So here I was, building a gigantic recreation of Bioshock's vast underwater city of Rapture, using a texture pack I was creating as I built the city. The texture pack had textures I created based off of those from the game, but I eventually put a hold on building because of the ability to only have a single glass texture. For those that don't know, if you use a transparent texture on any block but glass, you can see through it into the ground. That's because glass is the only block that has the property that allows you to see through it and not see into the ground because it is not a 'solid' block. Some of you might be saying 'well, why not use ice?' - Well, if you make a clear texture on ice, the game code automatically fogs it, making it translucent rather than perfectly clear, like glass. Even then, that still only leaves two usable transparent block textures for windows. That's the point when I came up with this idea.
The Idea:
Blank utility blocks. 125 of them. 25 with stone properties, 25 with cloth properties, 25 with wood properties, 25 with glass, 25 glass panes, and lastly, 25 light-emitting blocks. The blocks would have their own category in the Creative inventory and would not generate naturally, nor would they each have their own individual recipe (if they are available in Survival). Instead, there would be a single recipe which would produce a chest full of them. Even if they are not available in Survival, server owners can set them up to be sold using shop plugins.
The Purpose:
With the 1.5 Redstone Update came the overhaul of texture packs, which made them much easier to create. I am proposing this idea because it means texture packs made for themed builds and adventure maps would no longer have to forfeit ores, wool, and more to accommodate build-specific textures. With each set of blocks having different properties (including sounds), they would vastly expand Minecraft's creative capability. I haven't seen any mods that implement this idea, but that's the thing: if this is included in vanilla Minecraft, that's one less mod you'd need to install and risk destabilizing your jar. That, and any player could use your texture pack and explore your build using a completely clean game.
newBlock="Stained Glass"
Value="1"(used in creative search)
texture1="dir"
texture2='dir'
faces.all="texture1"
faces.top="texture2"
blocktype="20"(block to get characteristics from")
Its a good idea, but the textures would be different for each person's minecraft files. For servers and exported maps, they would need a way to share the textures for each person.
newBlock="Stained Glass"
Value="1"(used in creative search)
texture1="dir"
texture2='dir'
faces.all="texture1"
faces.top="texture2"
blocktype="20"(block to get characteristics from")
This would work, it would just need an item ID and block name to make it searchable. Your idea is delving more into custom blocks, which leads into editing the minecraft files.
Rollback Post to RevisionRollBack
Ever hear of something called running away? Its like running towards them, but without the confrontation and death.
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So here I was, building a gigantic recreation of Bioshock's vast underwater city of Rapture, using a texture pack I was creating as I built the city. The texture pack had textures I created based off of those from the game, but I eventually put a hold on building because of the ability to only have a single glass texture. For those that don't know, if you use a transparent texture on any block but glass, you can see through it into the ground. That's because glass is the only block that has the property that allows you to see through it and not see into the ground because it is not a 'solid' block. Some of you might be saying 'well, why not use ice?' - Well, if you make a clear texture on ice, the game code automatically fogs it, making it translucent rather than perfectly clear, like glass. Even then, that still only leaves two usable transparent block textures for windows. That's the point when I came up with this idea.
The Idea:
Blank utility blocks. 125 of them. 25 with stone properties, 25 with cloth properties, 25 with wood properties, 25 with glass, 25 glass panes, and lastly, 25 light-emitting blocks. The blocks would have their own category in the Creative inventory and would not generate naturally, nor would they each have their own individual recipe (if they are available in Survival). Instead, there would be a single recipe which would produce a chest full of them. Even if they are not available in Survival, server owners can set them up to be sold using shop plugins.
The Purpose:
With the 1.5 Redstone Update came the overhaul of texture packs, which made them much easier to create. I am proposing this idea because it means texture packs made for themed builds and adventure maps would no longer have to forfeit ores, wool, and more to accommodate build-specific textures. With each set of blocks having different properties (including sounds), they would vastly expand Minecraft's creative capability. I haven't seen any mods that implement this idea, but that's the thing: if this is included in vanilla Minecraft, that's one less mod you'd need to install and risk destabilizing your jar. That, and any player could use your texture pack and explore your build using a completely clean game.
So, what does everyone think? Good idea?
- add 15 'leaf' blocks
- add 5 "grass" blocks
- add 15 "sand" blocks
- add 5 "lava" blocks
- add 5 "water" blocks
Support!Also, I love the way you are able to make an unbiased poll, as they are a rare sight on these forums. Well done!
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Curse PremiumThe ability to make any block.
Just write:
newBlock="Stained Glass"
Value="1"(used in creative search)
texture1="dir"
texture2='dir'
faces.all="texture1"
faces.top="texture2"
blocktype="20"(block to get characteristics from")
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Curse PremiumWe should give the texturepacks abilities to assign names and properties to these.
This would work, it would just need an item ID and block name to make it searchable. Your idea is delving more into custom blocks, which leads into editing the minecraft files.