I like this idea, or more to the point I like the ideas of a blood curdling scream coming from the darkness and the fact that it's aura "snuffs out" light sources. The only problem I foresee is it's high health and damage being too powerful against a fresh player (ie at the start of a new world) with low-quality weapons and armour whilst they go deep looking for diamonds to make their first diamond sword and armour.
I personally would fully support this if:
1. the health and damage values were scalable to a player's equipment (so a new player with a stone sword and 1 piece of armour wouldn't lose just because they haven't advanced far into the game);
2. the creature was vulnerable to a specific sword (like the werewolfs in Mo' Creatures, for example, the Shade takes heavy damage from a gold sword);
3. although tough to fight and kill (giving an appropriate drop for the difficulty of killing it), the Shade is easy to escape and evade.
Thank you very much for the support!
While I understand the belief behind Shades potentially being too difficult for those of whom have just started out, and are delving into the depths for their very first attempt at diamonds, I'd like to reiterate something I had previously written just to further emphasize my own personal opinion towards that thought. Any player can avoid the majority of damage sources were they to practice a more cautious style of cave exploration, but it takes more time than the more commonly used method of simply exploring such.
What I mean is, if a player mines alongside the cavern of which they are exploring and leaves a one block gap near the ground of said cavern...they can effectively avoid nearly all forms of danger and even place torches within this cavern along the way. The only mob that I had even the slightest bit of trouble with when utilizing this method of caving was the Cave Spider, but even they seemed to be a bit disoriented in their AI when trying to get into my little tunnel system. I think I got hit by two spiders...out of about ten when I was farming them near a spawner.
This method takes a bit more time than the traditional form, and it also burns through stone picks like you wouldn't believe. However, I personally feel that for a new player...this is what they should be doing when they go caving. They should be practicing a more cautious and observant method of exploration over the more wanton style that one takes when they have a full set of Diamond armor and weaponry. This more reckless style of exploration should be the reward you get through your patience and cautious behavior, those initial diamonds you mine should be emphasized as a reward for your keen thinking and observational skills.
As it stands, few really fear actually dying when they go caving and rarely ever utilize chests to store their goods. Most simply fill up their inventory and carry the important items until they no longer have room, and then return to the surface...never really expecting anything to take them down. If the Shade is implemented as is, that's no longer the case...and this cautious methodology is something that has to occur within new players, because the fear of death becomes a far greater reality. You'll see more players practicing cautious exploration and utilizing chests to ensure that they don't lose everything in the potential death that might ensue...and you'll see them perceive those first few diamond as even more of a reward than they do now. They will have braved a truly dangerous subterranean landscape...and gotten the coveted items of which they seek!
WITH THAT SAID.......................
That's not up to me, if the idea is accepted...it's up to the development team to balance the concept out however they so wish. I wouldn't have any control over this...and I understood that the moment I came up with the idea. Whatever works, works...and I'll be pleased just to have something of which I designed incorporated into the game. If I had to choose between your choices in balance options, I'd probably go with 2. The idea of Gold being particularly harmful to these creatures would be the most ideal nurf to the concept...but again, balance is up to them and they may think it more prudent to go another nurfing route.
Again, thank you for the support and feedback! Sorry for the wall of text, by the by. :\
It should be considered though, with regards to this:
that not everyone thinks the same, especially those with disabilities.
Quite true,
However, more difficulty promotes intelligent thinking...we excel through challenging our minds, not providing easy outs. Still, like I said, if it's to be excepted...balance is entirely up to the development team. What I'm presenting is simply the core concept behind the idea that they would, undoubtedly, mold to their whims.
I love the model, I don't know about the younger players, but I support this dark-magic undead type creature that snuffs out lights as he passes by. Harder mobs really are needed.
Perhaps, even, this creature could tie in with the Wither?
Great idea, minecraft needs something more scary than silverfish.
off-topic: The Shade sounds like those shrieker zombies in Black Ops Zombies, as they both scream at you can slow you up, thus making you vunerable to hostile mobs.
Rollback Post to RevisionRollBack
"Colder than the snow that blankets the earth" "Colder than the ice that cover the stones and freezes the rivers" "Colder than the north wind blowing through a winter-bound forest" "Colder than all these is the smile of a Shade of the Dark"
I love the model, I don't know about the younger players, but I support this dark-magic undead type creature that snuffs out lights as he passes by. Harder mobs really are needed.
Perhaps, even, this creature could tie in with the Wither?
Thanks,
It could be, though I like to associate it more with the void or an alternate realm not yet established. I have considered delving into that realm...fleshing out biomes, blocks, additional mobs, and establishing it as a place where these would spawn in more abundance in combination to the depths of Minecraftia. Thus, they would be akin to Enderman in the sense that they have a larger presence within another realm.
That's if I get myself motivated enough for that endeavor though.
Great idea, minecraft needs something more scary than silverfish.
off-topic: The Shade sounds like those shrieker zombies in Black Ops Zombies, as they both scream at you can slow you up, thus making you vunerable to hostile mobs.
Thank you very much!
Silverfish creep me out a bit, but those Creepers are the only thing that really scare me in the game. Haven't seen the Black Ops Zombies mob, never really played or looked into the game. Will have to check it out sometime.
Anyone else have thoughts or opinions? Keep them coming!
Silverfish creep me out a bit, but those Creepers are the only thing that really scare me in the game. Haven't seen the Black Ops Zombies mob, never really played or looked into the game. Will have to check it out sometime.
Anyone else have thoughts or opinions? Keep them coming!
The shrieker zombie is in Shangri-La, heres a photo:
The thing is faster than you and screams at you when it get close and slows you down, like the Shade your topic's about.
Rollback Post to RevisionRollBack
"Colder than the snow that blankets the earth" "Colder than the ice that cover the stones and freezes the rivers" "Colder than the north wind blowing through a winter-bound forest" "Colder than all these is the smile of a Shade of the Dark"
I'm 10 and I love this idea!
Maybe he could drop obsidian or perhaps
He's a member of the ender family and
He drops pearls.
Anyway full support!
It's great to see a youth of whom supports the concept while so many express that this might be a bit too frightening for such, thank you very much for the support!
4 hearts on easy? That's a bit excessive.. If it was 2 or 3, then it'b be a lot more balanced.
It's meant to implement actual difficulty into the game, even Easy needs a progressive challenge. That aside, all stats would be subject to change based upon the developers opinions towards that very subject...I'm sure tweaks would be made accordingly.
I love the idea. I'll probably be sitting in my surface home in the fetal position now.
I would maybe like to see some more versions of the shade that look a little more "minecraft" like.
Also what is its rareness and spawn conditions (besides depth)? I would hate to have a home underground only to walk in and have a shade sitting there.
I like the light lowering effect but the scream should only slow you down for like 5 seconds just as an initial fright factor.
I love the idea. I'll probably be sitting in my surface home in the fetal position now.
I would maybe like to see some more versions of the shade that look a little more "minecraft" like.
Also what is its rareness and spawn conditions (besides depth)? I would hate to have a home underground only to walk in and have a shade sitting there.
I like the light lowering effect but the scream should only slow you down for like 5 seconds just as an initial fright factor.
Thank you very much!
That's, essentially, the effect I'm looking for...inducing fetal position trembles. That aside, not too sure about the spawn conditions beyond what I have listed, all things that the developers would tweak as they see fit. I assume that they'd be doing some twists and twerks to the concept so that it fit best into the game. Namely, the model itself would be tweaked considerably to have a more Minecraft feel.
I just wanted to depict a more artistic version within the OP, It would surely be altered for the game itself.
Positive, Negative, Neutral?
Thank you very much for the support!
While I understand the belief behind Shades potentially being too difficult for those of whom have just started out, and are delving into the depths for their very first attempt at diamonds, I'd like to reiterate something I had previously written just to further emphasize my own personal opinion towards that thought. Any player can avoid the majority of damage sources were they to practice a more cautious style of cave exploration, but it takes more time than the more commonly used method of simply exploring such.
What I mean is, if a player mines alongside the cavern of which they are exploring and leaves a one block gap near the ground of said cavern...they can effectively avoid nearly all forms of danger and even place torches within this cavern along the way. The only mob that I had even the slightest bit of trouble with when utilizing this method of caving was the Cave Spider, but even they seemed to be a bit disoriented in their AI when trying to get into my little tunnel system. I think I got hit by two spiders...out of about ten when I was farming them near a spawner.
This method takes a bit more time than the traditional form, and it also burns through stone picks like you wouldn't believe. However, I personally feel that for a new player...this is what they should be doing when they go caving. They should be practicing a more cautious and observant method of exploration over the more wanton style that one takes when they have a full set of Diamond armor and weaponry. This more reckless style of exploration should be the reward you get through your patience and cautious behavior, those initial diamonds you mine should be emphasized as a reward for your keen thinking and observational skills.
As it stands, few really fear actually dying when they go caving and rarely ever utilize chests to store their goods. Most simply fill up their inventory and carry the important items until they no longer have room, and then return to the surface...never really expecting anything to take them down. If the Shade is implemented as is, that's no longer the case...and this cautious methodology is something that has to occur within new players, because the fear of death becomes a far greater reality. You'll see more players practicing cautious exploration and utilizing chests to ensure that they don't lose everything in the potential death that might ensue...and you'll see them perceive those first few diamond as even more of a reward than they do now. They will have braved a truly dangerous subterranean landscape...and gotten the coveted items of which they seek!
WITH THAT SAID.......................
That's not up to me, if the idea is accepted...it's up to the development team to balance the concept out however they so wish. I wouldn't have any control over this...and I understood that the moment I came up with the idea. Whatever works, works...and I'll be pleased just to have something of which I designed incorporated into the game. If I had to choose between your choices in balance options, I'd probably go with 2. The idea of Gold being particularly harmful to these creatures would be the most ideal nurf to the concept...but again, balance is up to them and they may think it more prudent to go another nurfing route.
Again, thank you for the support and feedback! Sorry for the wall of text, by the by. :\
Quite true,
However, more difficulty promotes intelligent thinking...we excel through challenging our minds, not providing easy outs. Still, like I said, if it's to be excepted...balance is entirely up to the development team. What I'm presenting is simply the core concept behind the idea that they would, undoubtedly, mold to their whims.
Perhaps, even, this creature could tie in with the Wither?
"On a scale of one mile to Lord of the Rings, how far did you walk today?"
off-topic: The Shade sounds like those shrieker zombies in Black Ops Zombies, as they both scream at you can slow you up, thus making you vunerable to hostile mobs.
"Colder than the ice that cover the stones and freezes the rivers"
"Colder than the north wind blowing through a winter-bound forest"
"Colder than all these is the smile of a Shade of the Dark"
Thank you for the support!
Thanks,
It could be, though I like to associate it more with the void or an alternate realm not yet established. I have considered delving into that realm...fleshing out biomes, blocks, additional mobs, and establishing it as a place where these would spawn in more abundance in combination to the depths of Minecraftia. Thus, they would be akin to Enderman in the sense that they have a larger presence within another realm.
That's if I get myself motivated enough for that endeavor though.
Thank you very much!
Silverfish creep me out a bit, but those Creepers are the only thing that really scare me in the game. Haven't seen the Black Ops Zombies mob, never really played or looked into the game. Will have to check it out sometime.
Anyone else have thoughts or opinions? Keep them coming!
Maybe he could drop obsidian or perhaps
He's a member of the ender family and
He drops pearls.
Anyway full support!
Finished CTM maps: Lethamyr
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
The shrieker zombie is in Shangri-La, heres a photo:
The thing is faster than you and screams at you when it get close and slows you down, like the Shade your topic's about.
"Colder than the ice that cover the stones and freezes the rivers"
"Colder than the north wind blowing through a winter-bound forest"
"Colder than all these is the smile of a Shade of the Dark"
It's great to see a youth of whom supports the concept while so many express that this might be a bit too frightening for such, thank you very much for the support!
It's meant to implement actual difficulty into the game, even Easy needs a progressive challenge. That aside, all stats would be subject to change based upon the developers opinions towards that very subject...I'm sure tweaks would be made accordingly.
Thank you very much.
Thanks!
He looks like a hobo...that unsettles me more than enough!
I would maybe like to see some more versions of the shade that look a little more "minecraft" like.
Also what is its rareness and spawn conditions (besides depth)? I would hate to have a home underground only to walk in and have a shade sitting there.
I like the light lowering effect but the scream should only slow you down for like 5 seconds just as an initial fright factor.
Thank you very much!
That's, essentially, the effect I'm looking for...inducing fetal position trembles. That aside, not too sure about the spawn conditions beyond what I have listed, all things that the developers would tweak as they see fit. I assume that they'd be doing some twists and twerks to the concept so that it fit best into the game. Namely, the model itself would be tweaked considerably to have a more Minecraft feel.
I just wanted to depict a more artistic version within the OP, It would surely be altered for the game itself.