I like this idea, except for one thing: the bear shouldn't be nocturnal. The day won't be so safe anymore, but you have the benefit of being able to see threats coming before it's too late.
If these are implemented, you'll have to ask yourself: the night as giant spiders, zombies, skeletons, and exploding beasts... but is it really the scariest time of day?
Perhaps they would only attack if you got really close to them. Bears are intensely territorial, after all. If you want to keep your "pack" idea, perhaps they could have cubs (just a smaller bear), and they would only attack you if you got too close to the baby bear.
You come home from a long day of mining. You clear the spiders, the skeletons, the bears, and megamobs. You walk into your house, look into the glass and finally realize...
... the most dangerous mob is YOU.
And then someone writes 450 page dissertation on it.
You come home from a long day of mining. You clear the spiders, the skeletons, the bears, and megamobs. You walk into your house, look into the glass and finally realize...
... the most dangerous mob is YOU.
And then someone writes 450 page dissertation on it.
I am reminded of this:
Lovecraftian goodness.
Anyway, bears. Yes, I like this idea for a monster. seems fitting. The way I'd like to see it is solitary creatures who are neutral unless you get too close, at which point they'll charge at you, and knock you back, etc.
I would like a daytime monster, but nothing that seeks you out like the current monsters. it'd also be cool to have something that's better to avoid/run away from than fight.
I think it'd be cool if the bears would also attack the other monsters/mobs if they happened to get close enough or a stray arrow hit them or cubs, etc.
Size/behavior
1. When passive, goes on all fours.
2. When aggressive stands and attacks with a motion similar to a zombie punch.
3. Size on all fours is about the height of a cow but much bulkier with a big back side.
4. Standing height is in between zombie and enderman, so roughly 2.5 blocks.
5. Polar bears go 3 blocks high.
5. Brown bears will only go into snow if chasing you, and will get sleepy if they get too far and turn back away from the snow while changing back to passive.
6. Polar bears do the opposite - they will only chase you a short distance out of snow before getting tired and turning back.
7. Both brown and polar bears live in the open, but brown bears alos live in caves.
Breeding/parenting
1. Breeds on its own, with cubs spawning semi-rarely.
2. Cubs stay within a ten block radius of the mama-papa bear.
3. If an aggressive mob (aggressive to the bear, so includes you) comes within five block radius of the cub big bear will become aggressive and attack if that aggressive mob is still within the radius or chase until the bear reaches ten blocks away from its cub.
4. Creepers will not explode when attacked by a bear, but will flee towards the nearest aggressive mob (zombie, skeleton, spider) to try to get the bear to attack them. Remember, a creeper doesn't have to be faster than a bear - just faster than you. If the creeper is close to you but an aggressive bear is nearby it will still flee.
5. If a cub is killed, the bear will pursue the killer until the killer is able to get twenty blocks away.
Hunger
1. Has a hunger meter that reduces at half the rate of yours. Cub has none.
2. When meter gets low, will kill and eat nearby animals to refill hunger. Stays on all fours, but bites like a big wolf.
3. If you are holding a raw fish, a bear will follow you. That is, until its hunger meter gets low. Then it will try to take the fish from you by attacking. You can feed the bear if it is passive.
4. If a bear is hungry and there is raw fish in your house and no animals nearby, the bear will try to get inside. Same with your animal farms. Eventually will give up and go to sleep or take damage.
5. Eventually is fish are added as a mob will stand near rivers batting fish out of the water. Maybe could do the same for squid?
Uses
1. Fur - a slab version of wool with a fuzzier texture.
2. Bearskin rugs - seven fur slabs crafted together (sides empty) make a 3X1 placeable rug with a bear head texture on the end block facing you.
3. Fur clothing - same as leather armor, but more barbarian-ish in appearance.
4. Taxidermy - two sticks with a bear skin rug on top and fur down both sides gives you a placeable bear statue.
5. Fake mustaches? (just kidding)
So, some uses plus a mob that fights other mobs without being super scary as long as you are wary of them.
Great Idea! My suggestions:
1. It will only chase you if you run passed it. If you walk passed it, it should simply just stare at you.
2. Bears can be awake during the day? What should happen, is you can find them sleeping in snow biomes! Inside caves and stuff! And walking to close to them would wake them up.
3. Other bears should not come to its rescue. Wolves and Zombie pigmen do that; not bears. They should be a solo fight. I mean, they're too big and powerful to take on more than one?
4. Needs to have high hitpoints.
5. What does it drop? Does it drop normal 'flesh' (not rotten), or hide (like the cow), or fur?
6. Don't do the 'maul' idea. Just have it attack you normally. The whole mauling is too realistic, and wouldn't be fun.
Say that when you have 10 bears on you
If these are implemented, you'll have to ask yourself: the night as giant spiders, zombies, skeletons, and exploding beasts... but is it really the scariest time of day?
It would be nice if they roamed around neutral, but attacked if attacked.
Also I still like the maul idea if they can't do it to you every second.
As long as they are spaced far enough around I think it would be nice addition for a day time creature
That said, I would love it if a honeybadger was the most dangerous mob. lol
... the most dangerous mob is YOU.
And then someone writes 450 page dissertation on it.
I am reminded of this:
Lovecraftian goodness.
Anyway, bears. Yes, I like this idea for a monster. seems fitting. The way I'd like to see it is solitary creatures who are neutral unless you get too close, at which point they'll charge at you, and knock you back, etc.
I would like a daytime monster, but nothing that seeks you out like the current monsters. it'd also be cool to have something that's better to avoid/run away from than fight.
Yes, that version of a bear would be good.
You obviously have never played Red Dead Redemption which exists in some horrible alternate universe WHERE BEARS ARE PACK ANIMALS.
Size/behavior
1. When passive, goes on all fours.
2. When aggressive stands and attacks with a motion similar to a zombie punch.
3. Size on all fours is about the height of a cow but much bulkier with a big back side.
4. Standing height is in between zombie and enderman, so roughly 2.5 blocks.
5. Polar bears go 3 blocks high.
5. Brown bears will only go into snow if chasing you, and will get sleepy if they get too far and turn back away from the snow while changing back to passive.
6. Polar bears do the opposite - they will only chase you a short distance out of snow before getting tired and turning back.
7. Both brown and polar bears live in the open, but brown bears alos live in caves.
Breeding/parenting
1. Breeds on its own, with cubs spawning semi-rarely.
2. Cubs stay within a ten block radius of the mama-papa bear.
3. If an aggressive mob (aggressive to the bear, so includes you) comes within five block radius of the cub big bear will become aggressive and attack if that aggressive mob is still within the radius or chase until the bear reaches ten blocks away from its cub.
4. Creepers will not explode when attacked by a bear, but will flee towards the nearest aggressive mob (zombie, skeleton, spider) to try to get the bear to attack them. Remember, a creeper doesn't have to be faster than a bear - just faster than you. If the creeper is close to you but an aggressive bear is nearby it will still flee.
5. If a cub is killed, the bear will pursue the killer until the killer is able to get twenty blocks away.
Hunger
1. Has a hunger meter that reduces at half the rate of yours. Cub has none.
2. When meter gets low, will kill and eat nearby animals to refill hunger. Stays on all fours, but bites like a big wolf.
3. If you are holding a raw fish, a bear will follow you. That is, until its hunger meter gets low. Then it will try to take the fish from you by attacking. You can feed the bear if it is passive.
4. If a bear is hungry and there is raw fish in your house and no animals nearby, the bear will try to get inside. Same with your animal farms. Eventually will give up and go to sleep or take damage.
5. Eventually is fish are added as a mob will stand near rivers batting fish out of the water. Maybe could do the same for squid?
Uses
1. Fur - a slab version of wool with a fuzzier texture.
2. Bearskin rugs - seven fur slabs crafted together (sides empty) make a 3X1 placeable rug with a bear head texture on the end block facing you.
3. Fur clothing - same as leather armor, but more barbarian-ish in appearance.
4. Taxidermy - two sticks with a bear skin rug on top and fur down both sides gives you a placeable bear statue.
5. Fake mustaches? (just kidding)
So, some uses plus a mob that fights other mobs without being super scary as long as you are wary of them.
1. It will only chase you if you run passed it. If you walk passed it, it should simply just stare at you.
2. Bears can be awake during the day? What should happen, is you can find them sleeping in snow biomes! Inside caves and stuff! And walking to close to them would wake them up.
3. Other bears should not come to its rescue. Wolves and Zombie pigmen do that; not bears. They should be a solo fight. I mean, they're too big and powerful to take on more than one?
4. Needs to have high hitpoints.
5. What does it drop? Does it drop normal 'flesh' (not rotten), or hide (like the cow), or fur?
6. Don't do the 'maul' idea. Just have it attack you normally. The whole mauling is too realistic, and wouldn't be fun.