The Redstone Comparator's front redstone torch currently when on: subtracts signal B (from the side) from A (from the back); and when off: propagates signal A. It would be more logical to have it the other way around: torch off, signal B is subtracted from A; torch on, signal A is propagated.
Why? It would make the comparator easier to understand.
In its default configuration (with the front torch off) signal B should be subtracted from A. Same A, more B: less output. Too much B: no output. Very clear and easy to understand.
Then, the front torch can be used as a small hint. When the torch is lit, signal A is propagated. This results in a higher redstone signal output than when subtracting. More lit torches, more redstone output... A nice hint that is clear and easy to understand.
This would simply mean a change in the game's visuals, nothing else has to change. Existing circuits will still work.
Why? It would make the comparator easier to understand.
In its default configuration (with the front torch off) signal B should be subtracted from A. Same A, more B: less output. Too much B: no output. Very clear and easy to understand.
Then, the front torch can be used as a small hint. When the torch is lit, signal A is propagated. This results in a higher redstone signal output than when subtracting. More lit torches, more redstone output... A nice hint that is clear and easy to understand.
This would simply mean a change in the game's visuals, nothing else has to change. Existing circuits will still work.
I don't see why, but I don't see why not. There's really no reason to add this, but the amount of effort involved would be trivial, so I guess...
So support.
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