These MOBs are ones that would likely break the game/make it too difficult if they spawned naturally, but could be in the coding and be spawnable with MOB eggs/dungeon spawners/plugins for adventure maps and servers and such.
Having a small selection at least of things like these that only appeared when players spawn them would inspire people to create more dungeon-like maps that involve combat and adventure more than just parkour, exploration or puzzles.
Here are my ideas for these creatures.
ENEMIES:
- Skeleton with sword: They always have an iron sword, but can be customized to be better equipped or wearing armour. When hit, there's a 1/2 chance that they will block attacks to take half the normal damage. Would be a nice addition for dungeon maps.
- Sharks: They should be small so that they're easy to spawn, just 2 blocks long and 1 block tall. They would be effective for maps where you want players to die when they enter water. They'll behave like zombies, except faster and more powerful, and they will constantly be swimming at a low speed through water without stopping. If squid are nearby, they will kill them. They should only drop XP, but maybe they should be unkillable, to accentuate the fact that they only exist to make water become dangerous.
- Raptors: Like zombies, but twice as fast. They would be nice for temple maps, or servers where they'd want more dangerous creatures to appear in the wilderness. They'll just drop XP.
- Wizards: Powerful enemies, not because of health or speed, but because they would attack you by summoning lightning on where you stand. They would hold sticks, but only drop XP when they die. When you damage them, they'll teleport away and back behind you like endermen. Something like this should be their skin: http://i.imgur.com/7bGT6uv.png
- Iron golems as enemies: MOB eggs for iron golems that would attack players rather than enemies should be added. These hostile golems could also be used for adventure maps. To me, the AI of the iron golem would make it a formidable and interesting foe that I would love to fight. The hostile iron golems would also drop XP.
BOSSES:
- Red dragons: Normally they would ruin the game if they spawned in the overworld because they would destroy everything, but on adventure maps, servers where you'd want everyone to fend off dragon attacks or as a boss fight or just for fun, the red dragon could be there. It behaves like the ender dragon, but it spits a burst of blaze fireballs that start burning whatever they hit, similar to a burst of napalm. They should only drop lots of XP.
- Giants: A massive enemy that would do crazy damage against you and drop nothing, but be nice for adventure maps and flat maps. They should be able to climb over 5 block spaces, but they'd likely have difficulty navigating any area that isn't very flat. They'll have the same health as they do now, but do more damage to players and have more attack range. Their hit boxes should also be fixed, and their skin should be more akin to a cyclops. A pale blue colour to it would be nice as well. To make them more difficult and not just a massive zombie with lots of health, they should throw large boulders at players that explode, but don't break any blocks. They should only drop XP.
- Beholders: Large greenish brown ball-like enemies with many eyes on stalks. They would spit fireballs at you, hit you with lightning, and spawn groups of zombies. They won't drop anything but XP and would float around, similarly to ghasts, but be much closer to players. They look like this: http://1.bp.blogspot...older_70185.jpg
All of these are redundant, and Wither Skeletons spawn with a sword. Also, I believe you can edit NBT tags to make a normal skeleton hold a sword. Let me try it, I'm making an adventure map spawner right now.
All of these are redundant, and Wither Skeletons spawn with a sword. Also, I believe you can edit NBT tags to make a normal skeleton hold a sword. Let me try it, I'm making an adventure map spawner right now.
He's right, you can use NBT editing to make any mob hold any item or block, except for mobs such as creepers for, well, obvious reasons. You can make endermen hold blocks like enderdragon eggs, chests, anything really, make a skeleton with a sword, a zombie with a bow (don't think he will use it though) etc. etc. You can even make mobs spawn with pumpkins on their heads.
If you throw a sword at a skeleton it has a chance to pick it up, fyi. Same applies for armor.
Skeletons don't pick up and use swords, do they? And why would they pick up blocks? I thought only zombies did...
Also, skeleton swordsmen would just make it much easier to create skeletons who are wielding swords. Instead of making a bunch of normal skeletons and editing their NBT tags or throwing many swords at them, you could just spawn sword skeletons, or make a dungeon spawner that only makes sword wielding skeletons.
All of these are redundant, and Wither Skeletons spawn with a sword. Also, I believe you can edit NBT tags to make a normal skeleton hold a sword. Let me try it, I'm making an adventure map spawner right now.
They may seem a little redundant, them bearing some similarity to other MOBs, but they would add to creativity. Why spawn just zombies, spiders, skeleton bowmen, slimes, blazes and witches? If we had more options as to what would spawn, people would feel more encouraged to create adventure maps.
They may seem a little redundant, them bearing some similarity to other MOBs, but they would add to creativity. Why spawn just zombies, spiders, skeleton bowmen, slimes, blazes and witches? If we had more options as to what would spawn, people would feel more encouraged to create adventure maps.
Although I do admit that the beholder was the hardest to find, I thought I had seen it more elsewhere.
The difference is that rather than putting them right into the game and making them spawn, they'd only spawn if plugins, commands, MOB eggs or dungeon spawners were utilized. Sharks may be very annoying if they spawned naturally because you'd get attacked or run into them while traversing a massive ocean and trying to find land. Dragon lairs would have to be INSANELY big to accomodate red dragons (as large as the end). Skeletons with swords are likely viewed as redundant because zombies appear (rarely) with swords. I don't mind not having such MOBs appear in my normal gameplay experience, I just want them there so that people could spawn them and have a more interesting time in creative/adventure mode/SMP than survival.
I just don't see this happening. Also, you can NBT edit skeletons to have swords, though they don't block. I don't think they should, personally. I mean, even the arguably best opponent in PVP - other players - rarely if ever block.
Anyway, I think as far as adventure maps go, Mojang is doing pretty good. I mean, look. We got nametags. Mobs riding other mobs. Command blocks. All good things. However, coding actual content into the game and not using it? No, just no. Sorry, but I don't think so. (not to mention, what mobs would they add? Everybody likes their own stuff)
So why stop there? We should have some creatures in-game that we could use in adventure maps so that when we're making dungeons it's not just "oh, skeleton, spider, zombie". Now it's "oh, zombie with strength II and diamond sword, skeleton with iron armour" etc, but that's kind of boring. And it's not like they'd NEVER implement them into the game -- if they did add them, they could slowly decide how to actually make them spawn. I'm just saying that I at least want them spawnable by players for adventure maps and such, and RPG servers could do with the extra MOBs. Having these things would make adventure maps have more appeal to them because of the exclusivity of the MOBs in them.
Support, I would love to have these on my RP server because armies of the undead attacking Minetown are getting boring. An army of the undead with a guy riding a dragon though, the soldiers will have no idea what hit them! (I am an evil wizard on that server)
Rollback Post to RevisionRollBack
Signatures, a common source of humour
kdeathlord1 away! Just going to leave these here
So they should waste so much time coding mobs that a normal player wouldn't every see? Good idea!
1. It's not a waste of time, it's a major addition for adventure maps and servers that gives them more meaning and importance. You'd want to fight through some guy's dungeon because he added wizards and dragons to it. It wouldn't just be "oh boy, more zombies and skeletons."
Support, I would love to have these on my RP server because armies of the undead attacking Minetown are getting boring. An army of the undead with a guy riding a dragon though, the soldiers will have no idea what hit them! (I am an evil wizard on that server)
2. They could eventually add them to the game, I'd love to have them all in the vanilla. But I worry that without lots of tweaking, having them just spawn regularly would break it.
Having a small selection at least of things like these that only appeared when players spawn them would inspire people to create more dungeon-like maps that involve combat and adventure more than just parkour, exploration or puzzles.
Here are my ideas for these creatures.
ENEMIES:
- Skeleton with sword: They always have an iron sword, but can be customized to be better equipped or wearing armour. When hit, there's a 1/2 chance that they will block attacks to take half the normal damage. Would be a nice addition for dungeon maps.
- Sharks: They should be small so that they're easy to spawn, just 2 blocks long and 1 block tall. They would be effective for maps where you want players to die when they enter water. They'll behave like zombies, except faster and more powerful, and they will constantly be swimming at a low speed through water without stopping. If squid are nearby, they will kill them. They should only drop XP, but maybe they should be unkillable, to accentuate the fact that they only exist to make water become dangerous.
- Raptors: Like zombies, but twice as fast. They would be nice for temple maps, or servers where they'd want more dangerous creatures to appear in the wilderness. They'll just drop XP.
- Wizards: Powerful enemies, not because of health or speed, but because they would attack you by summoning lightning on where you stand. They would hold sticks, but only drop XP when they die. When you damage them, they'll teleport away and back behind you like endermen. Something like this should be their skin: http://i.imgur.com/7bGT6uv.png
- Iron golems as enemies: MOB eggs for iron golems that would attack players rather than enemies should be added. These hostile golems could also be used for adventure maps. To me, the AI of the iron golem would make it a formidable and interesting foe that I would love to fight. The hostile iron golems would also drop XP.
BOSSES:
- Red dragons: Normally they would ruin the game if they spawned in the overworld because they would destroy everything, but on adventure maps, servers where you'd want everyone to fend off dragon attacks or as a boss fight or just for fun, the red dragon could be there. It behaves like the ender dragon, but it spits a burst of blaze fireballs that start burning whatever they hit, similar to a burst of napalm. They should only drop lots of XP.
- Giants: A massive enemy that would do crazy damage against you and drop nothing, but be nice for adventure maps and flat maps. They should be able to climb over 5 block spaces, but they'd likely have difficulty navigating any area that isn't very flat. They'll have the same health as they do now, but do more damage to players and have more attack range. Their hit boxes should also be fixed, and their skin should be more akin to a cyclops. A pale blue colour to it would be nice as well. To make them more difficult and not just a massive zombie with lots of health, they should throw large boulders at players that explode, but don't break any blocks. They should only drop XP.
- Beholders: Large greenish brown ball-like enemies with many eyes on stalks. They would spit fireballs at you, hit you with lightning, and spawn groups of zombies. They won't drop anything but XP and would float around, similarly to ghasts, but be much closer to players. They look like this: http://1.bp.blogspot...older_70185.jpg
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumHe's right, you can use NBT editing to make any mob hold any item or block, except for mobs such as creepers for, well, obvious reasons. You can make endermen hold blocks like enderdragon eggs, chests, anything really, make a skeleton with a sword, a zombie with a bow (don't think he will use it though) etc. etc. You can even make mobs spawn with pumpkins on their heads.
Skeletons don't pick up and use swords, do they? And why would they pick up blocks? I thought only zombies did...
Also, skeleton swordsmen would just make it much easier to create skeletons who are wielding swords. Instead of making a bunch of normal skeletons and editing their NBT tags or throwing many swords at them, you could just spawn sword skeletons, or make a dungeon spawner that only makes sword wielding skeletons.
They may seem a little redundant, them bearing some similarity to other MOBs, but they would add to creativity. Why spawn just zombies, spiders, skeleton bowmen, slimes, blazes and witches? If we had more options as to what would spawn, people would feel more encouraged to create adventure maps.
http://i.imgur.com/605hcbl.png It's not picking up the sword, bro
Redundant as in suggested before:
http://www.minecraftforum.net/topic/1788878-underwater-update-for-minecraft/page__hl__%2Bsharks
http://www.minecraftforum.net/topic/1738407-new-mob-idea-wizards/
http://www.minecraftforum.net/topic/1754502-a-completely-serious-suggestion-raptors/
http://www.minecraftforum.net/topic/1411305-implementing-notchs-dragon-the-dragon-thread/
http://www.minecraftforum.net/topic/1783290-a-way-to-bring-back-giants-probably-not-what-you-are-expecting/
http://www.minecraftforum.net/topic/61199-huge-monster-list-of-mine/
Although I do admit that the beholder was the hardest to find, I thought I had seen it more elsewhere.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
The difference is that rather than putting them right into the game and making them spawn, they'd only spawn if plugins, commands, MOB eggs or dungeon spawners were utilized. Sharks may be very annoying if they spawned naturally because you'd get attacked or run into them while traversing a massive ocean and trying to find land. Dragon lairs would have to be INSANELY big to accomodate red dragons (as large as the end). Skeletons with swords are likely viewed as redundant because zombies appear (rarely) with swords. I don't mind not having such MOBs appear in my normal gameplay experience, I just want them there so that people could spawn them and have a more interesting time in creative/adventure mode/SMP than survival.
So why stop there? We should have some creatures in-game that we could use in adventure maps so that when we're making dungeons it's not just "oh, skeleton, spider, zombie". Now it's "oh, zombie with strength II and diamond sword, skeleton with iron armour" etc, but that's kind of boring. And it's not like they'd NEVER implement them into the game -- if they did add them, they could slowly decide how to actually make them spawn. I'm just saying that I at least want them spawnable by players for adventure maps and such, and RPG servers could do with the extra MOBs. Having these things would make adventure maps have more appeal to them because of the exclusivity of the MOBs in them.
kdeathlord1 away!
-
View User Profile
-
View Posts
-
Send Message
Curse Premium1. It's not a waste of time, it's a major addition for adventure maps and servers that gives them more meaning and importance. You'd want to fight through some guy's dungeon because he added wizards and dragons to it. It wouldn't just be "oh boy, more zombies and skeletons."
2. They could eventually add them to the game, I'd love to have them all in the vanilla. But I worry that without lots of tweaking, having them just spawn regularly would break it.