This is gonna sound disgusting to many people, I'm quite sure of that.
We have rotten flesh dropping from zombies. This makes sense; they've been dead a while, what else would they drop? String maybe, because the clothes...But really, flesh is the most sensible.
Now, of course, the thing is...Rotten flesh, while rotten (lolobvious) and dropped from zombies, it's still flesh. It always appeared to me like raw chicken does - half of a food type. You have raw chicken, which may inflict the same hunger effect, and only restores 1 hunger; Then you have Cooked Chicken, which doesn't inflict hunger SE and restores 3 hunger. The idea I have is to implement either Villagers or the Player dropping a small amount of Flesh upon death. Flesh would only restore an additional 2.5 hunger points, but for the fact that you're eating Testificate/Steve/whatever it's not monster meat, you'd still gain an adverse effect. Weakness perhaps, or nausea.
Pros:
Another food source that's easily obtained
Could fit in with certain adventure maps that follow a horror or solve-the-mystery theme - You find and strike down a specific npc only to have him drop copious amounts of flesh, making it clear he was a cannibal and that's why people have been vanishing in town.
Would be at least somewhat plentiful
Cons:
Disgusting as hell.
Might draw the wrong kind of attention to Minecraft for including cannibalism - even though rotten flesh does that already minus the attention part.
Might become too plentiful on PvP servers where players are dying a lot.
Doesn't really have much use other than an alternative option to rotten flesh - Depends on what effects you're willing to deal with.
We have rotten flesh dropping from zombies. This makes sense; they've been dead a while, what else would they drop? String maybe, because the clothes...But really, flesh is the most sensible.
Now, of course, the thing is...Rotten flesh, while rotten (lolobvious) and dropped from zombies, it's still flesh. It always appeared to me like raw chicken does - half of a food type. You have raw chicken, which may inflict the same hunger effect, and only restores 1 hunger; Then you have Cooked Chicken, which doesn't inflict hunger SE and restores 3 hunger. The idea I have is to implement either Villagers or the Player dropping a small amount of Flesh upon death. Flesh would only restore an additional 2.5 hunger points, but for the fact that you're eating Testificate/Steve/whatever it's not monster meat, you'd still gain an adverse effect. Weakness perhaps, or nausea.
Pros:
Another food source that's easily obtained
Could fit in with certain adventure maps that follow a horror or solve-the-mystery theme - You find and strike down a specific npc only to have him drop copious amounts of flesh, making it clear he was a cannibal and that's why people have been vanishing in town.
Would be at least somewhat plentiful
Cons:
Disgusting as hell.
Might draw the wrong kind of attention to Minecraft for including cannibalism - even though rotten flesh does that already minus the attention part.
Might become too plentiful on PvP servers where players are dying a lot.
Doesn't really have much use other than an alternative option to rotten flesh - Depends on what effects you're willing to deal with.
Thoughts?
And that makes more controversy because dogs will eat flesh