I am aware that there are many variations of this suggestion, but I would like to introduce hang gliders, before you think this may not fit the gameplay I have found they have been around since the 1880's,
so they wont affect gameplay too much. so here's what I see they'll do-
*they will be used for fast air travel.
*you can only hang glide if you jump off a cliff while holding one.
*it can not be raining.
*you can glide for roughly ten sec. before slowly gliding to the ground.
*to land correctly without injury, there must be a 5 block(of any kind)runway to land on.
This will be the crafting recipe: P=paper F=feather S=stick 0=nothing
P P P
F S F
0 0 0
*EDIT in the title it says Medieval hang glider, my bad, as TVflea says the 1800's is classified as "Victorian" not medieval. this was more of a typo, rather than my lack of knowledge.
For the fourth point, I may have misunderstood, but 10 seconds is too long. I jumped from the height limit to the bottom in about 5 seconds, in other words even in the best possible conditions the slow glide wouldn't kick in.
so they wont affect gameplay too much. so here's what I see they'll do-
*they will be used for fast air travel.
*you can only hang glide if you jump off a cliff while holding one.
*it can not be raining.
*you can glide for roughly ten sec. before slowly gliding to the ground.
*to land correctly without injury, there must be a 5 block(of any kind)runway to land on.
This will be the crafting recipe: P=paper F=feather S=stick 0=nothing
P P P
F S F
0 0 0
*EDIT in the title it says Medieval hang glider, my bad, as TVflea says the 1800's is classified as "Victorian" not medieval. this was more of a typo, rather than my lack of knowledge.
Kerbals, kerbals, everywhere, where they stop, I don't care!Kerbal Space Program