I've been very into the Alchemy element of Minecraft ever since Mojang added it, and more recently, with all the improvements to Redstone, Enchanting, console commands, etc.. There has only been TWO new potions - TWO. I feel alchemy could be so much more, with poison (or healing) pressure activated traps, that don't require even the smallest amount of redstone.
1) New Potions -
- Potion of Nausea: a potion meant to disorient the opponent. Swings with a pickaxe or sword are slowed, and the screen becomes, well, quite unbearable. This potion effect is still technically in the game - though no true potion exists for it. (Brewed with Poisoned Potato)
- Potion of Magnetism: pulls all dropped items toward the point of origin - only effective out to 8 blocks. Items move quite slowly and can still be picked up while moving. They can only be pulled 3-4 blocks up or down, however. (Brewed with Iron Ingot; see below)
- Potion of Haste: basically the same as the Beacon effect - with the addition that it hastens baby animal growth and egg drop time. (Brewed with Golden Block)
- Potion of Jump Height: exact same as the beacon effect. Nothing changed. (Brewed with Golden Fern; see below)
2) New Potion Ingredient -
- Golden Fern: crafted by surrounding a fern with gold nuggets.
3) Traps (bear traps)
- Iron Traps deal 1 heart of damage every three seconds.
- Diamond Traps deal 1 1/2 hearts of damage every three sceonds.
- All traps can be combined with any potion to replace the damage of the base trap with the potion effect.
- Traps can be altered to not hurt the player/mob that is captured.
- Iron Traps require Iron Bars and Iron Ingots to craft. Diamond Traps are crafted by combining Iron Bars with diamonds, obviously.
4) Basic Potion improvements -
- Splash Potions are now like bows - the longer you hold down the right mouse button, the farther the potion is thrown.
- The potions can travel a maximum of 20 blocks, with similar mechanics to how arrows travel.
- Splash Potions are stackable to 12, while normal Potions only stack to 6. (Multiples of three becuase potions are brewed in sets of three)
- All potions now take exactly 2.5 seconds to drink, for balance reasons.
Well, thanks for reading, folks. I am prepared to recieve criticism, any and all.
Quite a good suggestion, btw I want to ask what
- The potions can travel a maximum of 16 blocks.
means in a straight way or a 45% angle? what about throwing down cliffs? or you mean on a flatland?
A golden fern is a random cool ingredient. I like it.
However, I don't think ender pearls fit Haste potion. Maybe Nether Quartz block or Gold pickaxe/block.
Quite a good suggestion, btw I want to ask what
- The potions can travel a maximum of 16 blocks.
means in a straight way or a 45% angle? what about throwing down cliffs? or you mean on a flatland?
Hmm. Good question.. I guess when thrown completely straight? Obviously if you aim higher it'll go farther. Nice point, glad you mentioned it.
Potions should be allowed to instant throw. You can have one potion in a slot. The equivalent would be if your bow moves to a different inventory slot every time you fire and has a maximum of 40(30?) shots if you don't have any other items.
Potions should be allowed to instant throw. You can have one potion in a slot. The equivalent would be if your bow moves to a different inventory slot every time you fire and has a maximum of 40(30?) shots if you don't have any other items.
Well, they are, they just only fly two blocks. Solution: Potions are stackable to 8.
1) New Potions -
- Potion of Nausea: a potion meant to disorient the opponent. Swings with a pickaxe or sword are slowed, and the screen becomes, well, quite unbearable. This potion effect is still technically in the game - though no true potion exists for it. (Brewed with Poisoned Potato)
- Potion of Magnetism: pulls all dropped items toward the point of origin - only effective out to 8 blocks. Items move quite slowly and can still be picked up while moving. They can only be pulled 3-4 blocks up or down, however. (Brewed with Iron Ingot; see below)
- Potion of Haste: basically the same as the Beacon effect - with the addition that it hastens baby animal growth and egg drop time. (Brewed with Golden Block)
- Potion of Jump Height: exact same as the beacon effect. Nothing changed. (Brewed with Golden Fern; see below)
2) New Potion Ingredient -
- Golden Fern: crafted by surrounding a fern with gold nuggets.
3) Traps (bear traps)
- Iron Traps deal 1 heart of damage every three seconds.
- Diamond Traps deal 1 1/2 hearts of damage every three sceonds.
- All traps can be combined with any potion to replace the damage of the base trap with the potion effect.
- Traps can be altered to not hurt the player/mob that is captured.
- Iron Traps require Iron Bars and Iron Ingots to craft. Diamond Traps are crafted by combining Iron Bars with diamonds, obviously.
4) Basic Potion improvements -
- Splash Potions are now like bows - the longer you hold down the right mouse button, the farther the potion is thrown.
- The potions can travel a maximum of 20 blocks, with similar mechanics to how arrows travel.
- Splash Potions are stackable to 12, while normal Potions only stack to 6. (Multiples of three becuase potions are brewed in sets of three)
- All potions now take exactly 2.5 seconds to drink, for balance reasons.
Well, thanks for reading, folks. I am prepared to recieve criticism, any and all.
- The potions can travel a maximum of 16 blocks.
means in a straight way or a 45% angle? what about throwing down cliffs? or you mean on a flatland?
Golden block? That sounds better.
Hmm. Good question.. I guess when thrown completely straight? Obviously if you aim higher it'll go farther. Nice point, glad you mentioned it.
Remember to right it down too!
Well, they are, they just only fly two blocks. Solution: Potions are stackable to 8.
Oh yes, thank you for reminding me!