very well as most will probably simply use the same texture.
The reason that there are 16 image files is so that there is one for each piece of armor. It would not be 16 textures per armor it would be 1 per armor. The textures would not be constatantly changing unless you animated them. It wouldn't be much trouble to make the textures stay the way they were. It would just take 30 seconds of copy-paste work.
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I hate those dragon cave signatures, but my link clicking compulsion makes me click them anyway.
I also hate when people stick half a million spoilers in each other, but my spoiler clicking compulsion makes me click them anyway.
The reason that there are 16 image files is so that there is one for each piece of armor. It would not be 16 textures per armor it would be 1 per armor. The textures would not be constatantly changing unless you animated them. It wouldn't be much trouble to make the textures stay the way they were. It would just take 30 seconds of copy-paste work.
There is a better alternative. You could have one texture for each type of armor (one for leggings, one for helmet, etc) that is only the damage texture. Then when the game detects the armor is breaking it adds the damaged texture over the base texture, kind of like the cracks that appear when breaking blocks. That makes it so you only need 4 textures instead of 20 (Leather, Iron, Gold, Chainmail, and Diamond, you forgot one of them).
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There is a better alternative. You could have one texture for each type of armor (one for leggings, one for helmet, etc) that is only the damage texture. Then when the game detects the armor is breaking it adds the damaged texture over the base texture, kind of like the cracks that appear when breaking blocks. That makes it so you only need 4 textures instead of 20 (Leather, Iron, Gold, Chainmail, and Diamond, you forgot one of them).
If the separate image is implemented then you could make a texture pack in which, when empty the armor slots hold the image of that part of the body. The armor would be whatever texture that you want it to be. When you put the armor on it could use the separate image file to look like the armor is on the guys body in the inventory.
16 is a little much. How about 8, or just 4?
Agreed. Maybe around 4 or something
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Curse PremiumWhy would you need this? It would look silly constantly changing texture. I don't think texture artists will embrace this very well as most will probably simply use the same texture.
http://goo.gl/65fcWQ and click continue.
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ModeratorThere is a better alternative. You could have one texture for each type of armor (one for leggings, one for helmet, etc) that is only the damage texture. Then when the game detects the armor is breaking it adds the damaged texture over the base texture, kind of like the cracks that appear when breaking blocks. That makes it so you only need 4 textures instead of 20 (Leather, Iron, Gold, Chainmail, and Diamond, you forgot one of them).
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I like that idea.