Mojang should put some of this stuff into Minecraft:
Mobs: *Passive: BIRDS(all biomes exept desert,5 Hearths health) HAMSTERS(plain and forest biomes,5 Hearths health) FOXES(forest,snow and plain biome,10 Hearths health) *Hostile: DRAGONS(fly around in every biome exept desert,30 Hearths health,4 Hearths damage) DEAD TREES(black trees with black leaves,all biomes exept plain and desert,cant move,kill them by choping a peace of wood,2 Hearths damage) DESERT WORM(lives under desert sand,10 Hearths health,2 Hearths damage) * Tainable:DRAGON(you can ride it) (tain it with 10 diamonds by right clicking it)
Hardcore: *In game option like Peacefull-restores half a heart every minute,keeps all mobs *Ghost-when you die you can go in your world like a ghost,but not interact with anything
New Gamemode: *Deatmatch Survival or Deathmatch-just like Survival,only mobs much like the old Humans mobs chase you around trying to kill you and take your suff
More blocks dyeable: Much like the "Colored Glass",players should be able to dye stone,wood,and coal(for diffirent torch light)
That might be, but it's in the rules: Create one thread for each one of them and give INFORMATION about what u think!
Not simply "It's cool! 'Nuff said!"
One line never is enough.
Please bare this in mind.
For example if you present a mob:
How much hitpoints?
Drops?
Size?
how does it behave?
Why is it useful for the game? (aestetics also count)
I cant add new spoilers as that will mess up anything.Not editing
Mobs:
*Passive:
BIRDS(all biomes exept desert,5 Hearths health)
HAMSTERS(plain and forest biomes,5 Hearths health)
FOXES(forest,snow and plain biome,10 Hearths health)
*Hostile:
DRAGONS(fly around in every biome exept desert,30 Hearths health,4 Hearths damage)
DEAD TREES(black trees with black leaves,all biomes exept plain and desert,cant move,kill them by choping a peace of wood,2 Hearths damage)
DESERT WORM(lives under desert sand,10 Hearths health,2 Hearths damage)
* Tainable:DRAGON(you can ride it) (tain it with 10 diamonds by right clicking it)
Hardcore:
*In game option like Peacefull-restores half a heart every minute,keeps all mobs
*Ghost-when you die you can go in your world like a ghost,but not interact with anything
New Gamemode:
*Deatmatch Survival or Deathmatch-just like Survival,only mobs much like the old Humans mobs chase you around trying to kill you and take your suff
More blocks dyeable:
Much like the "Colored Glass",players should be able to dye stone,wood,and coal(for diffirent torch light)