An invocation block would output a redstone signal for a couple of ticks, just like a pressed button, whenever a player used the keyword in chat. Obviously, the chunk with the invocation block would have to be loaded in order for the invocation block to be affected. You'd set the keyword in a dialogue box on a placed block by right-clicking it. Perhaps there could also be an inventory window in the block, so that you'd have to be holding the same type of item at the time of saying the keyword for it to be triggered.
So, let's think about the things this would make possible. You could build a complex redstone gadget in your castle that would cause dispensers to fire arrows from towers, or open doors, or all sorts of complex operations (including command blocks!), and set it so that any or all of these effects could be triggered by saying the magic word anywhere within range. players might well "hear" the "magic word", but it would be ok if its a custom-made command, like -join (it will make them join the arena), it wont matter, because other players have to be in the certain radius.
And once the invocation block is activated with the "key word", the invocation block will set @c to the person who said the key word, so it adds command block support, the invocation block, when activated, it will turn on the pulse and the pulse will be connected to a command block, and it could say: effect 1 @c 30 2, which gives them speed 2 for 30 seconds.
Why can't you accomplish the same thing by having a "hub room" with buttons that activate command blocks to teleport the player who presses the button?
Why can't you accomplish the same thing by having a "hub room" with buttons that activate command blocks to teleport the player who presses the button?
Because why should you need a ton of wiring and space to do something simple?
How would that work. Command blocks are activated by a Redstone pulse. Would the chat message have to be entered at the exact time the command block is pulsed? I like the idea but I don't know how it would work.
Hmmm. This is potentially an AMAZINGLY powerful idea, but I think it would probably be better to make a new kind of block for it, rather than try to turn this into a command block function. Call it an invocation block or something like that.
An invocation block would output a redstone signal for a couple of ticks, just like a pressed button, whenever a player used the keyword in chat. Obviously, the chunk with the invocation block would have to be loaded in order for the invocation block to be affected. You'd set the keyword in a dialogue box on a placed block by right-clicking it. Perhaps there could also be an inventory window in the block, so that you'd have to be holding the same type of item at the time of saying the keyword for it to be triggered.
So, let's think about the things this would make possible. You could build a complex redstone gadget in your castle that would cause dispensers to fire arrows from towers, or open doors, or all sorts of complex operations (including command blocks!), and set it so that any or all of these effects could be triggered by saying the magic word anywhere within range. Of course, other players might well "hear" the "magic word", but if they can't see what item you have in hand, they won't easily be able to trigger the effect themselves, especially if the item is an anvil-named object, or a book with a secret title.
Wow.
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How would that work. Command blocks are activated by a Redstone pulse. Would the chat message have to be entered at the exact time the command block is pulsed? I like the idea but I don't know how it would work.
By lots of wiring you mean a Button and the command block?
X=Command Block Y=Any Block Z=Button.
ZTX
Or any combination with the button and the command block touching the random block.
it would be repeating pulses going to it, so when the player says the word, it would really launch the command
I would more enjoy, as stated above, having a block that sends a pulse at the saying of a word in chat. Right-clicking would open a window that has two boxes- one for the phrase, and one for the range (in block-radius), and it would check for the word when it is powered.
Hmmm. This is potentially an AMAZINGLY powerful idea, but I think it would probably be better to make a new kind of block for it, rather than try to turn this into a command block function. Call it an invocation block or something like that.
An invocation block would output a redstone signal for a couple of ticks, just like a pressed button, whenever a player used the keyword in chat. Obviously, the chunk with the invocation block would have to be loaded in order for the invocation block to be affected. You'd set the keyword in a dialogue box on a placed block by right-clicking it. Perhaps there could also be an inventory window in the block, so that you'd have to be holding the same type of item at the time of saying the keyword for it to be triggered.
So, let's think about the things this would make possible. You could build a complex redstone gadget in your castle that would cause dispensers to fire arrows from towers, or open doors, or all sorts of complex operations (including command blocks!), and set it so that any or all of these effects could be triggered by saying the magic word anywhere within range. Of course, other players might well "hear" the "magic word", but if they can't see what item you have in hand, they won't easily be able to trigger the effect themselves, especially if the item is an anvil-named object, or a book with a secret title.
Wow.
THAT IS A PERFECT IDEA!, but 1 thing, the invocation block will set @c to the person who said the key word, so if i used a command block, saying, tell @c Correct!, it would tell that specific player who said the key word.
Hmmm. This is potentially an AMAZINGLY powerful idea, but I think it would probably be better to make a new kind of block for it, rather than try to turn this into a command block function. Call it an invocation block or something like that.
An invocation block would output a redstone signal for a couple of ticks, just like a pressed button, whenever a player used the keyword in chat. Obviously, the chunk with the invocation block would have to be loaded in order for the invocation block to be affected. You'd set the keyword in a dialogue box on a placed block by right-clicking it. Perhaps there could also be an inventory window in the block, so that you'd have to be holding the same type of item at the time of saying the keyword for it to be triggered.
So, let's think about the things this would make possible. You could build a complex redstone gadget in your castle that would cause dispensers to fire arrows from towers, or open doors, or all sorts of complex operations (including command blocks!), and set it so that any or all of these effects could be triggered by saying the magic word anywhere within range. Of course, other players might well "hear" the "magic word", but if they can't see what item you have in hand, they won't easily be able to trigger the effect themselves, especially if the item is an anvil-named object, or a book with a secret title.
Wow.
Could we combine this with the limited range chat suggestion buried around here somewhere? Otherwise people start triggering your stuff from across the map.
And could we also have a 'recorder' that takes a written message(like a sign) and posts it on the chat(again, with limited range) with a redstone pulse?
All in survival mode, I might add.
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Curse PremiumAn invocation block would output a redstone signal for a couple of ticks, just like a pressed button, whenever a player used the keyword in chat. Obviously, the chunk with the invocation block would have to be loaded in order for the invocation block to be affected. You'd set the keyword in a dialogue box on a placed block by right-clicking it. Perhaps there could also be an inventory window in the block, so that you'd have to be holding the same type of item at the time of saying the keyword for it to be triggered.
So, let's think about the things this would make possible. You could build a complex redstone gadget in your castle that would cause dispensers to fire arrows from towers, or open doors, or all sorts of complex operations (including command blocks!), and set it so that any or all of these effects could be triggered by saying the magic word anywhere within range. players might well "hear" the "magic word", but it would be ok if its a custom-made command, like -join (it will make them join the arena), it wont matter, because other players have to be in the certain radius.
And once the invocation block is activated with the "key word", the invocation block will set @c to the person who said the key word, so it adds command block support, the invocation block, when activated, it will turn on the pulse and the pulse will be connected to a command block, and it could say: effect 1 @c 30 2, which gives them speed 2 for 30 seconds.
Because why should you need a ton of wiring and space to do something simple?
By lots of wiring you mean a Button and the command block?
X=Command Block Y=Any Block Z=Button.
ZTX
Or any combination with the button and the command block touching the random block.
An invocation block would output a redstone signal for a couple of ticks, just like a pressed button, whenever a player used the keyword in chat. Obviously, the chunk with the invocation block would have to be loaded in order for the invocation block to be affected. You'd set the keyword in a dialogue box on a placed block by right-clicking it. Perhaps there could also be an inventory window in the block, so that you'd have to be holding the same type of item at the time of saying the keyword for it to be triggered.
So, let's think about the things this would make possible. You could build a complex redstone gadget in your castle that would cause dispensers to fire arrows from towers, or open doors, or all sorts of complex operations (including command blocks!), and set it so that any or all of these effects could be triggered by saying the magic word anywhere within range. Of course, other players might well "hear" the "magic word", but if they can't see what item you have in hand, they won't easily be able to trigger the effect themselves, especially if the item is an anvil-named object, or a book with a secret title.
Wow.
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Curse Premiumit would be repeating pulses going to it, so when the player says the word, it would really launch the command
:RFlower::RedShroom::brick::RedShroom::opblock:
(RStone Torch, wire, voice block, wire, commandblock.)
^Would make a constantly-checking voice block that sends out a pulse to the command block, effectively making it voice-activated.
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Curse PremiumTHAT IS A PERFECT IDEA!, but 1 thing, the invocation block will set @c to the person who said the key word, so if i used a command block, saying, tell @c Correct!, it would tell that specific player who said the key word.
Could we combine this with the limited range chat suggestion buried around here somewhere? Otherwise people start triggering your stuff from across the map.
And could we also have a 'recorder' that takes a written message(like a sign) and posts it on the chat(again, with limited range) with a redstone pulse?
All in survival mode, I might add.