I like it, but the things you get in dungeons arent really worth all this. making them harder, yes. With all this, no.
I think they should be bigger, the monsters cant be deactivated (at all) so you would have to cover it up or destroy it, and the rewards way better, like only saddles, diamonds, and other rare treasures, not sticks. (yes, i found 18 dungeons throughout my worlds, and they all contained at least one stick..)
Ok, I might add something about different gains (and removing sticks). You know, I think making monster spawners unstoppable until you destroy them a good idea. I'll put some thought into it.
I like it, but the things you get in dungeons arent really worth all this. making them harder, yes. With all this, no.
I think they should be bigger, the monsters cant be deactivated (at all) so you would have to cover it up or destroy it, and the rewards way better, like only saddles, diamonds, and other rare treasures, not sticks. (yes, i found 18 dungeons throughout my worlds, and they all contained at least one stick..)
What if we stuck to the improvements in difficulty that are suggested here, but just up the loot amount? The proposed idea puts more chests together in dungeons, and I've heard that Jeb is wanting to make the loot found in chests better.
What if we stuck to the improvements in difficulty that are suggested here, but just up the loot amount? The proposed idea puts more chests together in dungeons, and I've heard that Jeb is wanting to make the loot found in chests better.
Yeah, I think the difficulty and number of chests are fine. A suggestion for minor changes to the chests' content might not be so bad, though.
Awesome ideas! I wish they would add all this. Mojang needs to stop adding so much new stuff and start improving the old things, like dungeons or strongholds NPC villages or mine shafts or... I could go on and on.
Awesome ideas! I wish they would add all this. Mojang needs to stop adding so much new stuff and start improving the old things, like dungeons or strongholds NPC villages or mine shafts or... I could go on and on.
Thanks! Someone said exactly the same thing, here it is right below. And by the way, I agree with you.
I like this idea, and totally agree. Nice page layout as-well. I would like Mojang to focus on these type of features, like improving oceans, dugeons, strongholds, villages, etc. instead of adding new stuff. They're both great, but I would like upgraded stuff then a bunch of non-upgraded stuff.
I added the anvil question to the poll, a thank-you to the people who have contributed (I may add names onto individual ideas later, just not right now), and put ThePatriarch's anvil trap and pictures in the "traps!" section.
Currently the loot is the same, although I am considering making a proposal in the OP to change the loot. Why do you ask, do you want better loot? Keep in mind that many of the dungeons described here would have more chests and thus more loot.
Wow, I all can say is wow to this idea. So much detail and innovation. The only thing that I would add is that in rare cases, mobs spawn with potion effects from the spawners.
As for the better loot, you already get some redstone and pistons from some of the traps.
But in 1.6, you will only be able to find horse armor in dungeons. Maybe you could find iron horse armor in small dungeons, gold horse armor in medium dungeons, and diamond horse armor in large dungeons, to match the difficulty.
In abandoned mineshaft chests, you can currently find diamonds, gold, and lapis. Maybe these should be added to dungeon chests too.
I don't think so. I don't know about you, but these sounds to hard to me. I mean, there is a chance opening the chest might kill everything? No. I, for one, die often enough by normal spawners - mainly because they are already full of mobs by the time I find them - and that is dangerous enough - not everybody has a bunch of diamond armor. So, nice ideas, but I think no.
If the TNT chest is a problem, see if the following helps. First, you know the TNT is there. If you don't know the first time, then you'll die and be extra careful every following time. Second, even if you don't know the TNT is there, you can still hear it and run away. It doesn't "destroy everything", either, it's under the floor. I hate to compare the two, because I know they're not all that similar, but isn't it kind of like saying "you mean there's a chance that if I move just a little bit in a desert temple, all of the loot will disappear and I'll die? No way!"?
Is there any way I can win you over? If you proposed a change, I would love to consider it. Just keep in mind that in Minecraft, you are like a deity of construction and destruction, and dungeons are not immune to your powers. I know this is flimsy justification, and feel free to rail on me for it. I'll try to come up with a solution, but I don't feel as strongly as you do, so anything you could contribute would be much appreciated.
These dungeons you designed are amazing, but maybe a little too challenging.
I'm glad you like the design. For the difficulty, though, I can only say the same as I said to Pawnguy 7 right above you; I'll try to think of some ways to improve it, but if you had any ideas I would love to hear them.
Wow, I all can say is wow to this idea. So much detail and innovation. The only thing that I would add is that in rare cases, mobs spawn with potion effects from the spawners.
Interesting, do you have any in mind? The only ones I can think of would be cool, but probably a bit over-powered.
As for the better loot, you already get some redstone and pistons from some of the traps.
But in 1.6, you will only be able to find horse armor in dungeons. Maybe you could find iron horse armor in small dungeons, gold horse armor in medium dungeons, and diamond horse armor in large dungeons, to match the difficulty.
In abandoned mineshaft chests, you can currently find diamonds, gold, and lapis. Maybe these should be added to dungeon chests too.
True, the traps are a source of wealth, and not a negligible one either. I was thinking gold and lapis could be added, too, though maybe not diamonds. I'm not sure about the horse armor to match the difficulty; why not just keep it the same, but since bigger dungeons have many more chests you get better odds?
Sorry, but I can't agree. The dungeons are absolutely HUGE! They would be so easy to find in caves. Also, when they are that big, the world generation would tear them up with caves etc. The spawners would also be abused as there would be two spawners very near each other, making a very efficient mob trap. I also agree that dungeons need to be made better/harder, but this is a little too much. It is a nice idea though, I don't want to sound mean or anything.
Sorry, but I can't agree. The dungeons are absolutely HUGE! They would be so easy to find in caves. Also, when they are that big, the world generation would tear them up with caves etc. The spawners would also be abused as there would be two spawners very near each other, making a very efficient mob trap. I also agree that dungeons need to be made better/harder, but this is a little too much. It is a nice idea though, I don't want to sound mean or anything.
I can see where you're coming from, and you have a point. Let me see if I can convince you otherwise, though.
First of all, are they really that big? If you just looked at the first set of pictures, I understand (it's not supposed to be an example of a dungeon, in fact, I'll take it down right now), but otherwise they are quite small, especially in comparison to abandoned mineshafts and strongholds.
Second, dungeons being easier to find in caves is not necessarily a bad thing, although since they are larger I would make them rarer.
The spawner problem has been effectively resolved in the comments, I'll have to put it into the main post.
Lastly, why not have dungeons be the one tearing up caves? It's not as though there is much to tear up, at least when compared to dungeons.
That's all I have. You don't sound mean at all, I'm glad you pointed out some flaws, and if you want to debate any points I would be more than happy to indulge you. The trouble is that really making dungeons better and harder requires a lot of changes.
I can see where you're coming from, and you have a point. Let me see if I can convince you otherwise, though.
First of all, are they really that big? If you just looked at the first set of pictures, I understand (it's not supposed to be an example of a dungeon, in fact, I'll take it down right now), but otherwise they are quite small, especially in comparison to abandoned mineshafts and strongholds.
Second, dungeons being easier to find in caves is not necessarily a bad thing, although since they are larger I would make them rarer.
The spawner problem has been effectively resolved in the comments, I'll have to put it into the main post.
Lastly, why not have dungeons be the one tearing up caves? It's not as though there is much to tear up, at least when compared to dungeons.
That's all I have. You don't sound mean at all, I'm glad you pointed out some flaws, and if you want to debate any points I would be more than happy to indulge you. The trouble is that really making dungeons better and harder requires a lot of changes.
Well, that solved the only issues I saw with your idea Support
Good to hear.
Ok, I might add something about different gains (and removing sticks). You know, I think making monster spawners unstoppable until you destroy them a good idea. I'll put some thought into it.
What if we stuck to the improvements in difficulty that are suggested here, but just up the loot amount? The proposed idea puts more chests together in dungeons, and I've heard that Jeb is wanting to make the loot found in chests better.
Yeah, I think the difficulty and number of chests are fine. A suggestion for minor changes to the chests' content might not be so bad, though.
Thanks! Someone said exactly the same thing, here it is right below. And by the way, I agree with you.
You are too kind.
I wouldn't end there yet except I was too lazy to make it complete.
Currently the loot is the same, although I am considering making a proposal in the OP to change the loot. Why do you ask, do you want better loot? Keep in mind that many of the dungeons described here would have more chests and thus more loot.
It looks really cool! Surface dungeons would certainly be a change, but that's not necessarily a bad thing. Thanks for taking the time to make that!
Do you want desert dungeons in particular, or is this an example of some different ideas that could be used in any dungeon?
Always good to hear, thank you.
Constantly evolving, reaching further heights.
But in 1.6, you will only be able to find horse armor in dungeons. Maybe you could find iron horse armor in small dungeons, gold horse armor in medium dungeons, and diamond horse armor in large dungeons, to match the difficulty.
In abandoned mineshaft chests, you can currently find diamonds, gold, and lapis. Maybe these should be added to dungeon chests too.
If the TNT chest is a problem, see if the following helps. First, you know the TNT is there. If you don't know the first time, then you'll die and be extra careful every following time. Second, even if you don't know the TNT is there, you can still hear it and run away. It doesn't "destroy everything", either, it's under the floor. I hate to compare the two, because I know they're not all that similar, but isn't it kind of like saying "you mean there's a chance that if I move just a little bit in a desert temple, all of the loot will disappear and I'll die? No way!"?
Is there any way I can win you over? If you proposed a change, I would love to consider it. Just keep in mind that in Minecraft, you are like a deity of construction and destruction, and dungeons are not immune to your powers. I know this is flimsy justification, and feel free to rail on me for it. I'll try to come up with a solution, but I don't feel as strongly as you do, so anything you could contribute would be much appreciated.
I'm glad you like the design. For the difficulty, though, I can only say the same as I said to Pawnguy 7 right above you; I'll try to think of some ways to improve it, but if you had any ideas I would love to hear them.
That would be nice, though a bit premature. Anyway, glad you like it so much!
Interesting, do you have any in mind? The only ones I can think of would be cool, but probably a bit over-powered.
True, the traps are a source of wealth, and not a negligible one either. I was thinking gold and lapis could be added, too, though maybe not diamonds. I'm not sure about the horse armor to match the difficulty; why not just keep it the same, but since bigger dungeons have many more chests you get better odds?
I can see where you're coming from, and you have a point. Let me see if I can convince you otherwise, though.
First of all, are they really that big? If you just looked at the first set of pictures, I understand (it's not supposed to be an example of a dungeon, in fact, I'll take it down right now), but otherwise they are quite small, especially in comparison to abandoned mineshafts and strongholds.
Second, dungeons being easier to find in caves is not necessarily a bad thing, although since they are larger I would make them rarer.
The spawner problem has been effectively resolved in the comments, I'll have to put it into the main post.
Lastly, why not have dungeons be the one tearing up caves? It's not as though there is much to tear up, at least when compared to dungeons.
That's all I have. You don't sound mean at all, I'm glad you pointed out some flaws, and if you want to debate any points I would be more than happy to indulge you. The trouble is that really making dungeons better and harder requires a lot of changes.