What it says on the tin. Basically, the wheat animation (and others like nether wart, potatoes, etc.) will be made using an animation strip and a blank .txt file, like clocks and compasses. I don't know about you, but I find it kinda annoying to have to keep pulling up your previous stage to make sure the animation is just right. This could also open up new possibilities, such as haveing a custom amount of stages.
I already figured out a way to do this. At the beginning of each stage, the time it takes for it to grow is cauculated randomly. Minecraft then divides the textures by 7 (the stages of growth) and then distributes the quotient evenly throughout the time it takes to grow.
The problem is that the coding goes for texture based on stage. The seven stages of wheat are hard-coded into the game and so is wheat needing seven textures.
Maybe some custom syntax in the accompanying txt file (such as 1[1,2,3,4],2[4,5,6,7],etc.) would work.
The problem is that the coding goes for texture based on stage. The seven stages of wheat are hard-coded into the game and so is wheat needing seven textures.
Maybe some custom syntax in the accompanying txt file (such as 1[1,2,3,4],2[4,5,6,7],etc.) would work.
I already figured out a way to do this. At the beginning of each stage, the time it takes for it to grow is cauculated randomly. Minecraft then divides the textures by 7 (the stages of growth) and then distributes the quotient evenly throughout the time it takes to grow.
I never considered wheat unless it's ready to harvest. It's either growing or done, In the mean time I go out and mine or something else catastophic and stupid (dredging out pits of lava like a bawse).
So... It's not really denying, but I don't see the point.
I never considered wheat unless it's ready to harvest. It's either growing or done, In the mean time I go out and mine or something else catastophic and stupid (dredging out pits of lava like a bawse).
So... It's not really denying, but I don't see the point.
It more for texture pack authors.
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I already figured out a way to do this. At the beginning of each stage, the time it takes for it to grow is cauculated randomly. Minecraft then divides the textures by 7 (the stages of growth) and then distributes the quotient evenly throughout the time it takes to grow.
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Curse PremiumThis would allow texture packs to make smooth wheat transitions.
Maybe some custom syntax in the accompanying txt file (such as 1[1,2,3,4],2[4,5,6,7],etc.) would work.
I already figured out a way to do this. At the beginning of each stage, the time it takes for it to grow is cauculated randomly. Minecraft then divides the textures by 7 (the stages of growth) and then distributes the quotient evenly throughout the time it takes to grow.
So... It's not really denying, but I don't see the point.
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It more for texture pack authors.