I've been thinking that music in Minecraft could use a little more expansion. The main reasons I'd use music, far from showing off long, note block combos of songs, would be to set a mood in a player-created environment. That said, those long chains of note blocks don't exactly fit into player-created cities, so I was thinking there might be some way to make it more compact.
One cool way to do this would be to implement a recording block; I'm not terribly sure of the technicals, or whether it would be possible or practical to make, but you take those redstone/note block chains and you find a way to preserve them in compact form. I tentatively call this a recording block. You could personalize this recording block like a book and quill... give it a name to separate it, and to preserve your data... and you could place the block elsewhere and activate it either on a whim or by means of a power component. This makes those chains of note blocks more worthwhile to make, because you know that you can preserve what you've made and show it off to players more easily, and I think it also gives more incentive for players to make use of note blocks. I know up until recently, I hardly even touched the things; those note blocks were high effort/low reward for me.
Another thing to look at would be the possibility of making jukeboxes redstone compatible. As is, they're rather limited in use; you click them once and they play a song once. I'd like to be able to make players trigger 13, for example, to set an ambiance in a cave that you just don't get otherwise.That means activation by a power component, as well as potential looping.
I feel like there's a lot to this game, but it just doesn't have the sort of life it could have with a little more expansion on the music feature. Implementing more uses for music could bring more mood to any mode of gameplay, especially the in-progress adventure mode.
The main obstacle in implementing a recording block would be figuring out how to program the recording feature - that is, how to get Minecraft to save sounds as data. I think. I could just be talking out of my butt, but I think it sounds like an interesting enough contribution to the way Minecraft works that I fully stand behind my original idea.
However, I'm not familiar enough with programming to know whether or not this will work.
More developed details: The recording blocks would not be one full block, as it would be too hard for the game to process sounds across unloaded chunks.
Here's my latest thoughts: you would have recording blocks and you would have recording particle or sub-blocks. Each sub- or particle block would be able to record a set number of sounds or chords (I'm thinking anywhere from three to seven), so that you'd place them along a line of note blocks and when you activate the chain, it would record parts of the song. The recording of the sound would be preserved and stored in the recording particle blocks, and you would then number each particle block. You could then process these sounds together, I'm thinking by means of a crafting table, but you might need a totally new block for this, and create a recording block. Much like a book and quill, the recording block would not be "finished" until you signed and named it, and until then, you could splice new sounds onto it... this in order to avoid the fact that such a splicing interface might only have nine slots (be a crafting table).
However, there would be a maximum size for these "recording blocks," and you could not exceed this size. I wouldn't want this size to be too small, but to be large enough to allow for a realistic song length.
Upon completion of a recording block (when you sign it and name it,) the full music of the recording block would be added to your sound files, or else throughout the process, in order to process the data, it would be saved in that folder. There would be a separate folder for player-created sound files by means of note and recording blocks.
I think using the crafting table interface wouldn't quite work.
I'd propose adding a new block, called a mixer, which would deal in the splicing of particle recording blocks (tentatively named) to make recording blocks. We might want to find another use for all these blocks as well though. The design would be more generic than modern or primitive, as I think part of the beauty of Minecraft is that it can occur in any time period.
Mabye not the "Mixer" per se as a "Recorder." But this is a good idea.
On a side note: Mabye you shouldn't post so often in your thread. I found that it turns some users off. That is not saying anything about the idea, though.
Don't forget that C418 is working on more music for a future update.
I figured as much. This is just one idea as to how to implement that. It would be nice if somebody would see this post and consider it as a possible design, although admittedly the "mixer" is not quite thought out. I still think it's a nice starting point for an idea.
Mabye not the "Mixer" per se as a "Recorder." But this is a good idea.
On a side note: Mabye you shouldn't post so often in your thread. I found that it turns some users off. That is not saying anything about the idea, though.
This idea has some flaws. How would the recording block work? Would you need a blank disc to place inside of it? Does it have a recording range? Would there be any practical use for it besides server people/people in creative wanting to create custom music for the hell of it?
I don't see any practical use for it. There wouldn't be a way to share the music between worlds, so it would pretty much just be pointless.
Verdict: No support.
Rollback Post to RevisionRollBack
Ever hear of something called running away? Its like running towards them, but without the confrontation and death.
This idea has some flaws. How would the recording block work? Would you need a blank disc to place inside of it? Does it have a recording range? Would there be any practical use for it besides server people/people in creative wanting to create custom music for the hell of it?
I don't see any practical use for it. There wouldn't be a way to share the music between worlds, so it would pretty much just be pointless.
Verdict: No support.
I know it has some flaws.
Just to clarify though, the recording block would not use discs. Discs are not anywhere in the equation. It would be personalized, like a book and quill, and the data would be saved to the sound files of Minecraft. Actually, I answered all of your questions in some form.
There would be a recording range. The range would be set by the number of sounds a single particle block could record.
The practical use would be bringing the recording blocks into player-created environments to set an atmosphere, like a jukebox. You could, for example, use the recording block to set an atmosphere in a player-created cafe.
Read my updated posts for more details on the fleshing out of this idea.
Rollback Post to RevisionRollBack
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One cool way to do this would be to implement a recording block; I'm not terribly sure of the technicals, or whether it would be possible or practical to make, but you take those redstone/note block chains and you find a way to preserve them in compact form. I tentatively call this a recording block. You could personalize this recording block like a book and quill... give it a name to separate it, and to preserve your data... and you could place the block elsewhere and activate it either on a whim or by means of a power component. This makes those chains of note blocks more worthwhile to make, because you know that you can preserve what you've made and show it off to players more easily, and I think it also gives more incentive for players to make use of note blocks. I know up until recently, I hardly even touched the things; those note blocks were high effort/low reward for me.
Another thing to look at would be the possibility of making jukeboxes redstone compatible. As is, they're rather limited in use; you click them once and they play a song once. I'd like to be able to make players trigger 13, for example, to set an ambiance in a cave that you just don't get otherwise.That means activation by a power component, as well as potential looping.
I feel like there's a lot to this game, but it just doesn't have the sort of life it could have with a little more expansion on the music feature. Implementing more uses for music could bring more mood to any mode of gameplay, especially the in-progress adventure mode.
Also, furniture and stuff.
The main obstacle in implementing a recording block would be figuring out how to program the recording feature - that is, how to get Minecraft to save sounds as data. I think. I could just be talking out of my butt, but I think it sounds like an interesting enough contribution to the way Minecraft works that I fully stand behind my original idea.
However, I'm not familiar enough with programming to know whether or not this will work.
And this is just a cheap way of bumping my topic.
Here's my latest thoughts: you would have recording blocks and you would have recording particle or sub-blocks. Each sub- or particle block would be able to record a set number of sounds or chords (I'm thinking anywhere from three to seven), so that you'd place them along a line of note blocks and when you activate the chain, it would record parts of the song. The recording of the sound would be preserved and stored in the recording particle blocks, and you would then number each particle block. You could then process these sounds together, I'm thinking by means of a crafting table, but you might need a totally new block for this, and create a recording block. Much like a book and quill, the recording block would not be "finished" until you signed and named it, and until then, you could splice new sounds onto it... this in order to avoid the fact that such a splicing interface might only have nine slots (be a crafting table).
However, there would be a maximum size for these "recording blocks," and you could not exceed this size. I wouldn't want this size to be too small, but to be large enough to allow for a realistic song length.
Upon completion of a recording block (when you sign it and name it,) the full music of the recording block would be added to your sound files, or else throughout the process, in order to process the data, it would be saved in that folder. There would be a separate folder for player-created sound files by means of note and recording blocks.
Hey everyone, I'm back!
I'd propose adding a new block, called a mixer, which would deal in the splicing of particle recording blocks (tentatively named) to make recording blocks. We might want to find another use for all these blocks as well though. The design would be more generic than modern or primitive, as I think part of the beauty of Minecraft is that it can occur in any time period.
On a side note: Mabye you shouldn't post so often in your thread. I found that it turns some users off. That is not saying anything about the idea, though.
I figured as much. This is just one idea as to how to implement that. It would be nice if somebody would see this post and consider it as a possible design, although admittedly the "mixer" is not quite thought out. I still think it's a nice starting point for an idea.
Gotta make sure people see it somehow.
I don't see any practical use for it. There wouldn't be a way to share the music between worlds, so it would pretty much just be pointless.
Verdict: No support.
I know it has some flaws.
Just to clarify though, the recording block would not use discs. Discs are not anywhere in the equation. It would be personalized, like a book and quill, and the data would be saved to the sound files of Minecraft. Actually, I answered all of your questions in some form.
There would be a recording range. The range would be set by the number of sounds a single particle block could record.
The practical use would be bringing the recording blocks into player-created environments to set an atmosphere, like a jukebox. You could, for example, use the recording block to set an atmosphere in a player-created cafe.
Read my updated posts for more details on the fleshing out of this idea.