Duplicator: This tool duplicates a object. The amount of objects duplicated can be entered in. Useful for copying written books.
Enchanter: This tool enchants a enchantable object. There will be a list of enchantments to choose from and when a enchantment is chosen the level will be entered in.
Renamer: This tool renames objects. The tool can be on all mode (The object's new name will apply for all of it's kind ) or singular mode. (The object's new name only applies to itself)
Other:
Mob Editor: This makes it that when you ctrl-click a mob it will bring up a menu where you can edit the mob in certain ways such as modifying the health the mob has and if the mob attacks the player or not.
Add Monster Spawners to the creative menu: Reason below.
Monster Spawner Editor: This makes it that when you ctrl-click a mob spawner it brings up a menu where you modify what mob the spawner spawns, the properties of the spawned mob and the spawn rate.
Advanced Editing:
These are for more advanced mapmakers.
Smelting: This tool is basically a portable furnace that instantly smelts things and doesn't need any fuel.
Irrelevant; we can access all materials through creative mode in the first place.
Duplicator: This tool duplicates a object. The amount of objects duplicated can be entered in. Useful for copying written books.
Middle clicking an item will give you a stack of 64, which can be easily divided.
Enchanter: This tool enchants a enchantable object. There will be a list of enchantments to choose from and when a enchantment is chosen the level will be entered in.
/enchant @p [Enchantment ID] [Level]
Renamer: This tool renames objects. The tool can be on all mode (The object's new name will apply for all of it's kind ) or singular mode. (The object's new name only applies to itself)
Why not use an anvil? You have infinite XP so there's no reason you can't use it.
Mob Editor: This makes it that when you ctrl-click a mob it will bring up a menu where you can edit the mob in certain ways such as modifying the health the mob has and if the mob attacks the player or not.
Redundant, see below
Add Monster Spawners to the creative menu: Reason below.
Monster Spawner Editor: This makes it that when you ctrl-click a mob spawner it brings up a menu where you modify what mob the spawner spawns, the properties of the spawned mob and the spawn rate.
Very redundant, see below:
The reason I have never believed you should edit mobs is because it's not worth it. You can accomplish a lot, and I repeat: A lot more in terms of customization using MCEdit or NBTExplorer. Using the aforementioned programs, you can make falling sand spawners with an ID set to chests filled with items, something that would probably not be possible with an in-game GUI. Furthermore, if I wanted, say, a zombie named Herobrine wearing a herobrine skull, diamond armor, carrying an iron sword (itself enchanted with sharpness V and unbreaking X and with a unique name), with speed II, which drops a music disc named "KeyCard", it would require dozens of buttons, custom entries, and toggles. Or, I could open NBTExplorer, and do the exact same thing by adding tags and typing values. Which do you think is easier?
Rollback Post to RevisionRollBack
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Redundant. Have you clicked the link right next to it?
Irrelevant; we can access all materials through creative mode in the first place. Maybe if you are testing a mod that adds smelting recipes...
Middle clicking an item will give you a stack of 64, which can be easily divided. How about written books?
/enchant @p [Enchantment ID] [Level]
*opens ID dictionary*
Why not use an anvil? You have infinite XP so there's no reason you can't use it. What if you are on a server and you can't build anything?
Redundant, see below
Very redundant, see below:
The reason I have never believed you should edit mobs is because it's not worth it. You can accomplish a lot, and I repeat: A lot more in terms of customization using MCEdit or NBTExplorer. Using the aforementioned programs, you can make falling sand spawners with an ID set to chests filled with items, something that would probably not be possible with an in-game GUI. Furthermore, if I wanted, say, a zombie named Herobrine wearing a herobrine skull, diamond armor, carrying an iron sword (itself enchanted with sharpness V and unbreaking X and with a unique name), with speed II, which drops a music disc named "KeyCard", it would require dozens of buttons, custom entries, and toggles. Or, I could open NBTExplorer, and do the exact same thing by adding tags and typing values. Which do you think is easier? One Question: How the heck do I do that with NBTExplorer or MCEdit?
Then that should be an obvious sign of redundancy.
Maybe if you are testing a mod that adds smelting recipes...
So? It's a mod. Third party programming. I realize how large a group the modding/modified client community is, but that's not a reason to add an otherwise useless feature to creative mode. I could just as easily ask for a block which can withstand the IndustralCraft Nuke in vanilla minecraft. Would people use it? Yes, people who have that mod, but only that group.
What if you are on a server and you can't build anything?
Regardless of whether or not it's on a server, why would you be in creative mode and not be able to place anything...?
One Question: How the heck do I do that with NBTExplorer or MCEdit?
For MCEdit, Filters, though I can't tell you exactly how, my MCEdit had...something happen, I don't know, broken download, corrupt files, something, but a lot the filters involving options (notably Create Spawners and Create Geared Mobs) are unbelievably broken.
For NBTExplorer, I most certainly can explain; export the spawner with MCEdit and right click>Open With>NBTExplorer, or find the spawner using built-in search in NBTExplorer itself (to make it easier on myself, I rename a chest to something and then later change the TileEntityID. Though this can crash Minecraft if you right click on the spawner later, so you might not try that), when you have the spawner in whatever way, you're going to basically see this:
(This is a spawner minecart, but it functions the same way)
And the various tags do various things; Delay, MinSpawnDelay, and MaxSpawnDelay will control timing, MaxNearbyEntities and SpawnCount should be obvious, ect.
To actually edit your mob, you go into SpawnPotentials.
And the different tags control different things again; like equipment will control what the mob wears and ActiveEffects controls what potion effects the mob has for how long. If you go deeper, inception-style, into Equipment, you can edit those tags with the various enchantments: tag>ench>(compound tag for each enchantment)
Or display properties: tag>display>Name or tag>display>Lore>(String tags for each line of lore)
I like all the ideas except for the smelter one. That does seem a little useless. Regarding your complaints, Neospecter, all of your counterarguments are much less convenient than what is being proposed. The suggestion is simply for ease of use of these options.
3x3 Crafting: Good. I hate expanding maps in creative mode.
Smelting: There's really nothing you can get by smelting that's not in the creative menu.
Duplicator:Yes, middle-clicking a written book will give you another copy. Technically, it gives you a full stack, but written books only stack up to 1.
Enchanter: You can use the /enchant command, or enchanted books and anvils if you can't find the enchantment IDs on the wiki page. They're the numbers in the left-hand column.
Renamer: An anvil doesn't take that long to place.
Mob Editor: Nah. It seems a bit pointless to just edit one mob, if you can set an incredibly slow spawn rate on spawners.
Add Monster Spawners to the creative menu: Yes, if they're fixed and let you spawn stuff other than pigs.
Monster Spawner Editor: Why not just right-click, and it will only bring up a GUI if you're in creative mode?
And yes, I don't want to be constantly switching between Minecraft and MCEdit whenever I want to do anything. Advanced stuff like custom named drops are less likely to annoy me because I don't need them quite as often, but I might like a few Wither spawners without having to switch over to MCEdit.
Rollback Post to RevisionRollBack
This signature is currently under construction. We apologize for the inconvenience, and are doing our best to resume our normally scheduled wittiness and derision of copypasta signatures.
Regarding your complaints, Neospecter, all of your counterarguments are much less convenient than what is being proposed. The suggestion is simply for ease of use of these options.
So, you would rather have a mob spawner GUI of sorts? Then, explain to me how that would be less complex, and still offer as many options as third party programs, please?
Rollback Post to RevisionRollBack
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Irrelevant; we can access all materials through creative mode in the first place.
Middle clicking an item will give you a stack of 64, which can be easily divided.
/enchant @p [Enchantment ID] [Level]
Why not use an anvil? You have infinite XP so there's no reason you can't use it.
Redundant, see below
Very redundant, see below:
The reason I have never believed you should edit mobs is because it's not worth it. You can accomplish a lot, and I repeat: A lot more in terms of customization using MCEdit or NBTExplorer. Using the aforementioned programs, you can make falling sand spawners with an ID set to chests filled with items, something that would probably not be possible with an in-game GUI. Furthermore, if I wanted, say, a zombie named Herobrine wearing a herobrine skull, diamond armor, carrying an iron sword (itself enchanted with sharpness V and unbreaking X and with a unique name), with speed II, which drops a music disc named "KeyCard", it would require dozens of buttons, custom entries, and toggles. Or, I could open NBTExplorer, and do the exact same thing by adding tags and typing values. Which do you think is easier?
Not Irrelevant, It be helpful for an easy way to clone enchantments and books, seeming both are annoying to get.
Most people don't want to work with commands which brings your pessimistic post to its weak point. Most of these ideas could very well be included for simplicity and just plain easier to use.
I think this would be really useful, and plus, most of the game's players are kids, and unless the googled the programs, they would probably not know how to do all of it. Also, there are alot of people who share a computer, and they probably don't want people downloading stuff onto it. This would make everything way more convenient for alot more people.
3. You can already duplicate an item in your inventory, using your "Select Block" key (usually the scroll wheel by default) you can click down on it while looking at a block to duplicate that block into your inventory, it also functions like this for items. Let's say you had an elaborate, well written book in your inventory, just put your mouse over the item and click down on the scroller wheel, it will duplicate the book word for word, same goes for enchanted items and what not.
4. Enchanting and Renaming are already super easy in creative, get an anvil, get the item, get the enchanting books, BAM! Item customization station, having a seperate tab is just a lazy player's short cut to avoiding a couple extra clicks of a button. (Also, you can get EVERY level of each enchantments by going into the search tab and typing in the enchantment name, it will display all the books for all the levels of that enchantment for those who don't know)
Tools: These functions could be accessed via a tab on the inventory menu and pressing it will lead you to the tools menu.
3x3 Crafting: http://www.minecraft...t-art-included/
Duplicator: This tool duplicates a object. The amount of objects duplicated can be entered in. Useful for copying written books.
Enchanter: This tool enchants a enchantable object. There will be a list of enchantments to choose from and when a enchantment is chosen the level will be entered in.
Renamer: This tool renames objects. The tool can be on all mode (The object's new name will apply for all of it's kind ) or singular mode. (The object's new name only applies to itself)
Other:
Mob Editor: This makes it that when you ctrl-click a mob it will bring up a menu where you can edit the mob in certain ways such as modifying the health the mob has and if the mob attacks the player or not.
Add Monster Spawners to the creative menu: Reason below.
Monster Spawner Editor: This makes it that when you ctrl-click a mob spawner it brings up a menu where you modify what mob the spawner spawns, the properties of the spawned mob and the spawn rate.
Advanced Editing:
These are for more advanced mapmakers.
NBT Edit: http://www.minecraft...n-game-updated/ Not that hard to use.
MCEdit: http://www.minecraft...g-tool-updated/ Dunno how this works but promising.
Please do not look at my old posts.
http://info.breadcraft.me/
Redundant.
Irrelevant; we can access all materials through creative mode in the first place.
Middle clicking an item will give you a stack of 64, which can be easily divided.
Why not use an anvil? You have infinite XP so there's no reason you can't use it.
Redundant, see below
Very redundant, see below:
The reason I have never believed you should edit mobs is because it's not worth it. You can accomplish a lot, and I repeat: A lot more in terms of customization using MCEdit or NBTExplorer. Using the aforementioned programs, you can make falling sand spawners with an ID set to chests filled with items, something that would probably not be possible with an in-game GUI. Furthermore, if I wanted, say, a zombie named Herobrine wearing a herobrine skull, diamond armor, carrying an iron sword (itself enchanted with sharpness V and unbreaking X and with a unique name), with speed II, which drops a music disc named "KeyCard", it would require dozens of buttons, custom entries, and toggles. Or, I could open NBTExplorer, and do the exact same thing by adding tags and typing values. Which do you think is easier?
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Please do not look at my old posts.
http://info.breadcraft.me/
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Then that should be an obvious sign of redundancy.
So? It's a mod. Third party programming. I realize how large a group the modding/modified client community is, but that's not a reason to add an otherwise useless feature to creative mode. I could just as easily ask for a block which can withstand the IndustralCraft Nuke in vanilla minecraft. Would people use it? Yes, people who have that mod, but only that group.
http://www.minecraftwiki.net/wiki/Enchantments#Enchantments
Regardless of whether or not it's on a server, why would you be in creative mode and not be able to place anything...?
For MCEdit, Filters, though I can't tell you exactly how, my MCEdit had...something happen, I don't know, broken download, corrupt files, something, but a lot the filters involving options (notably Create Spawners and Create Geared Mobs) are unbelievably broken.
For NBTExplorer, I most certainly can explain; export the spawner with MCEdit and right click>Open With>NBTExplorer, or find the spawner using built-in search in NBTExplorer itself (to make it easier on myself, I rename a chest to something and then later change the TileEntityID. Though this can crash Minecraft if you right click on the spawner later, so you might not try that), when you have the spawner in whatever way, you're going to basically see this:
(This is a spawner minecart, but it functions the same way)
And the various tags do various things; Delay, MinSpawnDelay, and MaxSpawnDelay will control timing, MaxNearbyEntities and SpawnCount should be obvious, ect.
To actually edit your mob, you go into SpawnPotentials.
And the different tags control different things again; like equipment will control what the mob wears and ActiveEffects controls what potion effects the mob has for how long. If you go deeper, inception-style, into Equipment, you can edit those tags with the various enchantments: tag>ench>(compound tag for each enchantment)
Or display properties: tag>display>Name or tag>display>Lore>(String tags for each line of lore)
Seems a bit complicated, but it's really just pressing those buttons at the top (they're blanked out in the picture, but it's the one with the "b" on it over to the one shaped like a little box) and giving them names.
I use these three Wiki pages for reference, they're very helpful:
http://www.minecraftwiki.net/wiki/Chunk_format#Tile_Entity_Format
http://www.minecraftwiki.net/wiki/Player.dat_Format#Item_structure
http://www.minecraftwiki.net/wiki/Chunk_format#Mobs
Really though, they're just long lists of stuff, not really complex.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
runescape:fred da kiko spiral knights:freddakiko steam:freddakikoif it was too hard for you to find me...
Smelting: There's really nothing you can get by smelting that's not in the creative menu.
Duplicator: Yes, middle-clicking a written book will give you another copy. Technically, it gives you a full stack, but written books only stack up to 1.
Enchanter: You can use the /enchant command, or enchanted books and anvils if you can't find the enchantment IDs on the wiki page. They're the numbers in the left-hand column.
Renamer: An anvil doesn't take that long to place.
Mob Editor: Nah. It seems a bit pointless to just edit one mob, if you can set an incredibly slow spawn rate on spawners.
Add Monster Spawners to the creative menu: Yes, if they're fixed and let you spawn stuff other than pigs.
Monster Spawner Editor: Why not just right-click, and it will only bring up a GUI if you're in creative mode?
And yes, I don't want to be constantly switching between Minecraft and MCEdit whenever I want to do anything. Advanced stuff like custom named drops are less likely to annoy me because I don't need them quite as often, but I might like a few Wither spawners without having to switch over to MCEdit.
So, you would rather have a mob spawner GUI of sorts? Then, explain to me how that would be less complex, and still offer as many options as third party programs, please?
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
:/
Bouncy sheep, fly me outta here!
Not Irrelevant, It be helpful for an easy way to clone enchantments and books, seeming both are annoying to get.
Most people don't want to work with commands which brings your pessimistic post to its weak point. Most of these ideas could very well be included for simplicity and just plain easier to use.
Fully support!
2. Smelting items in creative mode?... Also what.
3. You can already duplicate an item in your inventory, using your "Select Block" key (usually the scroll wheel by default) you can click down on it while looking at a block to duplicate that block into your inventory, it also functions like this for items. Let's say you had an elaborate, well written book in your inventory, just put your mouse over the item and click down on the scroller wheel, it will duplicate the book word for word, same goes for enchanted items and what not.
4. Enchanting and Renaming are already super easy in creative, get an anvil, get the item, get the enchanting books, BAM! Item customization station, having a seperate tab is just a lazy player's short cut to avoiding a couple extra clicks of a button. (Also, you can get EVERY level of each enchantments by going into the search tab and typing in the enchantment name, it will display all the books for all the levels of that enchantment for those who don't know)
Sorry, I just don't like this idea. No support.
Please do not look at my old posts.
http://info.breadcraft.me/
[CENTER]
I knew that my new username will cause distrust in the forums.
Anyway, what's are your thoughts on advanced mode?
Please do not look at my old posts.
http://info.breadcraft.me/