With the 13w16a snapshot, loading language packs have become easier than before (dropping a pack into assets/lang), but things seem to be missing. So I suggest that there be more fields.
The first and second fields determine the base and symbols used for it. In English, this is 10 (that means we use only 0 - 9), but since some languages may have other bases (Quenya has base 12, IIRC, and Cressia 16), this field will allow the language pack maker to change this. And if you want to change A and B to X and E, for example, then the base.symbols field will allow it, and languages that have different numerals than the 0 - 9 system can display numbers in the system. And lastly, if you want a prefix or something like that, you can change the third field. The number formatting will be used for all numbers in the interface and the debug screen.
minecraft.name=Minecraft minecraft.copyright=Copyright Mojang AB. Do not distribute!
The first field here is the name of Minecraft, translated. And the second is the copyright message, so people using a language pack could understand the warning.
Not all languages have the same syntax; this change will allow the adjective for "Splash" come before or after the potion name; the same with awkward potions.
death.hurt=Ouch. That looks like it hurt.
Pretty self-explanatory; useful for packs that want to change this message.
Not a bad idea. However, I must point out that languages are independent from numerical systems.
Your point may be true, but different languages may use different numerical glyphs (such as Arabic). I'm not sure whether any naturally occuring ones write numbers with different bases.
base.number=10
base.symbols=0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ
base.format=%s
The first and second fields determine the base and symbols used for it. In English, this is 10 (that means we use only 0 - 9), but since some languages may have other bases (Quenya has base 12, IIRC, and Cressia 16), this field will allow the language pack maker to change this. And if you want to change A and B to X and E, for example, then the base.symbols field will allow it, and languages that have different numerals than the 0 - 9 system can display numbers in the system. And lastly, if you want a prefix or something like that, you can change the third field. The number formatting will be used for all numbers in the interface and the debug screen.
minecraft.name=Minecraft
minecraft.copyright=Copyright Mojang AB. Do not distribute!
The first field here is the name of Minecraft, translated. And the second is the copyright message, so people using a language pack could understand the warning.
potion.prefix.grenade=Splash %s
potion.prefix.awkward=Awkward Potion
...
Not all languages have the same syntax; this change will allow the adjective for "Splash" come before or after the potion name; the same with awkward potions.
death.hurt=Ouch. That looks like it hurt.
Pretty self-explanatory; useful for packs that want to change this message.
biome.forest=Forest
biome.plains=Plains
biome.river=River
biome.ocean=Ocean
biome.desert=Desert
biome.taiga=Taiga
biome.tundra=Ice Plains
biome.mountains=Extreme Hills
biome.icemountains=Ice Mountains
biome.mushroom=Mushroom Island
biome.hell=Nether
biome.sky=End
biome.swamp=Swampland
biome.jungle=Jungle
biome.iceriver=Frozen River
biome.beach=Beach
biome.mushroomshore=Mushroom Island Shore
biome.iceocean=Frozen Ocean
biome.mountainedge=Extreme Hills Edge
biome.hillformat=%s Hills
Biome names appear in the debug screen.
direction.east=East
direction.west=West
direction.north=North
direction.south=South
Similarly, the direction you are facing would be translated.
End Poem translations will be in endpoems/xx_XX.lang.
memory.used=Used memory: %dMB (%d%%)
memory.allocated=Allocated memory: %dMB
Don't forget to reply if you support!
base.number=16
base.symbols=0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ
base.format=0x%s
minecraft.name=Vystermea
biome.forest=Cryssos
biome.river=Eltes
biome.hell=Nessos
biome.sky=Symessa
direction.east=Elsse
direction.west=Merseda
direction.north=Amoro
direction.south=Cyparnese
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Curse PremiumYour point may be true, but different languages may use different numerical glyphs (such as Arabic). I'm not sure whether any naturally occuring ones write numbers with different bases.