If you right-click on chest right after you exit the chest while the lid animation is still playing, the lid just suddenly play animation to go back to open state.
I am not sure how it will disrupt redstone operation.
While a cool suggestion in terms of graphics, it's a poor idea in gameplay terms. The game would get a lot more annoying if you had to wait for chests to open before you could use them, and doors will be even worse, because you could be in a real hurry. Redstone operation could also be disrupted.
Not necessarily. For example, a door has two states, Open and Closed. Let's say the animation for a door opening takes 1 second. While that animation won't be finished for that one second, the door's state would change instantly, as would the collision of the door. So you would be able to walk through the door while the animation is playing. And if you opened the door and shut it while the opening animation was playing, it would detect that it was supposed to be shut and cancel the opening animation, returning the door to it's closed state. The animation doesn't need to have collision and changing the door's state can be a hard override of any animation the door is going through fairly easily.
If you right-click on chest right after you exit the chest while the lid animation is still playing, the lid just suddenly play animation to go back to open state.
I am not sure how it will disrupt redstone operation.
If they did it how I said above, redstone operations should not be disrupted. And while there is a chance that it can be buggy for a while, so could just about any change. Bugs can be squashed, so it potentially being buggy is no reason not to consider it.
Wouldn't this get buggy like how chest did? (Appeared to stay open)
See response to Kitteh6660.
I like the idea. I would actually go one step further and make so the door has no collision in it's open state. You can still see the door, but you can walk through it. After all, anyone who has been in a Stronghold has probably dealt with the frustration of pressing a Stone Button to open a door, and then not hitting the gap just right and having to try again.
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He means he wants the way chests open smoothly when you open it work for doors too, instead of snapping instantly from one point to another.
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Curse PremiumI am not sure how it will disrupt redstone operation.
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ModeratorNot necessarily. For example, a door has two states, Open and Closed. Let's say the animation for a door opening takes 1 second. While that animation won't be finished for that one second, the door's state would change instantly, as would the collision of the door. So you would be able to walk through the door while the animation is playing. And if you opened the door and shut it while the opening animation was playing, it would detect that it was supposed to be shut and cancel the opening animation, returning the door to it's closed state. The animation doesn't need to have collision and changing the door's state can be a hard override of any animation the door is going through fairly easily.
If they did it how I said above, redstone operations should not be disrupted. And while there is a chance that it can be buggy for a while, so could just about any change. Bugs can be squashed, so it potentially being buggy is no reason not to consider it.
See response to Kitteh6660.
I like the idea. I would actually go one step further and make so the door has no collision in it's open state. You can still see the door, but you can walk through it. After all, anyone who has been in a Stronghold has probably dealt with the frustration of pressing a Stone Button to open a door, and then not hitting the gap just right and having to try again.
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http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
This is redundant, the door won't open any slower, it'll just look like it does.