First of all, I would like to apologize. I joined this site for the sole purpose of espousing my opnions on what Mojang should do. Pretty shameless. On to the topic at hand now.
Imagine you're parousing a beautiful landscape, it's an expansive jungle sliced in two by a vegetation-rich ravine. It is home to un-tamed-cat-things, misunderstood 'Creepers' (check out my book on Creeper psychology) and soon enough, pretty birds. BUT LO! You get to the other side and what do you see but Taiga, Desert and Swamp converging into a single, abominable point of meterological shenanigans! "This makes no sense" you say, "I must find a new world with more suiting scenery" you add. But after countless hours of your time is wasted. And countless sums of realms known simply as 'new world' are created, you decide that *insert biome/climate/terrain* would be a perfect addition to the trash bin. But you can't just ask Mojang to perma-kill a biome can you?
So I propose a simple option to turn off certain biomes at the world creation menu, like the structure toggle that's already in place. Before you say it, I read the guidelines, including the section about optionality. But I'm fairly sure this is a different case. Anyways, I hope I get support for this and if you come up with problems I didn't think of (and I haven't thought of a single one) I would be most open to hearing about them.
Thanks for reading my unnesscarily long introduction. Also, pigs are the best. Period.
I have never encountered any kind of trifecta biome meeting point between swamp, taiga, and jungle. At one point, jungle and taiga, yes, but it was far from ugly.
As much as I couldn't care less as to whether this was added or not (see Badprenup's terrain generation thread), I'm going to offer you advice: Use large biomes. Large biomes are 16x bigger than their normal counterparts, so they actually solve a lot of the issues which have been popping up today about wanting single/toggleable biomes.
Beyond that, use the search bar, this is redundant.
Before you say it, I read the guidelines, including the section about optionality. But I'm fairly sure this is a different case.
That rule is for when people come up with something ridiculous and OP, like "At night, all of the blocks turn to diamond", and then when everyone starts hating on it, they say "But it will be an optional feature, and you can turn it off, so its ok". This is a different kind of thing. Really, everything in game is already optional, its when people suggest stupidly OP things, and try to dodge criticism by using "optional" that theres a problem. This is a really good idea for a Newly Spawned forum member, but, it is redundant. If the biome thing is bothering you too much, try MCEdit. Works wonders.
Neospecter: Well, alright. I did use the search bar. I didn't find anything relating to turning off indivudual biomes. As for the larger biomes switch? That's a little bit too crazy for me, personally. Anyways, I do find snow+desert snow+swamp etc. often and find it pretty gross.
Moriki: I'll give that a shot, thanks. Though I still hope this gets considered.
This is actually a pretty nice idea, although perhaps redundant. A couple problems that come to mind:
-Once you have spent quite a while in a world where you specified which biomes can and can't appear, you may want to find one of these biomes but you prohibited it from existing. Additionally, holding back certain biomes may pose resource collection problems: no plains and no deserts mean no villages, no jungles mean a lack of cocoa beans and certain types of wood, other such similar things. One remedy for this problem is that this option only specifies the biome in which you start for about 5 chunks or so in each direction.
-Too much pre-world customization will make the "new world" form look like this:
However, we should be able to check that only if we set the Cheats to true, or else alot of peoples will check JUST the mushroom biome, and will never meet with monsters again. (unless they encounter Sieges)
You can switch it to peaceful without having cheats enabled and not deal with monsters.
Also, you can use the superflat preset codes to create a world full of diamond blocks, and you don't need cheats enabled for that either.
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Imagine you're parousing a beautiful landscape, it's an expansive jungle sliced in two by a vegetation-rich ravine. It is home to un-tamed-cat-things, misunderstood 'Creepers' (check out my book on Creeper psychology) and soon enough, pretty birds. BUT LO! You get to the other side and what do you see but Taiga, Desert and Swamp converging into a single, abominable point of meterological shenanigans! "This makes no sense" you say, "I must find a new world with more suiting scenery" you add. But after countless hours of your time is wasted. And countless sums of realms known simply as 'new world' are created, you decide that *insert biome/climate/terrain* would be a perfect addition to the trash bin. But you can't just ask Mojang to perma-kill a biome can you?
So I propose a simple option to turn off certain biomes at the world creation menu, like the structure toggle that's already in place. Before you say it, I read the guidelines, including the section about optionality. But I'm fairly sure this is a different case. Anyways, I hope I get support for this and if you come up with problems I didn't think of (and I haven't thought of a single one) I would be most open to hearing about them.
Thanks for reading my unnesscarily long introduction.
As much as I couldn't care less as to whether this was added or not (see Badprenup's terrain generation thread), I'm going to offer you advice: Use large biomes. Large biomes are 16x bigger than their normal counterparts, so they actually solve a lot of the issues which have been popping up today about wanting single/toggleable biomes.
Beyond that, use the search bar, this is redundant.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
That rule is for when people come up with something ridiculous and OP, like "At night, all of the blocks turn to diamond", and then when everyone starts hating on it, they say "But it will be an optional feature, and you can turn it off, so its ok". This is a different kind of thing. Really, everything in game is already optional, its when people suggest stupidly OP things, and try to dodge criticism by using "optional" that theres a problem. This is a really good idea for a Newly Spawned forum member, but, it is redundant. If the biome thing is bothering you too much, try MCEdit. Works wonders.
Moriki: I'll give that a shot, thanks. Though I still hope this gets considered.
-Once you have spent quite a while in a world where you specified which biomes can and can't appear, you may want to find one of these biomes but you prohibited it from existing. Additionally, holding back certain biomes may pose resource collection problems: no plains and no deserts mean no villages, no jungles mean a lack of cocoa beans and certain types of wood, other such similar things. One remedy for this problem is that this option only specifies the biome in which you start for about 5 chunks or so in each direction.
-Too much pre-world customization will make the "new world" form look like this:
What is that picture...? It invokes me in a very peculiar feeling.
Anyways, I don't support this because, as said before, one can simply use the "Large Biomes" world option.
You can switch it to peaceful without having cheats enabled and not deal with monsters.
Also, you can use the superflat preset codes to create a world full of diamond blocks, and you don't need cheats enabled for that either.
█▀▀█ He made it so you couldn't have more than two lines in a signature.