So sure, we've had the redstone update. It added some stuff, nice stuff, which has
to do with redstone. Somehow, survival mode still doesen't seem to have changed
much. Sure, while we have more new blocks which can be powered with redstone, we
are yet to have any sort of changes to block interractions. Ok, I'm going to admit, this
would take a more-than-small change to the current game engine. With a bit of skill,
however, Mojang could implement more realistic block interractions within the realm
of player-made mechanisms without actually changing how the Minecraft world itself
works. So, without further ado, let's get started!
A tnt cannon. It's powerful and all, but it's not a very effective weapon of war. Why? Because
it can't be aimed! You build a cannon to shoot 1 TnT block in 1 direction, and that's the
direction it will always shoot invariably. Throughout this proposal, I shall use a very fancy
TnT cannon to give examples of how this update would change Minecraft, giving the player
more options when it comes to building.
First, basic system changes.
First of all, blocks would have to be programeable to:
1) move through the world
2) face any direction
Well, yeah. That's about it, I guess. It won't allow you to build airplanes and
racecars, no, but it's the basis of physics, which is, by nature, the basis of
mechanics.
Plans for the K-9000 TnT Cannon
The k-9000 TnT Cannon? What's that? Well, this is the fancy hypothetical creation
which I'm going to use to demonstrate the basic mechanics. It's definately not the ONLY
thing you could build with these additions, but it's a good example, a powerful, high-tech
TnT cannon, aimed at intruding armies.
Requirements:
1) Can be lifted out of a pit
2) Can aim and fire in any direction
3) Firing mechanism is shaped like a wolf head, includes a "jaw" which can
be opened and closed to let out rounds and protect the inner mechanics while reloading.
Well, enough about my silly hypothetical war machine. Onto the actual
contents of the update.
The compresser
The compresser is the basic source of mechanical power. Redstone would still
be used to ACTIVATE these machines, but they may require actual raw mechanical
power to open, close, turn and tilt. It's crafted as an iron tube with pistons at each end.
When powered, it adds power to any neighboring compressors, which is finally channeled
into a mechanical device to move a large part. These would be placed at the base of
the K-9000, powering the rotor.
The rotor
No, this is NOT just a ripoff of the previously-suggested rotor block, and even if it
were, it'ss till an essential part of the idea. When activated from the left side, it
rotates left. When activated form the right side, it rotates right. It also rotates and blocks
or blocks connected to blocks it's rotating. The more blocks it has to move, the more
mechanical power it needs, supplied by the compresser. It requires 1 attached and
functioning compresser for every approximately 5 blocks it must move. Past five
blocks, its movement will be slower without additional compressers, and eventually halt.
This would be placed at the base of the K-9000, which would in turn allow it to aim horizontally
in any direction.
Vertical rotor
Operates on the same principles of the rotor, but rotates vertically.
Would be placed on the inner surface of the K-9000's head, allowing it to
aim vertically.
Nails
Nails are the basic connectors in mechanics. 1 iorn ingot supplies you with 10 nails.
Placing nails on a block allows you to attach another block to its surface, and that
block will move and rotate along with it. Without nails, the K-9000 would be, in a word,
a statue.
Chains
Chains are also crafted from iron, not sure what the recipe should be. Each chain can reach
10 blocks, and can be attached between any blocks to allow them to move with eachother, but
giving them a bit more slack. They can also be attached to a gear. When powered by another
gear rotated by a rotor, it will move in the opposite direction. Aside form spinning other gears,
gears can also caoil up chains. This way, chains can move attached blocks. However, chains
have limited strength, and will lsoe a lot of pulling velocity after 15 blocks, and eventually snap
under 20 blocks of weight. Of course, that wouldn't be much fun, so you can add additional
chains to give more support. If 10 blocks of length isn't enough (and it definately wouldn't
be enough to lift a huge cannon out of a pit large enough to conceal it), you can use a connecter
a special non-solid block which is used to connect chains together. Extended chains connecting
powerful gear-rotors near the top of the pit and the base of the k-9000 would be used to lift it
to the surface to reak havoc on random towns that I don't like for whatever reason.
Hand crank
The hand-crank is conveneint for smaller machines, as simply holding the
right mouse button while poiting at it would provide a small ammount of mechanical power.
It would be useless for large machnies, but a compat, low-tech alternative to gears and
compressers if you were to simply make a small wheat-harvesting machine.
New piston behavior
Pistons could now be used along with compressers to increase their pushing-pulling
capacity, as well as moving blocks connected by nails. Once can also add piston rods,
crafted with wood and iorn ingots in a stick-shape, to icnrease the piston's "range" by
one block each, maxing out at 8 blocks (Whichc an, of course, be furterh extended with
more pistons and compressers). Any blocks attached to blocks pushed by pistons, of
course, would add to the load. 3-block extended pistons would most likely be used to
open and close the k-9000's basically-decorative jaw, although a new functionality
could be added to the jaw with...
Blades
Blades can be attached to blocks, and look like thin metal walls crafted
from iorn in the same way as you craft wood or stone into a fence. Blades can
break blocks and damage mobs, but only when in motion. The damage done to blocks
and mobs is proportionate to the weight and velocity of whatever it's attached to.
It would probably opperate on the familair principle, force = mass x velocity.
These could be attached to the K-9000's jaw as a last-ditch attempt to take out enemy
players and/or vehicles that get too close to be safely destroyed with TnT. Or, you could
use it to make a pumpkin harvester. Up to you.
Wheels
Well, wheels aren't technically a part of the package. However, using a vertical rotor
with some blocks attached, one could technically make a self-propeled device, provided
you can get a cube to roll (Which it most certainly will with enough force).
Redstone behavior in machines
Ok, so since any block in a machine is snapped off of the grid, how do we handle redstone?
Well, that's actually quite simple. Powered redstone and redstone devices transmit to
redstone-based blocks over a 1.5-block distance.
Light in machines
Aww, but the grid-based light system! What about THAT?!
Well, I have a bit of a solution. I actually had a dynamic lighting proposal before:
a light block on a machine creates "glow air" on the lighting grid, a luminescent but
completely transparent and nonsolid block which radiates light. When the light
block leaves that spot on the grid, it dissapears. This creates the illusion that the
light is "moving". This would be no more laggy than running backwards while placing
a bunch of glowstone blocks, with another guy behind you constantly breaking them.
Liquid in machines
Liquid in machines is another tricky problem. My soultion is that when liquid "attached" to
a machine flows out fo the machine itself, it creates a temporary source block on the nearest
grid space. Perhaps a device like this could be used by the K-9000 itself, allowing it to spew lava
down the side of the mountain on demand.
Defining blocks as "part of a machine"
Machine-attached blocks would follow the laws of pysics, but for the sake of preserving
the Minecraft world, world and building blocks would not. So, how would the world define
a block as aprt of a machine? Simple. If it's attached to the "business end" of a movement block,
or attached to a block attached to a movement block by nails or chains, and not connected directly to
a "world block". Simple enough?
Well, that's my idea. I'll admit, it WOULD really change Minecraft, especially SMP, forever.
But now ask yourself, "is that necessarily a bad thing?" Is Minecraft REALLY so perfect that
there's no room for improvement? Combat is boring. We're running out of new things to invent.
And finally, what are you, CRAZY?! Why WOULDN'T you want your own personal mountaintop udnerground tank-eating-wolf-head-cannon?!
This is the closest Minecraft should and shall get to Tekkit-like mods.
We already have Hoppers, so why not add a simple power system?
Will give credit. w/ the mod.
Also, What other uses will this have besides the K-9000? Powered Furnace?
Yes. Tekkit exists, therefor we should never ever ever ever attempt to
improve vanilla Minecraft's shallow mechanics system. Logic.
Seriously though. Once you get past the fact that there's omg SO MANY
DIFFERENT PRETTY BLOCKS TO CHOOSE FROM, Minecraft is pretty thin
in all regards, from the boring combat to the almost-nonexistant physics
(Oooh, look! Gravity! Cool!) to the completely static and lifeless world.
I would rather it be a mod. To me, this doesn't fit vanilla.
Yes, you're right. Mechanics totally doesen't fit Minecraft, especially since Minecraft
is a game about building things to make survival easier and more fun, which is totally
not the whole point of machines.
Sorry for all of the sarcasm so far on this thread, I'm just really getting tired
of hearing the "No will fit Mirencaft THEEM!!!11" argument. The way I see it, if
that's the best argument against an idea, it's probably a good one. Seriously, the
Minecraft "theme" has aready cahgned a few times.
Yes, you're right. Mechanics totally doesen't fit Minecraft, especially since Minecraft
is a game about building things to make survival easier and more fun, which is totally
not the whole point of machines.
Sorry for all of the sarcasm so far on this thread, I'm just really getting tired
of hearing the "No will fit Mirencaft THEEM!!!11" argument. The way I see it, if
that's the best argument against an idea, it's probably a good one. Seriously, the
Minecraft "theme" has aready cahgned a few times.
Did I say if didn't fit the Minecraft theme? No. I doesn't fit my theme/ I just simply don't like some of the new stuff in this thread.
Minecraft is a game without a theme. You do whatever you feel like.
But the one thing that I would find very painful that would effect me building stuff is ever block being faced in any direction. If the placment effects which way it faces, building would become a pain. If only being only effected my the new machines added, it would seem to be pointless. The only block that should be able to face any direction are ones like wood and hay bales and functional blocks like pistons.
A lot of the stuff also seems a little to complex for some, younger players to use; leading them to get frustrated and complain. Weather or not it fits the game is a matter of opinion, but most of this stuff I just don't see needing to be implemented.
Rollback Post to RevisionRollBack
Hey, if you want to make sure I saw what you said, quote me on it.
Did I say if didn't fit the Minecraft theme? No. I doesn't fit my theme/ I just simply don't like some of the new stuff in this thread.
Minecraft is a game without a theme. You do whatever you feel like.
But the one thing that I would find very painful that would effect me building stuff is ever block being faced in any direction. If the placment effects which way it faces, building would become a pain. If only being only effected my the new machines added, it would seem to be pointless. The only block that should be able to face any direction are ones like wood and hay bales and functional blocks like pistons.
A lot of the stuff also seems a little to complex for some, younger players to use; leading them to get frustrated and complain. Weather or not it fits the game is a matter of opinion, but most of this stuff I just don't see needing to be implemented.
No, no, the facing different ways stuff has nothing to do with building, it's just required for the machines
to be able to turn properly. As I said, msot of the rest of the game would remain unchanged.
Rollback Post to RevisionRollBack
I've got the real superpower of TEEM-WERK!
To post a comment, please login or register a new account.
to do with redstone. Somehow, survival mode still doesen't seem to have changed
much. Sure, while we have more new blocks which can be powered with redstone, we
are yet to have any sort of changes to block interractions. Ok, I'm going to admit, this
would take a more-than-small change to the current game engine. With a bit of skill,
however, Mojang could implement more realistic block interractions within the realm
of player-made mechanisms without actually changing how the Minecraft world itself
works. So, without further ado, let's get started!
A tnt cannon. It's powerful and all, but it's not a very effective weapon of war. Why? Because
it can't be aimed! You build a cannon to shoot 1 TnT block in 1 direction, and that's the
direction it will always shoot invariably. Throughout this proposal, I shall use a very fancy
TnT cannon to give examples of how this update would change Minecraft, giving the player
more options when it comes to building.
First, basic system changes.
First of all, blocks would have to be programeable to:
1) move through the world
2) face any direction
Well, yeah. That's about it, I guess. It won't allow you to build airplanes and
racecars, no, but it's the basis of physics, which is, by nature, the basis of
mechanics.
Plans for the K-9000 TnT Cannon
The k-9000 TnT Cannon? What's that? Well, this is the fancy hypothetical creation
which I'm going to use to demonstrate the basic mechanics. It's definately not the ONLY
thing you could build with these additions, but it's a good example, a powerful, high-tech
TnT cannon, aimed at intruding armies.
Requirements:
1) Can be lifted out of a pit
2) Can aim and fire in any direction
3) Firing mechanism is shaped like a wolf head, includes a "jaw" which can
be opened and closed to let out rounds and protect the inner mechanics while reloading.
Well, enough about my silly hypothetical war machine. Onto the actual
contents of the update.
The compresser
The compresser is the basic source of mechanical power. Redstone would still
be used to ACTIVATE these machines, but they may require actual raw mechanical
power to open, close, turn and tilt. It's crafted as an iron tube with pistons at each end.
When powered, it adds power to any neighboring compressors, which is finally channeled
into a mechanical device to move a large part. These would be placed at the base of
the K-9000, powering the rotor.
The rotor
No, this is NOT just a ripoff of the previously-suggested rotor block, and even if it
were, it'ss till an essential part of the idea. When activated from the left side, it
rotates left. When activated form the right side, it rotates right. It also rotates and blocks
or blocks connected to blocks it's rotating. The more blocks it has to move, the more
mechanical power it needs, supplied by the compresser. It requires 1 attached and
functioning compresser for every approximately 5 blocks it must move. Past five
blocks, its movement will be slower without additional compressers, and eventually halt.
This would be placed at the base of the K-9000, which would in turn allow it to aim horizontally
in any direction.
Vertical rotor
Operates on the same principles of the rotor, but rotates vertically.
Would be placed on the inner surface of the K-9000's head, allowing it to
aim vertically.
Nails
Nails are the basic connectors in mechanics. 1 iorn ingot supplies you with 10 nails.
Placing nails on a block allows you to attach another block to its surface, and that
block will move and rotate along with it. Without nails, the K-9000 would be, in a word,
a statue.
Chains
Chains are also crafted from iron, not sure what the recipe should be. Each chain can reach
10 blocks, and can be attached between any blocks to allow them to move with eachother, but
giving them a bit more slack. They can also be attached to a gear. When powered by another
gear rotated by a rotor, it will move in the opposite direction. Aside form spinning other gears,
gears can also caoil up chains. This way, chains can move attached blocks. However, chains
have limited strength, and will lsoe a lot of pulling velocity after 15 blocks, and eventually snap
under 20 blocks of weight. Of course, that wouldn't be much fun, so you can add additional
chains to give more support. If 10 blocks of length isn't enough (and it definately wouldn't
be enough to lift a huge cannon out of a pit large enough to conceal it), you can use a connecter
a special non-solid block which is used to connect chains together. Extended chains connecting
powerful gear-rotors near the top of the pit and the base of the k-9000 would be used to lift it
to the surface to reak havoc on random towns that I don't like for whatever reason.
Hand crank
The hand-crank is conveneint for smaller machines, as simply holding the
right mouse button while poiting at it would provide a small ammount of mechanical power.
It would be useless for large machnies, but a compat, low-tech alternative to gears and
compressers if you were to simply make a small wheat-harvesting machine.
New piston behavior
Pistons could now be used along with compressers to increase their pushing-pulling
capacity, as well as moving blocks connected by nails. Once can also add piston rods,
crafted with wood and iorn ingots in a stick-shape, to icnrease the piston's "range" by
one block each, maxing out at 8 blocks (Whichc an, of course, be furterh extended with
more pistons and compressers). Any blocks attached to blocks pushed by pistons, of
course, would add to the load. 3-block extended pistons would most likely be used to
open and close the k-9000's basically-decorative jaw, although a new functionality
could be added to the jaw with...
Blades
Blades can be attached to blocks, and look like thin metal walls crafted
from iorn in the same way as you craft wood or stone into a fence. Blades can
break blocks and damage mobs, but only when in motion. The damage done to blocks
and mobs is proportionate to the weight and velocity of whatever it's attached to.
It would probably opperate on the familair principle, force = mass x velocity.
These could be attached to the K-9000's jaw as a last-ditch attempt to take out enemy
players and/or vehicles that get too close to be safely destroyed with TnT. Or, you could
use it to make a pumpkin harvester. Up to you.
Wheels
Well, wheels aren't technically a part of the package. However, using a vertical rotor
with some blocks attached, one could technically make a self-propeled device, provided
you can get a cube to roll (Which it most certainly will with enough force).
Redstone behavior in machines
Ok, so since any block in a machine is snapped off of the grid, how do we handle redstone?
Well, that's actually quite simple. Powered redstone and redstone devices transmit to
redstone-based blocks over a 1.5-block distance.
Light in machines
Aww, but the grid-based light system! What about THAT?!
Well, I have a bit of a solution. I actually had a dynamic lighting proposal before:
a light block on a machine creates "glow air" on the lighting grid, a luminescent but
completely transparent and nonsolid block which radiates light. When the light
block leaves that spot on the grid, it dissapears. This creates the illusion that the
light is "moving". This would be no more laggy than running backwards while placing
a bunch of glowstone blocks, with another guy behind you constantly breaking them.
Liquid in machines
Liquid in machines is another tricky problem. My soultion is that when liquid "attached" to
a machine flows out fo the machine itself, it creates a temporary source block on the nearest
grid space. Perhaps a device like this could be used by the K-9000 itself, allowing it to spew lava
down the side of the mountain on demand.
Defining blocks as "part of a machine"
Machine-attached blocks would follow the laws of pysics, but for the sake of preserving
the Minecraft world, world and building blocks would not. So, how would the world define
a block as aprt of a machine? Simple. If it's attached to the "business end" of a movement block,
or attached to a block attached to a movement block by nails or chains, and not connected directly to
a "world block". Simple enough?
Well, that's my idea. I'll admit, it WOULD really change Minecraft, especially SMP, forever.
But now ask yourself, "is that necessarily a bad thing?" Is Minecraft REALLY so perfect that
there's no room for improvement? Combat is boring. We're running out of new things to invent.
And finally, what are you, CRAZY?! Why WOULDN'T you want your own personal
mountaintop udnerground tank-eating-wolf-head-cannon?!
Mind if i make a mod out of this?
Go ahead. I'd probably use it myself, in fact.
This is the closest Minecraft should and shall get to Tekkit-like mods.
We already have Hoppers, so why not add a simple power system?
Will give credit. w/ the mod.
Also, What other uses will this have besides the K-9000? Powered Furnace?
Yes. Tekkit exists, therefor we should never ever ever ever attempt to
improve vanilla Minecraft's shallow mechanics system. Logic.
Seriously though. Once you get past the fact that there's omg SO MANY
DIFFERENT PRETTY BLOCKS TO CHOOSE FROM, Minecraft is pretty thin
in all regards, from the boring combat to the almost-nonexistant physics
(Oooh, look! Gravity! Cool!) to the completely static and lifeless world.
Yes, you're right. Mechanics totally doesen't fit Minecraft, especially since Minecraft
is a game about building things to make survival easier and more fun, which is totally
not the whole point of machines.
Sorry for all of the sarcasm so far on this thread, I'm just really getting tired
of hearing the "No will fit Mirencaft THEEM!!!11" argument. The way I see it, if
that's the best argument against an idea, it's probably a good one. Seriously, the
Minecraft "theme" has aready cahgned a few times.
Did I say if didn't fit the Minecraft theme? No. I doesn't fit my theme/ I just simply don't like some of the new stuff in this thread.
Minecraft is a game without a theme. You do whatever you feel like.
But the one thing that I would find very painful that would effect me building stuff is ever block being faced in any direction. If the placment effects which way it faces, building would become a pain. If only being only effected my the new machines added, it would seem to be pointless. The only block that should be able to face any direction are ones like wood and hay bales and functional blocks like pistons.
A lot of the stuff also seems a little to complex for some, younger players to use; leading them to get frustrated and complain. Weather or not it fits the game is a matter of opinion, but most of this stuff I just don't see needing to be implemented.
No, no, the facing different ways stuff has nothing to do with building, it's just required for the machines
to be able to turn properly. As I said, msot of the rest of the game would remain unchanged.