Well, some of you might think, "we have a cave spider and a normal spider.... why another spider?" Well, you might as well say, "theres a skelly why add a wither skelly", and "theres a slimecube why add a magmacube".
Anyway, now I will explain the Hell Spider.
Hell Spider:
The size is the same as the regular spider.(1.5x1.5x1) It has an orange, magma cube-skinned color with bright red eyes, and they have 24(12 hearts) HP.
Spawn: They will spawn quite rarely in light levels 7 or lower, since they need to pass a 1 in 4 random test, making it 4 times rarer than Zombie Pigmen, or about 1/2~1/4 of spiders in the overworld.
(*Normal spiders does not change into a hell spider once it enters the nether. It will be a seperate mob, and shares a different mob ID.)
Behavior: Hell spiders can climb up walls like normal spiders, but now they can also crawl over ceilings. Apart from the normal pouncing, they will have a 'long pounce', which means it will charge the jump for 2~2.5 seconds by stopping and slightly shaking, then it will jump high in the air and jump a whole 10 blocks horizontally, and 5 blocks into the air. But it will not take fall damage and fire/lava damage, just like normal nether mobs.
It has a detect radius of 32, not the normal 16, but they will spawn 48 blocks away instead of the normal 24 blocks.
It will be neutral in sufficient light levels, coded, but since their initial spawn is lower than 7, and in the Nether, there is no night and day, it will almost always be hostile, unless when the spider detects the player, it is standing in a position that is light level 10 or brighter.
They will drop 5 experience upon death, 0~3 string, and a 50% chance of a Spider eye.
Attack Strength: Hell spiders have the strongest attack of all arachnid mobs. It will deal:
and an extra fire effect which could be potentially dangerous. Its normal attack will have the normal knockback, but the long pounce will deal a frightening amount of knockback, easily driving the player over long falls.
Other Behavior: Hell spiders will jump through the Nether Portal if the player is across it, or if the pursuing player had gone through the portal. But as it passes through, the neutrality is reset, meaning if it is day in the overworld, it will turn neutral.
The redeeming effect is that Hell spiders could sometimes(not too common) crush and attack Zombie Pigmen while pursuing the player, meaning that the Zombie Pigman would attack the offending spider and killing it in a few blows. The other Zombie Pigmen nearby will be unaltered.
Trivia: Hell Spider Jockeys could be made, but not Hell Wither Spider Jockeys. It will have a 1% chance of spawning with a normal skeleton on its back.
I like all of the abilities and stuff of this spider, but I would rather have it's ability to climb on ceilings and the long pounce just be added to normal spiders.
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i dont really see why we need these. we already have 2 kinds of spider, skeletons, zombies, creepers, slimes, and villagers, we dont need a third kind to something. plus, its kinda pointless. no special drop, no nothing.
I might think that would make it too challenging, don't you think....?
That might make them a bit too challenging, but you could omit the climbing on ceilings thing, as that seems hard to code and not all that useful, unless they got a huge AI update that makes them use stealth, otherwise they will opt for just attacking you directly on the ground. But the pouncing bit would be really neat to see. Plus, it could be an ability that is only for regular Spiders, so both Cave Spiders and Spiders have unique special attacks.
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Well, some of you might think, "we have a cave spider and a normal spider.... why another spider?" Well, you might as well say, "theres a skelly why add a wither skelly", and "theres a slimecube why add a magmacube".
There are two of each type you mentioned. Why a third of one type? Are you picking favorites!? That is racist, and quite offensive!
i dont really see why we need these. we already have 2 kinds of spider, skeletons, zombies, creepers, slimes, and villagers, we dont need a third kind to something. plus, its kinda pointless. no special drop, no nothing.
What an unfair post. You're saying that we have enough mobs, and we should never need any more?
We don't need a third kind of something? Why not?
Pointless? No special drop? This is just a suggestion for people to build on. He is leaving it to the users and to the Mojang staff to determine what it drops.
When an idea is suggested, it is silly to assume that if the idea is implemented it will be exactly, 100%, word-for-word what the original suggestion stated.
The game is ultimately about creativity, so I don't know why you are just trying to say "nah we have enough screw your idea"
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Anyway, now I will explain the Hell Spider.
The size is the same as the regular spider.(1.5x1.5x1) It has an orange, magma cube-skinned color with bright red eyes, and they have 24(12 hearts) HP.
Spawn: They will spawn quite rarely in light levels 7 or lower, since they need to pass a 1 in 4 random test, making it 4 times rarer than Zombie Pigmen, or about 1/2~1/4 of spiders in the overworld.
(*Normal spiders does not change into a hell spider once it enters the nether. It will be a seperate mob, and shares a different mob ID.)
Behavior: Hell spiders can climb up walls like normal spiders, but now they can also crawl over ceilings. Apart from the normal pouncing, they will have a 'long pounce', which means it will charge the jump for 2~2.5 seconds by stopping and slightly shaking, then it will jump high in the air and jump a whole 10 blocks horizontally, and 5 blocks into the air. But it will not take fall damage and fire/lava damage, just like normal nether mobs.
It has a detect radius of 32, not the normal 16, but they will spawn 48 blocks away instead of the normal 24 blocks.
It will be neutral in sufficient light levels, coded, but since their initial spawn is lower than 7, and in the Nether, there is no night and day, it will almost always be hostile, unless when the spider detects the player, it is standing in a position that is light level 10 or brighter.
They will drop 5 experience upon death, 0~3 string, and a 50% chance of a Spider eye.
Attack Strength: Hell spiders have the strongest attack of all arachnid mobs. It will deal:
Easy: 3(1.5 hearts) + Fire(4 sec, -2 hearts over time)
Normal: 4(2 hearts) + Fire(8 sec, -4 hearts over time)
Hard: 5(2.5 hearts) + Fire, (12 sec, -6 hearts over time)
and an extra fire effect which could be potentially dangerous. Its normal attack will have the normal knockback, but the long pounce will deal a frightening amount of knockback, easily driving the player over long falls.
Other Behavior: Hell spiders will jump through the Nether Portal if the player is across it, or if the pursuing player had gone through the portal. But as it passes through, the neutrality is reset, meaning if it is day in the overworld, it will turn neutral.
The redeeming effect is that Hell spiders could sometimes(not too common) crush and attack Zombie Pigmen while pursuing the player, meaning that the Zombie Pigman would attack the offending spider and killing it in a few blows. The other Zombie Pigmen nearby will be unaltered.
Trivia: Hell Spider Jockeys could be made, but not Hell Wither Spider Jockeys. It will have a 1% chance of spawning with a normal skeleton on its back.
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Spiders are in need of an update. I like Mr Badprenup's idea.
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ModeratorThat might make them a bit too challenging, but you could omit the climbing on ceilings thing, as that seems hard to code and not all that useful, unless they got a huge AI update that makes them use stealth, otherwise they will opt for just attacking you directly on the ground. But the pouncing bit would be really neat to see. Plus, it could be an ability that is only for regular Spiders, so both Cave Spiders and Spiders have unique special attacks.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
There are two of each type you mentioned. Why a third of one type? Are you picking favorites!? That is racist, and quite offensive!
What an unfair post. You're saying that we have enough mobs, and we should never need any more?
We don't need a third kind of something? Why not?
Pointless? No special drop? This is just a suggestion for people to build on. He is leaving it to the users and to the Mojang staff to determine what it drops.
When an idea is suggested, it is silly to assume that if the idea is implemented it will be exactly, 100%, word-for-word what the original suggestion stated.
The game is ultimately about creativity, so I don't know why you are just trying to say "nah we have enough screw your idea"