I know there are a lot of posts going on about water but I really didn't want to try and force my opinion on anybody elses post so...
I personally don't like the idea of being able to carry an unlimited spring of water in a bucket. Yeah it doesn't go far but it is unlimited. I figured if you dump a bucket on open ground you get nothing, it spreads out and disappears. If a bucket is dumped in a closed space it should fill up as much space as much as one bucket of water can. If you keep adding water the level will go up. Springs like these are great but being able to place them where ever we want creates some weird physic holes, such as floating domes of water when you flood a tree and burn it down and also I gave my house a shield of water that protects it from explosions. We cannot craft rivers or canals simply by cutting a path into the ocean. I was really disappointed when I carved a maze in the sand only to have it not fill up when I opened it to the sea.
As much fun as it is to play with it doesn't have the real world feel and fear that indev had. If a hole is cut into the ocean floor your cave should flood, assuming you do nothing to cap said hole.
Water to function properly needs volume. Water should attempt to fill it's container as much as it can. Water volumes over a set number of blocks should be treated as infinite, such as the ocean and large lakes. So water will flow like it does now, but if the source is infinite once it reaches it's farthest point it will continue to flow and attempt to fill it's container. The flow of course would be slower then previous versions so you have time to cap the source if it is an accidental flow.
I think that a "spring" should be a block that a spring water block spawns above and acts like it does now, water can be pulled from these springs using buckets. Water will only flow from these springs as long as it has a place to go. If a spring is broken it should just be gone, or springs could be surface veins that will continue to spawn water until the entire vein is destroyed. I also like the "water table" idea I have seen before but that is the complex alternative.
Water could be piped and and pumped to create artificial springs to act as the natural ones do.
This would leave three types of water, infinite, finite and spring.
All this also applies to lava and lava springs. Although I don't think there would be unlimited lava flows.
As it is 10 centimeters of water is as hard to walk through as chest deep water.
For your amusement...
The door can be opened and walked into with very little effort. I have had trouble testing it without TNT but I managed to lure a creeper and have him detonate with no damage to the house. A trench around the house keeps any water from flowing out of control.
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)