(The BOLD is the meat of the idea so if you're lazy read that.) I was thinking...something I do on rare occasions. Minecraft's pvp is rather lackluster. Then I thought "oh it's a game about building...who cares?" As my thoughts trailed on I realized I kind of cared. Why? Even though Minecraft is a game about building it has PVP. If you're going to do something do it right. Minecraft's PVP can not be argued to be skill based, no matter what you do there is no way you could prove to me that it requires a "skill" level...unless you changed it. So then what's the point of adding something that really doesn't work very well? I can't think of one. It needs fixed. Here is my suggestion on how to do it (I'm aware you could do this a million different ways and honestly I would be happy for the slightest change of it's combat). Making it more complex but not too complex as to scare away players. First what's wrong with Minecraft's combat? ---> LMBLMBLMBLMBLMBLMBLMBLMBLMBLMBLMBLMBLMBLMB and proceed to win or lose. How to fix it? Add Parrying and SLOW down the attacks: Delay every attack so that it takes about 1 1/2-2 seconds between swings. Now that the swings are slower you can time a parry. Minecraft already has "blocking" but it isn't very effective and honestly is rather stupid. All you have to do to parry is time when your opponet's weapon is about to hit you, and then right click. YAY! you parried and took no damage. What problem does this cause? No one will be able to hit. So you implement a way to bypass the parry. Parry bypassing: To bypass a parry all you have to do is make your opponent mistime his parry. If he right clicks too soon or too late he'll take damage. Which is why you'll want to block right before it hits you. While being able to parry alone would be awesome how about throwing in some shields? Everyone wants to sword and board or use a 2 handed weapon. (Ok hopefully not just me). Shields: To block is much easier than parrying but with a drawback. You'll only have to hold right click in order to block with a shield. The drawback being every hit after the first one you will become 1/16 sec slower to attack back. That way no one turtles. Block Breaking: To get a shield down quickly but riskily you can attempt to bring it down. By holding right click on a shield you will bring it down. That means the other player cannot attack back but can raise his shield to block again (The counter being hit him before that happens). If you repeatedly throw down a shield on the third bring down he will become completely open to damage. You leave yourself open for any type of strike while bringing a shield down. The less daring way being to shield bash. While holding your shield up you can left click and bash them. This will cause the opponent to be slowed much like getting hit. Only on the 2nd shield bash they will be open. (The counter being a shield bash has little to no range don't let them close ground). Those were my main ideas now for the more iffy stuff: Hitboxing - Head,Chest,Legs,Arms (head most damage limbs least) More weapons - Pole-arms, Axes, Maces, 1 handed, 2 handed (each with their own drawbacks/bonuses) Assassination: If you hold the RMB for 3 seconds while behind a player you will instantly kill them. Abilities: A hotbar that allows for 3 special abilities to be attached to it. Such as Ability #1 Shave. You cut your opponents beard for 2hearts worth of damage and 10 worth of pride. Get rid of jumping criticals: If I see combat more stupid then two people running at each other full force swinging swords like maniacs until one dies then I'd better find a new planet. (hitboxing would be the substitute) Finally: If you like the main idea just support, if you like all of it do support + iffy. Thank you for reading, I tried to condense as best I could.
PVP requires no skill level? Sorry, yes it does! Etho or PauseUnpause for example, they ARE skilled in that. PVP is heavily spam RMB, yes. But that is just the first layer. Using the bow to keep away your opponent, there you need to aim. Don't tell me that requires no skill.
Also, the combat system you are suggesting does have the chance of scaring a player away. It is really complicated, and the timed block is not hard to master. Practice an hour and there you have it.
For the weapons, what would they do? More damage, more Eldritch Abominations ? Specify.
The combat does need improvement, but what you are suggesting is a rewrite of the whole engine. Atleast that is how I perceived it.
The Assassination is overpowered. It is very easy to sneak up on someone in MC, if your speakers are not on full, and I don't think many players would do that (turn their sound up).
No support. But can be improved.
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PVP requires no skill level? Sorry, yes it does! Etho or PauseUnpause for example, they ARE skilled in that. PVP is heavily spam RMB, yes. But that is just the first layer. Using the bow to keep away your opponent, there you need to aim. Don't tell me that requires no skill.
Also, the combat system you are suggesting does have the chance of scaring a player away. It is really complicated, and the timed block is not hard to master. Practice an hour and there you have it.
For the weapons, what would they do? More damage, more Eldritch Abominations ? Specify.
The combat does need improvement, but what you are suggesting is a rewrite of the whole engine. Atleast that is how I perceived it.
The Assassination is overpowered. It is very easy to sneak up on someone in MC, if your speakers are not on full, and I don't think many players would do that (turn their sound up).
No support. But can be improved.
A bow and arrow from a close range you really don't have to aim. I will agree it takes some skill at a distance but no more than a typical FPS. Also that assassination thing was an iffy suggestion. Those were very arguable things. The main idea is the stuff before it. If you don't like the iffy don't support it (Honestly I argue myself over those because I know how easy it is for players to sneak up on you). As for blocking; when higher level opponents would fight I would assure you techniques are going to be implemented to bypass a parry. The weapons were to just have speed/range/dmg but they're also iffy as I feel that would take a lot more code.
Example : Guy #1 blocks too early because guy #2 waited a second before he swung. Timing can get tricky.
Yeah well the idea of improving the pvp has been suggested before and it would be a good one however i might have to disagree with you on skill thingy.Even though its extremely simple if someone pusses the boundaries it can get pretty intense.Knowing exactly the range of your weapons (melee or ranged) can make a huge difference.
For now i don't give support to this because unfortunately when you have a sword fighting its extremely difficult to make it work properly with out making it complex.As MadScientist said i too have the feel that this idea will have to change Minecraft engine a lot however i might be wrong.
Btw assassination is waaaay too op.Already if you get behind a target you will most kill him way more often than not so i don't really find it necessary.
No Support (maybe support with some improvements)
-Paradox
Knowing the range of what weapons? The only two that exist? Well that's not hard. Also, I do not feel timing a block/parry is that difficult and or complex. They already have blocking and attacking implemented, I'm suggesting slowing it down and allowing for more powerful defensive mechanics. While it maybe a bit tricky against an opponent who plays mind games and is more experienced that's what will allow players to grow into better pvp'ers not golden apples and your ability to waste time making 50 different sets of diamond armor. The assassination I said was iffy. Meaning yeah it's got some flaws and is very arguable I kind of put them there hoping :P. Just support if you don't like the iffy stuff. support +iffy (as I said) means you like the stuff below the main idea too.
I agree that we need to improve PvP, but I honestly think this just isn't the way to do it.
Well at least you know it needs fixed...that's step #1. I honestly couldn't think of a more simple way that would make it skill based and not gear based. I'm curios as to what you think should happen instead. I'm open to fixing the post if you have a better suggestion.
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Curse PremiumI was thinking...something I do on rare occasions. Minecraft's pvp is rather lackluster. Then I thought "oh it's a game about building...who cares?" As my thoughts trailed on I realized I kind of cared. Why? Even though Minecraft is a game about building it has PVP. If you're going to do something do it right.
Minecraft's PVP can not be argued to be skill based, no matter what you do there is no way you could prove to me that it requires a "skill" level...unless you changed it. So then what's the point of adding something that really doesn't work very well? I can't think of one. It needs fixed. Here is my suggestion on how to do it (I'm aware you could do this a million different ways and honestly I would be happy for the slightest change of it's combat). Making it more complex but not too complex as to scare away players.
First what's wrong with Minecraft's combat? ---> LMBLMBLMBLMBLMBLMBLMBLMBLMBLMBLMBLMBLMBLMB and proceed to win or lose. How to fix it?
Add Parrying and SLOW down the attacks: Delay every attack so that it takes about 1 1/2-2 seconds between swings. Now that the swings are slower you can time a parry. Minecraft already has "blocking" but it isn't very effective and honestly is rather stupid. All you have to do to parry is time when your opponet's weapon is about to hit you, and then right click. YAY! you parried and took no damage.
What problem does this cause? No one will be able to hit. So you implement a way to bypass the parry.
Parry bypassing: To bypass a parry all you have to do is make your opponent mistime his parry. If he right clicks too soon or too late he'll take damage. Which is why you'll want to block right before it hits you.
While being able to parry alone would be awesome how about throwing in some shields? Everyone wants to sword and board or use a 2 handed weapon. (Ok hopefully not just me).
Shields: To block is much easier than parrying but with a drawback. You'll only have to hold right click in order to block with a shield. The drawback being every hit after the first one you will become 1/16 sec slower to attack back. That way no one turtles.
Block Breaking: To get a shield down quickly but riskily you can attempt to bring it down. By holding right click on a shield you will bring it down. That means the other player cannot attack back but can raise his shield to block again (The counter being hit him before that happens). If you repeatedly throw down a shield on the third bring down he will become completely open to damage. You leave yourself open for any type of strike while bringing a shield down. The less daring way being to shield bash. While holding your shield up you can left click and bash them. This will cause the opponent to be slowed much like getting hit. Only on the 2nd shield bash they will be open. (The counter being a shield bash has little to no range don't let them close ground).
Those were my main ideas now for the more iffy stuff:
Hitboxing - Head,Chest,Legs,Arms (head most damage limbs least)
More weapons - Pole-arms, Axes, Maces, 1 handed, 2 handed (each with their own drawbacks/bonuses)
Assassination: If you hold the RMB for 3 seconds while behind a player you will instantly kill them.
Abilities: A hotbar that allows for 3 special abilities to be attached to it. Such as Ability #1 Shave. You cut your opponents beard for 2hearts worth of damage and 10 worth of pride.
Get rid of jumping criticals: If I see combat more stupid then two people running at each other full force swinging swords like maniacs until one dies then I'd better find a new planet. (hitboxing would be the substitute)
Finally: If you like the main idea just support, if you like all of it do support + iffy. Thank you for reading, I tried to condense as best I could.
Also, the combat system you are suggesting does have the chance of scaring a player away. It is really complicated, and the timed block is not hard to master. Practice an hour and there you have it.
For the weapons, what would they do? More damage, more Eldritch Abominations ? Specify.
The combat does need improvement, but what you are suggesting is a rewrite of the whole engine. Atleast that is how I perceived it.
The Assassination is overpowered. It is very easy to sneak up on someone in MC, if your speakers are not on full, and I don't think many players would do that (turn their sound up).
No support. But can be improved.
TT2000, you are genius.
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Curse PremiumA bow and arrow from a close range you really don't have to aim. I will agree it takes some skill at a distance but no more than a typical FPS. Also that assassination thing was an iffy suggestion. Those were very arguable things. The main idea is the stuff before it. If you don't like the iffy don't support it (Honestly I argue myself over those because I know how easy it is for players to sneak up on you). As for blocking; when higher level opponents would fight I would assure you techniques are going to be implemented to bypass a parry. The weapons were to just have speed/range/dmg but they're also iffy as I feel that would take a lot more code.
Example : Guy #1 blocks too early because guy #2 waited a second before he swung. Timing can get tricky.
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Curse PremiumWell at least you know it needs fixed...that's step #1. I honestly couldn't think of a more simple way that would make it skill based and not gear based. I'm curios as to what you think should happen instead. I'm open to fixing the post if you have a better suggestion.