So as you may guess, this thread is about expanding the use of Minecraft's many tools and gear! This features many criteria which I will list below. Many other people on the forums have done similar threads, but as usual, this one provides a new variety/look upon things. I made it color coded too, to make it easer to navigate.
Enchantment - An ability able to be obtained on an item through an enchanting table. Enhancement - An extended or added feature to an item that is not an enchantment, or a change to any pre-existing feature on an item.
*Note that I will occasionally incorporate gear from some of my other linked threads (mostly so that I feel organized). The links to the topics will be at the bottom of the page. Any questions or concerns regarding the item (as in not the enchantment/enhancement) should be discussed on the linked thread, not this one. Thank you.
Let's get started, shall we?
Misc. Single Tiered Tools/Items
Fishing Rods:
• Fishing Rod with Bait - You can add a spider eye, or an alternate/another small relevant object to a fishing pole in a crafting table. It will not change the pole's previous durability, and will not effect the way in which it is worn out. Each time you catch a fish, it will have a chance of wearing out (say 25-50% or so). Using bait will increase the rate at which you catch fish (meaning that fish will come to the pole faster).
• Fortune/Luck - Will occasionally let you yield more than one fish. (A bit weird, but hey, whatever works!)
• Efficiency - The enchantment alternative to the Fishing Rod with Bait.
• Reach/Cast I-III - On fishing poles, you will be able to cast your line out a certain amount more as opposed to the normal reach abilities. The first tier would be about 3-5 extra blocks. The next two tiers would follow similar intervals (Tier II: 6-10, Tier III: 9-15)
Buckets:
• Deactivation - When the player is holding a bucket of water, they will be able to right-click on a Nether portal to deactivate it. this can also be applied through a dispenser. This can be used to make Nether portals that can be turned on/off automatically or manually without using an explosion.
• Combination - A bucket with water and another with lava could be combined in a crafting table to make one obsidian. This process is tedious and inefficient, but it may still be overpowered.
• Silk Touch - Can be applied to a bucket. When bucket is used, it will not use up the source block of the item you are capturing. This will mean that you might not have to ruin your lava lakes! These buckets will not be stackable.
Carrot on a Stick:
• Golden Carrot on a Stick - These could be used to steer pigs, and they would last longer, and possibly give the pig some extra incentive, making it move faster. This could be a logical substitute for horses, as although the carrot on stick uses up a hand, the golden carrot might make the pig go faster than a horse. This provides a solution to those who would still prefer to ride a pig, and would be just as silly and fun as before!
Primary/Multi-Tierd Tools
Hoes:
• Moisturize - Creates watered farmland when used as opposed to normal farmland. Saves the player from going to get water and provides more options for this currently limited tool.
• Reach I-III - This enchantment gives the player extra reach while using the selected tool. Each tier increases its reach by one block. Tier I would increase it by one, II by two, and III by three.
Pickaxes, Axes, and Shovels:
• Reach I-III - This enchantment gives the player extra reach while using the selected tool. Each tier increases its reach by one block. Tier I would increase it by one, II by two, and III by three. This will likely have limited compatibility with other enchants due to the fact that it may become overpowered. The enchantments compatibility would (if implemented) be decided at the implementer's discretion.
Combat Stuffs
Bow:
• Drawback/Range/Reach I-II - Drawback will increase the bow's maximum range. Tier I will increase it by about 5-10, and Tier II by 10/15-20. These are just estimates of what a balanced amount would be. This will likely have limited compatibility with other enchants due to the fact that it may become overpowered. The enchantments compatibility would (if implemented) be decided at the implementer's discretion.
• Reflex I-II - This will decrease the amount of time that it takes the bow's power to charge to full. For instance, Tier I would decrease the time noticeably and the highest Tier would charge it almost instantly. This will likely have limited compatibility with other enchants due to the fact that it may become overpowered. The enchantments compatibility would (if implemented) be decided at the implementer's discretion.
• Pierce I-III - This enchantment would enable arrows to have a chance to go through multiple mobs (given the right angle of course). Each tier would enable it to go through one more mob. Tier I resolvedly being two, and Tier III being four at max. The damage dealt would be decreased to mobs pierced after others. This will likely have limited compatibility with other enchants due to the fact that it may become overpowered. The enchantments compatibility would (if implemented) be decided at the implementer's discretion.
• Multi-Shot I-II - Will let the player shoot more arrows at a time (like in the movies!). It will use up the amount of arrows it shoots. Tier I will shoot two, Tier II will shoot three. This will likely have limited compatibility with other enchants due to the fact that it may become overpowered. The enchantments compatibility would (if implemented) be decided at the implementer's discretion.
Sword:
• Reach I-III - This enchantment gives the player extra reach while using the sword. Each tier increases its reach by one block. Tier I would increase it by one, II by two, and III by three. This will likely have limited compatibility with other enchants due to the fact that it may become overpowered. The enchantments compatibility would (if implemented) be decided at the implementer's discretion.
• Bane of Arthropods - As of now, there are just three arthropods in MC, this could be made more useful by adding more arthropods (e.g. - A giant centipede in the nether?) Therefore it will be more necessary to bring one along on adventures.
Helmet:
• Aqua Affinity - Since respiration was enhanced to improve vision underwater, I figured that maybe Aqua Affinity could improve movement/maneuverability/speed underwater.
Boots:
• Leadfoot I-III - This enchantment will decrease the effectiveness of knockback effects on the player. Say, a skeleton or another player has a bow enchanted with punch. Tier I will reduce knockback from explosions, and normal melee attacks most effectively, Tier II additionally will dampen Knockback I-II and Punch I, and Tier II will reduce all Knockback III-IV and Punch II as well as anything else.
Other
Horse Armor:
• Enchanting - Horse armor could be enchantable with much of the same, or slightly modified enchantments of what normal armor has already. Buffs could be applied to those who have matching enchantments with their horse.
Horseshoes:
• Enchanting - Horseshoes could be enchantable with much of the same, or slightly modified enchantments of what normal armor has already, including feather falling to prevent self-inflected fall damage from jumping to a point. Buffs could be applied to those who have matching enchantments with their horse.
• Leadfoot I-III - This enchantment will decrease the effectiveness of knockback effects on the player. Say, a skeleton or another player has a bow enchanted with punch. Tier I will reduce knockback from explosions, and normal melee attacks most effectively, Tier II additionally will dampen Knockback I-II and Punch I, and Tier II will reduce all Knockback III-IV and Punch II as well as anything else.
Spears:
• Enchanting - Many enchantments for swords and bows alike could be avaliable for spears, as they are both melee and ranged.
Well, that's the most of it. Please tell me what you think, and suggest enchantments for any tool, and I might just add them to the thread if I like it.
Constructive criticism is the preferable method for bashing my ideas, if at all.
OK this is actually the best enchantment suggestions I have ever seen. They are all kinda balanced and not OP at all. I don't see why anyone did not see this yet. I totally support.
P.S. You can already deactivate nether portals with buckets with water.
OK this is actually the best enchantment suggestions I have ever seen. They are all kinda balanced and not OP at all. I don't see why anyone did not see this yet. I totally support.
P.S. You can already deactivate nether portals with buckets with water.
Yeah, I was confused when nobody replied at first. Thanks!
Re: P.S.
I didn't see anything about that on the wiki. I'll try it on survival later. Thanks for mentioning it.
I feel like Enhancements are unnecessary because we have enchantments. They clash with each other. They are pretty much the same thing.
There are enchantments in here that are actually useful and they can be balanced if done right. Like lead foot for all those pesky knockbacks. Seriously I pvped with an uber golden apple and they just knocked me off the map. We also actually need the fishing rod ones because let's face it. It's too slow and adding enchantment to it will be nice. Enchantments can also be limited just like how Sharpness and Smite behave with each other.
I feel like Enhancements are unnecessary because we have enchantments. They clash with each other. They are pretty much the same thing.
Enhancements is a general term, I am not suggesting a new mechanic, I am just using the term for basic improvements that can be made to tools and other items. Hope that this clears things up!
Nice suggestions though the multi-shot seems unbalanced.
Yeah, I agree with both of those. I don't really know how to balance multi-shot, but it will likely just be a high-level enchantment.
Thanks for the input!
There are enchantments in here that are actually useful and they can be balanced if done right. Like lead foot for all those pesky knockbacks. Seriously I pvped with an uber golden apple and they just knocked me off the map. We also actually need the fishing rod ones because let's face it. It's too slow and adding enchantment to it will be nice. Enchantments can also be limited just like how Sharpness and Smite behave with each other.
Yeah, I can't tell you how many times skeletons have shot me into ravines.
Enchantment - An ability able to be obtained on an item through an enchanting table.
Enhancement - An extended or added feature to an item that is not an enchantment, or a change to any pre-existing feature on an item.
*Note that I will occasionally incorporate gear from some of my other linked threads (mostly so that I feel organized). The links to the topics will be at the bottom of the page. Any questions or concerns regarding the item (as in not the enchantment/enhancement) should be discussed on the linked thread, not this one. Thank you.
Let's get started, shall we?
Misc. Single Tiered Tools/Items
Fishing Rods:
• Fishing Rod with Bait - You can add a spider eye, or an alternate/another small relevant object to a fishing pole in a crafting table. It will not change the pole's previous durability, and will not effect the way in which it is worn out. Each time you catch a fish, it will have a chance of wearing out (say 25-50% or so). Using bait will increase the rate at which you catch fish (meaning that fish will come to the pole faster).
• Fortune/Luck - Will occasionally let you yield more than one fish. (A bit weird, but hey, whatever works!)
• Efficiency - The enchantment alternative to the Fishing Rod with Bait.
• Reach/Cast I-III - On fishing poles, you will be able to cast your line out a certain amount more as opposed to the normal reach abilities. The first tier would be about 3-5 extra blocks. The next two tiers would follow similar intervals (Tier II: 6-10, Tier III: 9-15)
Buckets:
• Deactivation - When the player is holding a bucket of water, they will be able to right-click on a Nether portal to deactivate it. this can also be applied through a dispenser. This can be used to make Nether portals that can be turned on/off automatically or manually without using an explosion.
• Combination - A bucket with water and another with lava could be combined in a crafting table to make one obsidian. This process is tedious and inefficient, but it may still be overpowered.
• Silk Touch - Can be applied to a bucket. When bucket is used, it will not use up the source block of the item you are capturing. This will mean that you might not have to ruin your lava lakes! These buckets will not be stackable.
Carrot on a Stick:
• Golden Carrot on a Stick - These could be used to steer pigs, and they would last longer, and possibly give the pig some extra incentive, making it move faster. This could be a logical substitute for horses, as although the carrot on stick uses up a hand, the golden carrot might make the pig go faster than a horse. This provides a solution to those who would still prefer to ride a pig, and would be just as silly and fun as before!
Primary/Multi-Tierd Tools
Hoes:
• Moisturize - Creates watered farmland when used as opposed to normal farmland. Saves the player from going to get water and provides more options for this currently limited tool.
• Reach I-III - This enchantment gives the player extra reach while using the selected tool. Each tier increases its reach by one block. Tier I would increase it by one, II by two, and III by three.
Pickaxes, Axes, and Shovels:
• Reach I-III - This enchantment gives the player extra reach while using the selected tool. Each tier increases its reach by one block. Tier I would increase it by one, II by two, and III by three. This will likely have limited compatibility with other enchants due to the fact that it may become overpowered. The enchantments compatibility would (if implemented) be decided at the implementer's discretion.
Combat Stuffs
Bow:
• Drawback/Range/Reach I-II - Drawback will increase the bow's maximum range. Tier I will increase it by about 5-10, and Tier II by 10/15-20. These are just estimates of what a balanced amount would be. This will likely have limited compatibility with other enchants due to the fact that it may become overpowered. The enchantments compatibility would (if implemented) be decided at the implementer's discretion.
• Reflex I-II - This will decrease the amount of time that it takes the bow's power to charge to full. For instance, Tier I would decrease the time noticeably and the highest Tier would charge it almost instantly. This will likely have limited compatibility with other enchants due to the fact that it may become overpowered. The enchantments compatibility would (if implemented) be decided at the implementer's discretion.
• Pierce I-III - This enchantment would enable arrows to have a chance to go through multiple mobs (given the right angle of course). Each tier would enable it to go through one more mob. Tier I resolvedly being two, and Tier III being four at max. The damage dealt would be decreased to mobs pierced after others. This will likely have limited compatibility with other enchants due to the fact that it may become overpowered. The enchantments compatibility would (if implemented) be decided at the implementer's discretion.
• Multi-Shot I-II - Will let the player shoot more arrows at a time (like in the movies!). It will use up the amount of arrows it shoots. Tier I will shoot two, Tier II will shoot three. This will likely have limited compatibility with other enchants due to the fact that it may become overpowered. The enchantments compatibility would (if implemented) be decided at the implementer's discretion.
Sword:
• Reach I-III - This enchantment gives the player extra reach while using the sword. Each tier increases its reach by one block. Tier I would increase it by one, II by two, and III by three. This will likely have limited compatibility with other enchants due to the fact that it may become overpowered. The enchantments compatibility would (if implemented) be decided at the implementer's discretion.
• Bane of Arthropods - As of now, there are just three arthropods in MC, this could be made more useful by adding more arthropods (e.g. - A giant centipede in the nether?) Therefore it will be more necessary to bring one along on adventures.
Helmet:
• Aqua Affinity - Since respiration was enhanced to improve vision underwater, I figured that maybe Aqua Affinity could improve movement/maneuverability/speed underwater.
Boots:
• Leadfoot I-III - This enchantment will decrease the effectiveness of knockback effects on the player. Say, a skeleton or another player has a bow enchanted with punch. Tier I will reduce knockback from explosions, and normal melee attacks most effectively, Tier II additionally will dampen Knockback I-II and Punch I, and Tier II will reduce all Knockback III-IV and Punch II as well as anything else.
Other
Horse Armor:
• Enchanting - Horse armor could be enchantable with much of the same, or slightly modified enchantments of what normal armor has already. Buffs could be applied to those who have matching enchantments with their horse.
Horseshoes:
• Enchanting - Horseshoes could be enchantable with much of the same, or slightly modified enchantments of what normal armor has already, including feather falling to prevent self-inflected fall damage from jumping to a point. Buffs could be applied to those who have matching enchantments with their horse.
• Leadfoot I-III - This enchantment will decrease the effectiveness of knockback effects on the player. Say, a skeleton or another player has a bow enchanted with punch. Tier I will reduce knockback from explosions, and normal melee attacks most effectively, Tier II additionally will dampen Knockback I-II and Punch I, and Tier II will reduce all Knockback III-IV and Punch II as well as anything else.
Spears:
• Enchanting - Many enchantments for swords and bows alike could be avaliable for spears, as they are both melee and ranged.
Well, that's the most of it. Please tell me what you think, and suggest enchantments for any tool, and I might just add them to the thread if I like it.
Constructive criticism is the preferable method for bashing my ideas, if at all.
Thanks!
Related Threads:
Horse Combat Upgrade - http://www.minecraft.../#entry22086363
Undead Combat Upgrade - http://www.minecraft.../#entry22085671
Spears - Single Tiered Weapons and Fishing Tools - http://www.minecraft...-spear-fishing/
XP Expansion - http://www.minecraft...-now-with-poll/
http://www.minecraft...orld-version-3/
http://www.minecraft...orld-version-3/
P.S. You can already deactivate nether portals with buckets with water.
Yeah, I was confused when nobody replied at first. Thanks!
Re: P.S.
I didn't see anything about that on the wiki. I'll try it on survival later. Thanks for mentioning it.
http://www.minecraft...orld-version-3/
Added the Multi-Shot enchantment.
http://www.minecraft...orld-version-3/
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Curse PremiumNice suggestions though the multi-shot seems unbalanced.
There are enchantments in here that are actually useful and they can be balanced if done right. Like lead foot for all those pesky knockbacks. Seriously I pvped with an uber golden apple and they just knocked me off the map. We also actually need the fishing rod ones because let's face it. It's too slow and adding enchantment to it will be nice. Enchantments can also be limited just like how Sharpness and Smite behave with each other.
Enhancements is a general term, I am not suggesting a new mechanic, I am just using the term for basic improvements that can be made to tools and other items. Hope that this clears things up!
Yeah, I agree with both of those. I don't really know how to balance multi-shot, but it will likely just be a high-level enchantment.
Thanks for the input!
Yeah, I can't tell you how many times skeletons have shot me into ravines.
http://www.minecraft...orld-version-3/