A new type of torch, crafted with Glowstone and Stick!
The crafting recipe yields 2 Glowstone Torches.
How bright is the Glowstone Torch? It has light level of 15, brighter than regular torches.
Glowstone torches can be placed on ceiling, just like levers being placed on ceiling.
Need more light coverage in caves? Break a block of Glowstone, they provide enough dust for 4-8 Glowstone Torches.
We have redstone torch crafted from redstone dust. Why not glowstone torch crafted from glowstone dust?
Regular torches will be nerfed slightly, to light level of 12. That way, it's still bright enough for passive mobs to spawn and preventing the spawning of hostile mobs.
Not really useful. I mean water flowing through them doesn't really have much of a use. And they have redstone torches for a reason: redstoning. Having an actual block of glowstone is more appealing than a torch.
Wouldn't this blow the reason of making blocks out of the water?
And don't you know light level 15 causes zombies and skelies to brun?
It's not a light level. (Hell, glowstone blocks glow at 15, ever see a zombie burn cause it was on a glowstone block? I haven't.)
The easiest way I can explain this, is to imagine there is two types of light, Sunlight and Torchlight. (No, not the game torchlight.)
Torchlight is generated by Torches, Fire, Glowstone, Redstone Dust (when on), Redstone Torches (when on), Jack-o-lanterns, and I think a few more things.
Sunlight is ONLY generated by the daytime.
High Torchlight stops hostile creatures from spawning, but not from existing. It also makes it easier to see.
High Sunlight stops hostile creatures from spawning, and will burn any existing (ex. skeleton, zombie). Like torchlight, it makes things easier to see. It also pacifies (makes them friendly) spiders until you hit them.
Low of either obviously permits hostile spawning and is harder to see in.
The easiest way I can explain this, is to imagine there is two types of light, Sunlight and Torchlight. (No, not the game torchlight.)
With that hypothesis, there should be 3 types of lighting. Lunar, solar, and artificial. I'm pretty sure the mod burning has to do with the light level rather than the sun, because nothing else but lava, and fire, which set mobs on fire anyway, have the light level 15 as touchable.
The lighting color has nothing to do with lighting, as beta 1.7 and before has no lighting colors, yet it worked basically the same.
High Torchlight stops hostile creatures from spawning, but not from existing. It also makes it easier to see.
High Sunlight stops hostile creatures from spawning, and will burn any existing (ex. skeleton, zombie). Like torchlight, it makes things easier to see. It also pacifies (makes them friendly) spiders until you hit them.
Low of either obviously permits hostile spawning and is harder to see in.
Light level 7 is the boundary of mobs spawning.
There is not "high" of a certain type of lighting. All lighting in the game is a unified system.
.
The level 15 light is inside the block, so mobs can't touch it.
With that hypothesis, there should be 3 types of lighting. Lunar, solar, and artificial. I'm pretty sure the mod burning has to do with the light level rather than the sun, because nothing else but lava, and fire, which set mobs on fire anyway, have the light level 15 as touchable.
The lighting color has nothing to do with lighting, as beta 1.7 and before has no lighting colors, yet it worked basically the same.
Light level 7 is the boundary of mobs spawning.
There is not "high" of a certain type of lighting. All lighting in the game is a unified system.
.
Mushrooms can't exist in level high amounts of sky light and still can't be placed at night. I think the sky light system just simulates different light levels at certain in game times.
Not really seeing the uniqueness or big interest in this idea. We already have Glowstone, Glowstone Lamps and Jack o' Lanterns for 15 level lighting, all of which are waterproof.
Rollback Post to RevisionRollBack
Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
Why ain't you. Supporting this? It'd look cool and be useful as decoration and caves, where its effective yet cheap, but balanced since its a nether block...
Yes! Kitteh6660 made another redundant idea and I'm not sure if he does it in purpose or not,
anyway back to the topic as what 0_Zippy said we already have glowstone, and glowstone lamps which are waterproof.
Rollback Post to RevisionRollBack
Leafeon used Magical Leaf!
There is a theory which states that if ever anyone discovers what the Universe is for, it will be replaced by something even more bizarre and inexplicable.
The crafting recipe yields 2 Glowstone Torches.
How bright is the Glowstone Torch? It has light level of 15, brighter than regular torches.
Glowstone torches can be placed on ceiling, just like levers being placed on ceiling.
Need more light coverage in caves? Break a block of Glowstone, they provide enough dust for 4-8 Glowstone Torches.
We have redstone torch crafted from redstone dust. Why not glowstone torch crafted from glowstone dust?
Regular torches will be nerfed slightly, to light level of 12. That way, it's still bright enough for passive mobs to spawn and preventing the spawning of hostile mobs.
And don't you know light level 15 causes zombies and skelies to brun?
nope, that's sunlight only
It's not a light level. (Hell, glowstone blocks glow at 15, ever see a zombie burn cause it was on a glowstone block? I haven't.)
The easiest way I can explain this, is to imagine there is two types of light, Sunlight and Torchlight. (No, not the game torchlight.)
Torchlight is generated by Torches, Fire, Glowstone, Redstone Dust (when on), Redstone Torches (when on), Jack-o-lanterns, and I think a few more things.
Sunlight is ONLY generated by the daytime.
High Torchlight stops hostile creatures from spawning, but not from existing. It also makes it easier to see.
High Sunlight stops hostile creatures from spawning, and will burn any existing (ex. skeleton, zombie). Like torchlight, it makes things easier to see. It also pacifies (makes them friendly) spiders until you hit them.
Low of either obviously permits hostile spawning and is harder to see in.
The level 15 light is inside the block, so mobs can't touch it.
With that hypothesis, there should be 3 types of lighting. Lunar, solar, and artificial. I'm pretty sure the mod burning has to do with the light level rather than the sun, because nothing else but lava, and fire, which set mobs on fire anyway, have the light level 15 as touchable.
The lighting color has nothing to do with lighting, as beta 1.7 and before has no lighting colors, yet it worked basically the same.
Light level 7 is the boundary of mobs spawning.
There is not "high" of a certain type of lighting. All lighting in the game is a unified system.
.
Praise be to Spode.
Support!
Play minecraft.
NOW
anyway back to the topic as what 0_Zippy said we already have glowstone, and glowstone lamps which are waterproof.
I may take out the waterproof part.
Now you're giving us something that is only slightly more useful than torches.
if you need to light stuff up with glowstone, use blocks.
Oh, and proof that block light can't burn things.
I'm inside a glowstone block and the skeleton is inside two. No fire.
Praise be to Spode.
https://www.youtube.com/channel/UCHB-jmJ-pnUivePakfs3LXQ
Why not? Because a redstone torch actually has a purpose.
We have torches and we have glowstone, so why do we need a glowstone torch?
And I do agree, glowstone torch would be place-able on ceiling.
*Facepalm* Glowstone torches have more coverage from 1 block. You can quadruple the light coverage from 1 block.