Use code commands to encapsulate the code into something readable, and for the love of God, use commenting. // and /* */ work wonders.
Outside of that, I'm a bit confused why you have a 3D point for break.
I can understand the fact that you have a block with a 3D point and it's ID, but why have a redundant point for break? Methinks that breaking a block would have a T_current and T_final (time it takes to break the block), but I can't imagine why it would need an X,Y, and Z.
Also >> and << are bit-wise pushes. When you say ID >> 0, it means you are pushing the bits to the right 0 times. Did you mean > or <?
public static void Block(Double ID, int x, int y, int z){
void Break(int x2, int y2, int z2){
while(ID >> 0){
Block(ID, x, y, z).ID = 0
}
}
}
public static void RealCode(){
W.I.P.
}
}
no sig yay
Outside of that, I'm a bit confused why you have a 3D point for break.
I can understand the fact that you have a block with a 3D point and it's ID, but why have a redundant point for break? Methinks that breaking a block would have a T_current and T_final (time it takes to break the block), but I can't imagine why it would need an X,Y, and Z.
Also >> and << are bit-wise pushes. When you say ID >> 0, it means you are pushing the bits to the right 0 times. Did you mean > or <?
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