Okay, as you can see, this is a suggestion to bring back Giants, but I'm not going to say "Zomg just bring them back", no, I will be putting more depth into this
You know how near the End Portal of a Stronghold there is a Silverfish spawner to guard the portal. Well, how I think they should do it is replace the Silverfish spawner with a Giant spawner. To fit the giant, the roof of the whole stronghold will be raised enough blocks to fit the Giant.
The giant would have
The giant will be a boss mob, making it the third boss mob to be added to the game, also, the texture of the mob will be changed from a Zombie to a Human, but other than that, It will act exactly the same
(The first was the Ender Dragon in the 1.0.0 update, The second was the Wither in the "Pretty Scary" Update)
The giant would have these stats:
Type of mob: Boss
Health: 50 hearts
Damage: 5 hearts, it attacks by ramming into you
Spawning: Under the spawner in the Portal room
Drops: Giant's Key
Special Abillites: None
EXP: Same as Wither
When you kill the giant, it will drop the Giant's key, this item does 2 things
1: Whenever this key is in your inventory, no giants can spawn in the world
2: There will be a new part of the Ender Portal, it will be called the "Giant's Lock", the "Giant's Lock" acts exactly the same way as the other pieces of the End Portal, expect that this piece can only be activated with the "Giant's Key" You must put in the Eye's of Ender's first however, otherwise you will get this "Portal has not been Primed" like a "You can only sleep at night" message when you try to go to sleep during the day
You forgot a flaw, the rest of the stronghold is just 3-4 block tall, so you basically stand on the edge and kill him from there. I mean, even the enderdragon is harder than that.
And it needs more detail. What are its abilities, health, special drops, etc.
So, assuming this is a boss like the enderdragon, I am guessing it will spawn even on peaceful. So, on to my constructive criticism questions!
Health? How much damage does it do? What happens if the giants key falls into the lava pit under the portal? How will it spawn? Pictures of new proposed end portal room?
Otherwise, I like the idea. I would honestly prefer the giant to be a rare mob that spawns under certain conditions (10 zombies in a 5*5 block radius, lighting strike, etc).
Rollback Post to RevisionRollBack
Ever hear of something called running away? Its like running towards them, but without the confrontation and death.
So, assuming this is a boss like the enderdragon, I am guessing it will spawn even on peaceful. So, on to my constructive criticism questions!
Health? How much damage does it do? What happens if the giants key falls into the lava pit under the portal? How will it spawn? Pictures of new proposed end portal room?
Otherwise, I like the idea. I would honestly prefer the giant to be a rare mob that spawns under certain conditions (10 zombies in a 5*5 block radius, lighting strike, etc).
If the giant dies then the spawner will just spawn another Giant, plus I thought I put the spawner in, also, I do not know how to insert pictures from my minecraft
F2 ingame to take a screenshot, access your minecraft folders (same as if you were installing a mod) and go to the screenshots folder, then use a site like imgur to host the photos that you can then post on the forums.
Rollback Post to RevisionRollBack
Ever hear of something called running away? Its like running towards them, but without the confrontation and death.
F2 ingame to take a screenshot, access your minecraft folders (same as if you were installing a mod) and go to the screenshots folder, then use a site like imgur to host the photos that you can then post on the forums.
Also, an Idea for Portal option number 2, why not make it so that once you put the eyes of ender into the portal, then use the key on the giants lock which activates the portal. If you try and put the key in first, you will get a "Portal has not been primed" message, like the "You can only sleep at night" message.
Rollback Post to RevisionRollBack
Ever hear of something called running away? Its like running towards them, but without the confrontation and death.
A boss to kill another boss... the Enderdragon sure gives lots of XP, but I don't know if they would want to go for it when there are multiple bosses spawning when you want to kill the other boss... It's an okay concept but... meh, idk. All the other bosses give you a you a Nether star, the Enderdragon gives you XP. But the giant gives a key TO kill the Enderdragon TO get the XP.
> 1: Whenever this key is in your inventory, no giants can spawn in the world
Always think "multiplayer server" when designing an idea. This power here seems weird: you basicaly make it so only 1 player enjoys facing off a gant, and since there are only 3 strongholds, wouldn't having only 3 giants make the design effort for this thing a waste?
Also, putting torches around a monster spawner is enough to prevent monster spawning so this key would be quite redundant anyway.
> 2: There will be a new part of the Ender Portal, it will be called the "Giant's Lock", the "Giant's Lock" acts exactly the same way as the other pieces of the End Portal, expect that this piece can only be activated with the "Giant's Key"
This is totally redudant. The 12 Ender portal blocks *are* the lock and the 12 Eyes of Ender *are* the key. No need to add another layer here. All you're saying is you also have to kill off the giant before opening the portal. Well, given the difficulty of opening a portal while also being bashed by a giant, this is a bit redudant.
You poll doesn't offer any choices between option #1 and #2. Kind of a "forced to use bth ideas (giant + lock) thing here. What about "I like the giant but I hate the lock thing?"
Other potential problems with the idea:
The giant spawned from the Ender portal room monster spawner instead of silverish? Ack! You define it as a boss, but a monster spawner can spawn up to 4 of its mob type at ONCE. And less than a minute later can do so AGAIN.
If you say "this spawner would work differently, it would spawn only 1 giant at a time and take much longer before respawning one", then basically you're saying "I'm just using the monster spawner look but it's not really a monster spanwer in fact".
If it's a boss:
- There should be only 1
- The player shouldn't have to be *forced* to fight it just for the right to go be able to face *another* boss (i.e. the ender dragon)
- It would spawn it's own way, not hijack and modify strongly an already well-defined and well known method.
Also, hit points, armor, easy/normal/hard damage, special abilities, etc.?
Finally, change the nether portal room's height? Weird choice. Also, bad idea to put a GIANT boss into an enclosed and CONFINED space? This is not it's best fighting environment for this mob at all, and thus is not where it should be found.
I really like the idea of the giant itself. But it seems out of place and the key thing superfluous. Your idea needs more work.
Here is an idea:
The giant should be a mob found in "open-spaces", but with ample stuff to hide him from afar -stuff that is *IT'S* size-
Ergo, it should be an Extreme hills mob.
It should be able to move much faster than the player (as far as on the fastest horse, probably).
It should be able to see the player from very far away, at least as far as a ghast can see the player.
it should be able to walk up steep cliffs without a problem, but it would seem to prefer dramatically appearing to the player from behind mountains/hills, turning the curve, and then rushing in.
It could "run jump" so that it could cross say an 8 blocks wide ravine.
When in melee it has the following possilbe attack,s which one is chosen depends on player elevation relative to the giant, and obstacles in the way.
"Power-Punch" the player, dealing explosion damage (less than creepers, though), with great reach.
"Power Kick" the player, same damage as fists.
Less frequently, "Bend over and Grab" the player, then fling him away in a random direction. The grabbing dosn't really hurt. But the falling probably will. If the falling is straight from the top of a high hill over a ciff, or into a nearby deep ravine, it would probably be enough to one-hit kill a player without Feather falling enchantment. Blocking while "wriggling" would give a good (but not 100%) chance to free oneself of the grab.
"Berserk": If unable to efficiently move toward the player becaue of mountainy obstacle in the way, it enrages, starting to break a lot of blocks in it's path. It advances much less faster this way and will not berserk for more than a few seconds at a time. Lots of the broken blocks will break as block entities instead of floating items, and many of those will "deposit" themselves back as blocks once they stop moving. If the player is hit by those blocks, it will hurt.
"Stone throwing": picking up stone or cobblestone blocks (preferably, floating items, but can also break stone directly from cliff faces) and throwing them at the player, as block entities (not as floating items), and throws them "hard enough" that the attack can break blocks (some dirt, even 1 or 2 stone). Any block broken by this attack has 1/3 chance to drop as a floating item (same odds asd per crepper exploision), and the thrown block itself is pulverized (disappears after the attack). Hiding behind cover will thus help only temporarily. The giant can pick up stone with each hand. It doesn't throw stones for a long time though and will be momentarily "tired" after doing so for a few second. It throws more stones when berserk, and doesn't get tired then.
"Earthquake": only when near enough the player. The giant jumps relatively high in the air and "stomps" the ground. Visually the sceen then shakes a lot for a brief moment, and the player is "knockbacked" in the air in a semi-random direction, the exact height lower is father away from the giant, about 8 blocks high if standing right beside the giant, then quickly reduced by distance, but a 1 block high-and-sideways knockback can be felt up to 16 blocks away from the giant. A *few* dirt/sand/gravel blocks in the environment are also be broken by this, again 1/3 of them will drop as foating items, and the rest just disappear.
"Ripping stuff": when the player is hiding very near him but under or behind something, the giant seems to crouch to grab and whatever that protected the player is ripped out. Trees, ground, whatever, are broken up a couple layers at a time over a few blocks in width. This doesn't deal any damage to the player but probably forces him out of hiding. Hiding inside your brick house is a good way to see that house shredded.
The giant would drop 1-3 emeralds on death.
It would spawn about as frequently as a spider jockey. Thus, quite rarely.
Like all very strong mobs found in the environment, it wouldn't be hostile unless provoked. However, if a player stands in it's vision range, *eventually* (maybe take seconds, may take forever) it would become "curious" and come to the player (not running - but he walks faster than the player walks, so the player can choose to run way but it would take a good distance to leave his vicinity).
If the player does not flee, the giant would arrive near him, and start to jump near him. This is its way of impatiently saying " gimme an emerald!". If the giant can pick up an emerald within say less than a minute (actually a random interval - because Minecraft just loves randomness!), then it seem to smile will walk away holding the emerald (which will seem tiny in it's raised hand!) and not bother the player (or anybody else) for quite a good long while. Very rarely, it will drop a diamond in exchange (about 1/40 of the time so yeah not a very good trade at all but still this would give a way to get diamonds other than mining, and effectively finally turn diamonds into a "renewable" resource, albeit as an extremely inefficient and slow method of doing so). If you didn't give the giant an emerald, and did not flee (and the giant would try to keep up with you while jumping), then after his patience has run out, it turns hostile.
When the giant is hostile, dropping an emerald has a good chance to calm him down and make him happily walk away. The chance depends on how much damage he got. If he picks up an emerald while still hostile, that floating item simply disappear, it doesn't go into it's hand. Also, he picks 1 "floating stack" at a time, and the number of emeralds in the stack has no importance. So if you get killed by the giant, odds are, all your emeralds will be gone forever.
The giant's feet and fists are immune or extremely resistant to damage, so hiding in an obsidian shelter thinking sword-spamming would be a good idea, won't work as a valid "mindless attack" tactic.
The giant doesn't like to go into water (it doesn't harm him but he perfers being dirty I guess), and if he gets damaged while himself unable to damage his target, it will retreat running towards its birthplace in the mountains, still hostile but for the moment abandoning the fight.
The giant would be highly resistant to knockback, while dealing a lot of knockback itself.
This would be a boss that is best confronted using a bow & arrow, from far away, while riding a fast horse, with magical gear. In a straight up melee match, even a top-notch enchanted gear equipped player would not have a chance.
This would be an original boss in that it would be the first boss that you could "buy out". It isn't a true trade: the only thing "bought" from the given emerald is peace, not an item. And the trrade doesn't even need to com from the player himself. If the giant battle somehow happens at a depth of 32 or less, so that the giant goes berserk and somehow breaks an Emeralds Ore block that survives into an emerald floting item, this may even calm him down! Emeralds are rare but still relatively easy to obtain, just mine under extreme hills (the giant's biome), or do a bit of trading in a village. Also, giants are rare enough that most of the time you travel in extreme hills, you wouldn't meet one.And if you do, all you have to do is flee before it notices you, or catches up to you, and you're in the clear. OR you could just dig down deep enough that the giant will simply stay over the ground waiting for yu to come up, until it gets "bored" (i.e. despawns). So there are lots of ways to avoid this though boss.
all he wants is a mini-boss in the stronghold because right now they are kinda easy....
also as a slight change (if you posted this in that massive bunch of letters sorry!)
perhaps Instead of it just being a player skin perhaps a steve like person infected by the enderportal..
also perhaps the portal room could be un breakable and have 1 entrance. once you enter blocks apear behind you so theres no way to glitch/avoid it
you should probally buff it's heath (say to 150 or 75 hearts) because by that point it would be an easy fight
Finally after you hit it could have say 1.5 seconds of invincibility so it's not a spam fight (no knockback either) this would make it HARD to defeat this giant then just spamming him :/
thank you for reading this hope I helped. CHEERS!
also I'm sorry if you said this above I just stopped reading it when you said Power-Punch" the player, dealing explosion damage (less than creepers, though), with great reach. "Power Kick" the player, same damage as fists. I just remembered pokemon and just skipped the rest of you post XD)
idk what others think on this idea but i think it should have spacial attacks and in my opinion MUST be worked on because the current giant is really weird the way it walk and stuff. plus fix the hitpoints and... I think that should be a mod, not vanilla
You know how near the End Portal of a Stronghold there is a Silverfish spawner to guard the portal. Well, how I think they should do it is replace the Silverfish spawner with a Giant spawner. To fit the giant, the roof of the whole stronghold will be raised enough blocks to fit the Giant.
The giant would have
The giant will be a boss mob, making it the third boss mob to be added to the game, also, the texture of the mob will be changed from a Zombie to a Human, but other than that, It will act exactly the same
(The first was the Ender Dragon in the 1.0.0 update, The second was the Wither in the "Pretty Scary" Update)
The giant would have these stats:
Type of mob: Boss
Health: 50 hearts
Damage: 5 hearts, it attacks by ramming into you
Spawning: Under the spawner in the Portal room
Drops: Giant's Key
Special Abillites: None
EXP: Same as Wither
When you kill the giant, it will drop the Giant's key, this item does 2 things
1: Whenever this key is in your inventory, no giants can spawn in the world
2: There will be a new part of the Ender Portal, it will be called the "Giant's Lock", the "Giant's Lock" acts exactly the same way as the other pieces of the End Portal, expect that this piece can only be activated with the "Giant's Key" You must put in the Eye's of Ender's first however, otherwise you will get this "Portal has not been Primed" like a "You can only sleep at night" message when you try to go to sleep during the day
I have 2 ideas in mind for the new portal
Idea 1:
Idea 2:
Gold Block: Giant's Lock
You are welcome to critize or support
Click them or they will click you
And it needs more detail. What are its abilities, health, special drops, etc.
Health? How much damage does it do? What happens if the giants key falls into the lava pit under the portal? How will it spawn? Pictures of new proposed end portal room?
Otherwise, I like the idea. I would honestly prefer the giant to be a rare mob that spawns under certain conditions (10 zombies in a 5*5 block radius, lighting strike, etc).
If the giant dies then the spawner will just spawn another Giant, plus I thought I put the spawner in, also, I do not know how to insert pictures from my minecraft
Click them or they will click you
Thanks, going to do that now
Click them or they will click you
> 1: Whenever this key is in your inventory, no giants can spawn in the world
Always think "multiplayer server" when designing an idea. This power here seems weird: you basicaly make it so only 1 player enjoys facing off a gant, and since there are only 3 strongholds, wouldn't having only 3 giants make the design effort for this thing a waste?
Also, putting torches around a monster spawner is enough to prevent monster spawning so this key would be quite redundant anyway.
> 2: There will be a new part of the Ender Portal, it will be called the "Giant's Lock", the "Giant's Lock" acts exactly the same way as the other pieces of the End Portal, expect that this piece can only be activated with the "Giant's Key"
This is totally redudant. The 12 Ender portal blocks *are* the lock and the 12 Eyes of Ender *are* the key. No need to add another layer here. All you're saying is you also have to kill off the giant before opening the portal. Well, given the difficulty of opening a portal while also being bashed by a giant, this is a bit redudant.
You poll doesn't offer any choices between option #1 and #2. Kind of a "forced to use bth ideas (giant + lock) thing here. What about "I like the giant but I hate the lock thing?"
Other potential problems with the idea:
The giant spawned from the Ender portal room monster spawner instead of silverish? Ack! You define it as a boss, but a monster spawner can spawn up to 4 of its mob type at ONCE. And less than a minute later can do so AGAIN.
If you say "this spawner would work differently, it would spawn only 1 giant at a time and take much longer before respawning one", then basically you're saying "I'm just using the monster spawner look but it's not really a monster spanwer in fact".
If it's a boss:
- There should be only 1
- The player shouldn't have to be *forced* to fight it just for the right to go be able to face *another* boss (i.e. the ender dragon)
- It would spawn it's own way, not hijack and modify strongly an already well-defined and well known method.
Also, hit points, armor, easy/normal/hard damage, special abilities, etc.?
Finally, change the nether portal room's height? Weird choice. Also, bad idea to put a GIANT boss into an enclosed and CONFINED space? This is not it's best fighting environment for this mob at all, and thus is not where it should be found.
I really like the idea of the giant itself. But it seems out of place and the key thing superfluous. Your idea needs more work.
Here is an idea:
The giant should be a mob found in "open-spaces", but with ample stuff to hide him from afar -stuff that is *IT'S* size-
Ergo, it should be an Extreme hills mob.
It should be able to move much faster than the player (as far as on the fastest horse, probably).
It should be able to see the player from very far away, at least as far as a ghast can see the player.
it should be able to walk up steep cliffs without a problem, but it would seem to prefer dramatically appearing to the player from behind mountains/hills, turning the curve, and then rushing in.
It could "run jump" so that it could cross say an 8 blocks wide ravine.
When in melee it has the following possilbe attack,s which one is chosen depends on player elevation relative to the giant, and obstacles in the way.
"Power-Punch" the player, dealing explosion damage (less than creepers, though), with great reach.
"Power Kick" the player, same damage as fists.
Less frequently, "Bend over and Grab" the player, then fling him away in a random direction. The grabbing dosn't really hurt. But the falling probably will. If the falling is straight from the top of a high hill over a ciff, or into a nearby deep ravine, it would probably be enough to one-hit kill a player without Feather falling enchantment. Blocking while "wriggling" would give a good (but not 100%) chance to free oneself of the grab.
"Berserk": If unable to efficiently move toward the player becaue of mountainy obstacle in the way, it enrages, starting to break a lot of blocks in it's path. It advances much less faster this way and will not berserk for more than a few seconds at a time. Lots of the broken blocks will break as block entities instead of floating items, and many of those will "deposit" themselves back as blocks once they stop moving. If the player is hit by those blocks, it will hurt.
"Stone throwing": picking up stone or cobblestone blocks (preferably, floating items, but can also break stone directly from cliff faces) and throwing them at the player, as block entities (not as floating items), and throws them "hard enough" that the attack can break blocks (some dirt, even 1 or 2 stone). Any block broken by this attack has 1/3 chance to drop as a floating item (same odds asd per crepper exploision), and the thrown block itself is pulverized (disappears after the attack). Hiding behind cover will thus help only temporarily. The giant can pick up stone with each hand. It doesn't throw stones for a long time though and will be momentarily "tired" after doing so for a few second. It throws more stones when berserk, and doesn't get tired then.
"Earthquake": only when near enough the player. The giant jumps relatively high in the air and "stomps" the ground. Visually the sceen then shakes a lot for a brief moment, and the player is "knockbacked" in the air in a semi-random direction, the exact height lower is father away from the giant, about 8 blocks high if standing right beside the giant, then quickly reduced by distance, but a 1 block high-and-sideways knockback can be felt up to 16 blocks away from the giant. A *few* dirt/sand/gravel blocks in the environment are also be broken by this, again 1/3 of them will drop as foating items, and the rest just disappear.
"Ripping stuff": when the player is hiding very near him but under or behind something, the giant seems to crouch to grab and whatever that protected the player is ripped out. Trees, ground, whatever, are broken up a couple layers at a time over a few blocks in width. This doesn't deal any damage to the player but probably forces him out of hiding. Hiding inside your brick house is a good way to see that house shredded.
The giant would drop 1-3 emeralds on death.
It would spawn about as frequently as a spider jockey. Thus, quite rarely.
Like all very strong mobs found in the environment, it wouldn't be hostile unless provoked. However, if a player stands in it's vision range, *eventually* (maybe take seconds, may take forever) it would become "curious" and come to the player (not running - but he walks faster than the player walks, so the player can choose to run way but it would take a good distance to leave his vicinity).
If the player does not flee, the giant would arrive near him, and start to jump near him. This is its way of impatiently saying " gimme an emerald!". If the giant can pick up an emerald within say less than a minute (actually a random interval - because Minecraft just loves randomness!), then it seem to smile will walk away holding the emerald (which will seem tiny in it's raised hand!) and not bother the player (or anybody else) for quite a good long while. Very rarely, it will drop a diamond in exchange (about 1/40 of the time so yeah not a very good trade at all but still this would give a way to get diamonds other than mining, and effectively finally turn diamonds into a "renewable" resource, albeit as an extremely inefficient and slow method of doing so). If you didn't give the giant an emerald, and did not flee (and the giant would try to keep up with you while jumping), then after his patience has run out, it turns hostile.
When the giant is hostile, dropping an emerald has a good chance to calm him down and make him happily walk away. The chance depends on how much damage he got. If he picks up an emerald while still hostile, that floating item simply disappear, it doesn't go into it's hand. Also, he picks 1 "floating stack" at a time, and the number of emeralds in the stack has no importance. So if you get killed by the giant, odds are, all your emeralds will be gone forever.
The giant's feet and fists are immune or extremely resistant to damage, so hiding in an obsidian shelter thinking sword-spamming would be a good idea, won't work as a valid "mindless attack" tactic.
The giant doesn't like to go into water (it doesn't harm him but he perfers being dirty I guess), and if he gets damaged while himself unable to damage his target, it will retreat running towards its birthplace in the mountains, still hostile but for the moment abandoning the fight.
The giant would be highly resistant to knockback, while dealing a lot of knockback itself.
This would be a boss that is best confronted using a bow & arrow, from far away, while riding a fast horse, with magical gear. In a straight up melee match, even a top-notch enchanted gear equipped player would not have a chance.
This would be an original boss in that it would be the first boss that you could "buy out". It isn't a true trade: the only thing "bought" from the given emerald is peace, not an item. And the trrade doesn't even need to com from the player himself. If the giant battle somehow happens at a depth of 32 or less, so that the giant goes berserk and somehow breaks an Emeralds Ore block that survives into an emerald floting item, this may even calm him down! Emeralds are rare but still relatively easy to obtain, just mine under extreme hills (the giant's biome), or do a bit of trading in a village. Also, giants are rare enough that most of the time you travel in extreme hills, you wouldn't meet one.And if you do, all you have to do is flee before it notices you, or catches up to you, and you're in the clear. OR you could just dig down deep enough that the giant will simply stay over the ground waiting for yu to come up, until it gets "bored" (i.e. despawns). So there are lots of ways to avoid this though boss.
that was some text!
all he wants is a mini-boss in the stronghold because right now they are kinda easy....
also as a slight change (if you posted this in that massive bunch of letters sorry!)
perhaps Instead of it just being a player skin perhaps a steve like person infected by the enderportal..
also perhaps the portal room could be un breakable and have 1 entrance. once you enter blocks apear behind you so theres no way to glitch/avoid it
you should probally buff it's heath (say to 150 or 75 hearts) because by that point it would be an easy fight
Finally after you hit it could have say 1.5 seconds of invincibility so it's not a spam fight (no knockback either) this would make it HARD to defeat this giant then just spamming him :/
thank you for reading this hope I helped. CHEERS!
also I'm sorry if you said this above I just stopped reading it when you said
Power-Punch" the player, dealing explosion damage (less than creepers, though), with great reach.
"Power Kick" the player, same damage as fists. I just remembered pokemon and just skipped the rest of you post XD)
wait heres one "FREEEEEEEEEEEEEEEDDDOOMMM!!!!" ~Demoman
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Curse PremiumKill endermen.
Go to Nether.
Kill Blaze
Find stronghold.
Find portal room.
Kill Giant.
Kill Enderdragon
Go to Nether.
Kill wither skeleton
Make Wither.
Kill Wither.
See? It's too 'I must do this to do that'. Giants aren't needed and besides, killing a boss to... kill another boss?