Irrelevant; we can access all materials through creative mode in the first place.
Middle clicking an item will give you a stack of 64, which can be easily divided.
/enchant @p [Enchantment ID] [Level]
Why not use an anvil? You have infinite XP so there's no reason you can't use it.
Redundant, see below
Very redundant, see below:
The reason I have never believed you should edit mobs is because it's not worth it. You can accomplish a lot, and I repeat: A lot more in terms of customization using MCEdit or NBTExplorer. Using the aforementioned programs, you can make falling sand spawners with an ID set to chests filled with items, something that would probably not be possible with an in-game GUI. Furthermore, if I wanted, say, a zombie named Herobrine wearing a herobrine skull, diamond armor, carrying an iron sword (itself enchanted with sharpness V and unbreaking X and with a unique name), with speed II, which drops a music disc named "KeyCard", it would require dozens of buttons, custom entries, and toggles. Or, I could open NBTExplorer, and do the exact same thing by adding tags and typing values. Which do you think is easier?
I made a list of things that make creative mode easier.
Tools: These functions could be accessed via a tab on the inventory menu and pressing it will lead you to the tools menu.
3x3 Crafting: http://www.minecraft...t-art-included/ I support. Smelting: This tool is basically a portable furnace that instantly smelts things and doesn't need any fuel. Removed because it's useless. This may be cool, but it is useless. Duplicator: This tool duplicates a object. The amount of objects duplicated can be entered in. Useful for copying written books. You can middle click to get a stack of whatever you clicked. Enchanter: This tool enchants a enchantable object. There will be a list of enchantments to choose from and when a enchantment is chosen the level will be entered in. This is a good idea, but is useless, because it can be very easily done using commands. Renamer: This tool renames objects. The tool can be on all mode (The object's new name will apply for all of it's kind ) or singular mode. (The object's new name only applies to itself) I actually support this. Other:
Mob Editor: This makes it that when you ctrl-click a mob it will bring up a menu where you can edit the mob in certain ways such as modifying the health the mob has and if the mob attacks the player or not. This is cool, but I think it is too complicated, and would be better as a mod. And what click would you use? Add Monster Spawners to the creative menu: Reason below.
Monster Spawner Editor: This makes it that when you ctrl-click a mob spawner it brings up a menu where you modify what mob the spawner spawns, the properties of the spawned mob and the spawn rate. I like that you can change the mob, but nothing else. Advanced Editing:
These are for more advanced mapmakers.
MCEdit: http://www.minecraft...g-tool-updated/ Dunno how this works but promising. It is against the rules to ask for a mod to be put into minecraft. So, where it would be cool, it is against the rules. So no support to this, and you should delete it.
3x3 Crafting: Support, easier than making a crafting table.
Smelting: As literally everyone in this entire thread has acknowledged, unnecessary.
Duplicator: Now that I know the middle-click thingy, no support, as it is already available.
Enchanter: 1: Spend ~60s finding requisite enchanted books. 2: Place anvil. 3: Use enchanted books on item one at a time. 4: Realize you just wasted several minutes on something that, given a UI enchanter, would take literally seconds. Support your idea.
Renamer: Support, saves time.
Mob Editor: "Yes, please" -Astrotrap, a noob who's too lazy to learn NBT, and finds it foolish that third-party programs are necessary to unlock all of Minecraft's features.
Add Monster Spawners to the creative menu: Support.
Three by three crafting and the renamer is basically just for people who can't place blocks, which isn't really a very normal situation. Normally servers which actually allow you and trust you to be in creative mode are all about you building stuff, so they're basically all about placing blocks. There's probably exceptions, but I've never seen one to date.
The smelting option is compeltely useless. Hey! I want to get an iron ingot! Instead of getting one from the menu, I'm going to get a piece of ore and use the smeltng function! Because just getting an ingot is too mainstream!
The enchanting thingy is perhaps a good idea, but could be made redundant by the command using actual named enchantments, so that you don't have to google the list of IDs every time you want a sword. Which would make the command more useful, and easier to use for noobs.
Renaming stuff should also get a command, such as 1. Hold the item in your hand. 2. /rename {insert name here}. Would make it easier and exclue the need for anvils in creative, or adding more things to the creative menu.
No comment on everything else.
Rollback Post to RevisionRollBack
I used to be chocolate cake.. but then new Minecraft Forums happened..
Please do not look at my old posts.
http://info.breadcraft.me/
Oh snap.
That's good to hear. Anyway, I'm not bashing your suggestion at all.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
Yes. It is a pain to enlarge maps.
Smelting
Useless, but cool.
Duplicate
Yes. Written books would work well with this.
Enchanter
Absolutely. The enchant command is very limiting and doesn't allow over the maximum enchantement of the piece.
Renamer
There are some instances where you can't put down and anvil, so support.
Mob Editor and Spawner
Yes. Nothing to say here.
NBT Edit and MCEdit
There would need to be permissions, but it could be useful.
Convenience is the answer. Full support.
Smelting: As literally everyone in this entire thread has acknowledged, unnecessary.
Duplicator: Now that I know the middle-click thingy, no support, as it is already available.
Enchanter: 1: Spend ~60s finding requisite enchanted books. 2: Place anvil. 3: Use enchanted books on item one at a time. 4: Realize you just wasted several minutes on something that, given a UI enchanter, would take literally seconds. Support your idea.
Renamer: Support, saves time.
Mob Editor: "Yes, please" -Astrotrap, a noob who's too lazy to learn NBT, and finds it foolish that third-party programs are necessary to unlock all of Minecraft's features.
Add Monster Spawners to the creative menu: Support.
Monster Spawner Editor: Support.
The smelting option is compeltely useless. Hey! I want to get an iron ingot! Instead of getting one from the menu, I'm going to get a piece of ore and use the smeltng function! Because just getting an ingot is too mainstream!
The enchanting thingy is perhaps a good idea, but could be made redundant by the command using actual named enchantments, so that you don't have to google the list of IDs every time you want a sword. Which would make the command more useful, and easier to use for noobs.
Renaming stuff should also get a command, such as 1. Hold the item in your hand. 2. /rename {insert name here}. Would make it easier and exclue the need for anvils in creative, or adding more things to the creative menu.
No comment on everything else.
I used to be chocolate cake.. but then new Minecraft Forums happened..