A mob-specific cave section is an area of a cave identified by increased spawning of a certain mob, and a block that appears in or adjacent to the walls of the cave, with the exception of vines, which act the way vines do, appearing on the walls and hanging down from the ceiling.
(the skeleton one is complicated, I'll get there later)
What are the types of areas?
There are 5 different mob-specific areas.
Spider specific cave sections contain cobwebs adjacent to the walls, ceiling and floor of the cave. Spiders spawn more frequently here, and every other mob spawns less.
Zombie specific cave sections have portions of the wall replaced with mossy cobble. Zombies spawn more frequently here, every other mob spawns less.
Creeper specific cave sections have vines hanging from the ceiling and clinging to the walls. Creepers spawn more frequently here, every other mob spawns less.
Enderman specific cave sections have portions of the wall replaced with obsidian. (endstone looks ugly) Enderman still have a lower spawn rate then normal mobs here, but it's increased. Normal mobs have an unchanged spawn rate.
Skeleton specific cave sections have iron bars adjacent to the walls. Skeletons spawn more frequently here, every other mob spawns less. However, random iron bars look derpy alone. Here are some more rules to make this less derpy:
-Iron bars can be on top of, or below iron bars, as long as it doesn't overwrite the cave walls
- Iron bars must have a solid block horizontal to them, either an iron bar, or a cave wall.
Please note: the majority of a cave system is not mob specific. 20-40% of the system will consist of these areas. These areas do not spawn in abandoned mineshafts or strongholds, unless a cave is intersecting these structures. These areas do not spawn in ravines. These areas do not spawn in caves above sea level.
Provide feedback on what is overpowered/underpowered or what's pretty or ugly.
Also: The creeper picture is a legit cave: seed: 2170511078605553131 X: -158 Y: 17 Z: 128
Seems like an interesting idea, no materials that are OP. Support.
Quick questions though: Are all caves made up of these sections or are they randomly scattered around? Do light mob spawn rules apply here? What is their chance of being generated? Are some more common then others?
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Ever hear of something called running away? Its like running towards them, but without the confrontation and death.
It was difficult to find a skeleton block, there isn't anything very fitting for skeletons. Adding a new block would require it to have a crafting recipe or some way to get it other then visiting a skeleton section of a cave, so people don't have to hunt skeleton areas, making them more valuable then they should be.
My suggestion is mob-specific cave sections.
What are they?
A mob-specific cave section is an area of a cave identified by increased spawning of a certain mob, and a block that appears in or adjacent to the walls of the cave, with the exception of vines, which act the way vines do, appearing on the walls and hanging down from the ceiling.
(the skeleton one is complicated, I'll get there later)
What are the types of areas?
There are 5 different mob-specific areas.
Spider specific cave sections contain cobwebs adjacent to the walls, ceiling and floor of the cave. Spiders spawn more frequently here, and every other mob spawns less.
Zombie specific cave sections have portions of the wall replaced with mossy cobble. Zombies spawn more frequently here, every other mob spawns less.
Creeper specific cave sections have vines hanging from the ceiling and clinging to the walls. Creepers spawn more frequently here, every other mob spawns less.
Enderman specific cave sections have portions of the wall replaced with obsidian. (endstone looks ugly) Enderman still have a lower spawn rate then normal mobs here, but it's increased. Normal mobs have an unchanged spawn rate.
Skeleton specific cave sections have iron bars adjacent to the walls. Skeletons spawn more frequently here, every other mob spawns less. However, random iron bars look derpy alone. Here are some more rules to make this less derpy:
-Iron bars can be on top of, or below iron bars, as long as it doesn't overwrite the cave walls
- Iron bars must have a solid block horizontal to them, either an iron bar, or a cave wall.
Please note: the majority of a cave system is not mob specific. 20-40% of the system will consist of these areas. These areas do not spawn in abandoned mineshafts or strongholds, unless a cave is intersecting these structures. These areas do not spawn in ravines. These areas do not spawn in caves above sea level.
Provide feedback on what is overpowered/underpowered or what's pretty or ugly.
Also: The creeper picture is a legit cave: seed: 2170511078605553131 X: -158 Y: 17 Z: 128
Quick questions though: Are all caves made up of these sections or are they randomly scattered around? Do light mob spawn rules apply here? What is their chance of being generated? Are some more common then others?
I saw an idea called the "Bone Barricade" which is awesome. Maybe those two threads could incorporate?
How are they overpowered? All they are are tougher, cooler-looking glass panes.