I personally preferred the old 50 levels to max enchant system, though even then enchantments weren't all that hard if you had a farm, though if you didn't it was just about right in my opinion. But I can get 30 levels in no time (without any sort of farm) while playing normally. If you think about it, enchantments are magic, which alone makes you think they should be much harder too get. Though all you need is some diamond, obsidian books and wood and after some normal game play you can make all your tools and armor completely OP. I suggest going back to 50 level enchants though keeping the whole maxing out the enchantment table so you don't have to spend forever searching for level 50. Also, I know many people would hate this but I would prefer if mob spawners were made to be purely for creative. This could take away some of the cheaty farms that give you XP will little to no effort. Thanks you and sorry if this is sloppy and confusing, I'm quite tired as of now.
I don't think spawners should be removed completely. I think that they should be given new restrictions, like, "don't spawn any mobs if there is lava within 10 blocks."
I don't think spawners should be removed completely. I think that they should be given new restrictions, like, "don't spawn any mobs if there is lava within 10 blocks."
It's just my opinion but I feel like spawners are just too easy to overcome and use to your advantage. It'd be best in my opinion to remove them completely.
You can change the title - hit edit, then hit "Use Full Editor". Then just change the title and hit save.
Onto the actual idea, however - I wouldn't be opposed to making enchantments a bit harder to get. Right now it is a matter of luck to get the good ones, which means lucky players can dominate with their flaming sharpness IV swords, while some people are stuck with knockback/bane of arthropods.
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You can change the title - hit edit, then hit "Use Full Editor". Then just change the title and hit save.
Onto the actual idea, however - I wouldn't be opposed to making enchantments a bit harder to get. Right now it is a matter of luck to get the good ones, which means lucky players can dominate with their flaming sharpness IV swords, while some people are stuck with knockback/bane of arthropods.
It's just that after a while of game play, god enchanted armor, tools and weapons are not at all hard to get. I'd like for enchantments to be a less common occurrence among players.
I would like for enchantments to be harder to get, but I like mob spawners, personally. Simple way to fix it would be for mob spawners to spawn mobs that drop no exp. Also provides a new warning of sorts, you kill a mob and you get no exp, there's a mob spawner nearby.
I don't think spawners should be removed completely. I think that they should be given new restrictions, like, "don't spawn any mobs if there is lava within 10 blocks."
Unfortunately, all this would accomplish is forcing people to move mobs away from the spawner or use alternate methods of killing, like fall damage. Also, may make mob spawners occasionally easier to capture. Mob spawner generating near a lava pool, for example.
It's just my opinion but I feel like spawners are just too easy to overcome and use to your advantage. It'd be best in my opinion to remove them completely.
Onto the actual idea, however - I wouldn't be opposed to making enchantments a bit harder to get. Right now it is a matter of luck to get the good ones, which means lucky players can dominate with their flaming sharpness IV swords, while some people are stuck with knockback/bane of arthropods.
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It's just that after a while of game play, god enchanted armor, tools and weapons are not at all hard to get. I'd like for enchantments to be a less common occurrence among players.
Unfortunately, all this would accomplish is forcing people to move mobs away from the spawner or use alternate methods of killing, like fall damage. Also, may make mob spawners occasionally easier to capture. Mob spawner generating near a lava pool, for example.
Tons of people love how easily you can get XP, but it's not balanced. Enchanting is way too easy, after all it is magic.