Hey guys, if you like creating custom maps with classes, this are commands i wanted:
/give command to be able to turn items to unlimited quantity by command block
and for the /give (again) i also want that it has the enchantment function for commandblock so we can create special abilities for the classes
"Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled Trainers should try to win with the Pokémon they love best."
I believe this is all possible. For the first issue, just use creative mode. For the second, ever heard of super craft bros? It's a completely vanilla minigame that only uses command blocks.
“The important thing is not how long you live... It's what you accomplish with your life.
While I live, I want to shine. I want to prove that I exist. If I could do something really important... That would definitely carry on into the future.” -Grovyle
i mean the classes stuff
if u wanna giv em enchanted stuff, must be in the dispenser; so, how do we MAKE them unlimited
That's the unfortunate bit, and I wish it were possible to give the player enchanted and named items as part of the arguments defining the item. However it's still possible with item spawner minecarts. They're a bit tricky to control for newer players, but you can use them either to give them to the player directly or to feed them into a hopper; basically to make the latter and probably simpler design, create a custom spawner using NBTEdit/NBTExplorer/MCEdit and set it to the item of your choice. Set the range to whatever, MaxNearbyEntities to one to prevent lag, and have it spawn over the hopper. If the dispenser and hopper are full, the spawner will spawn one item and it will sit on top of the hopper (or should), and then stop spawning as it's hit MaxNearbyEntities. Then trigger the dispenser and it'll give the player the item. It sounds roundabout, but it's actually fairly simple. If I were on my desktop I'd make one up for you to use.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
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/give command to be able to turn items to unlimited quantity by command block
and for the /give (again) i also want that it has the enchantment function for commandblock so we can create special abilities for the classes
P.S Please make this come true, Jeb!!!
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Curse Premiumif u wanna giv em enchanted stuff, must be in the dispenser; so, how do we MAKE them unlimited
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Curse Premium“The important thing is not how long you live... It's what you accomplish with your life.
While I live, I want to shine. I want to prove that I exist. If I could do something really important... That would definitely carry on into the future.” -Grovyle
With that logic everything is now already possible
That's the unfortunate bit, and I wish it were possible to give the player enchanted and named items as part of the arguments defining the item. However it's still possible with item spawner minecarts. They're a bit tricky to control for newer players, but you can use them either to give them to the player directly or to feed them into a hopper; basically to make the latter and probably simpler design, create a custom spawner using NBTEdit/NBTExplorer/MCEdit and set it to the item of your choice. Set the range to whatever, MaxNearbyEntities to one to prevent lag, and have it spawn over the hopper. If the dispenser and hopper are full, the spawner will spawn one item and it will sit on top of the hopper (or should), and then stop spawning as it's hit MaxNearbyEntities. Then trigger the dispenser and it'll give the player the item. It sounds roundabout, but it's actually fairly simple. If I were on my desktop I'd make one up for you to use.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<