Crafting recipe wouuld be a clock surrounded by resdtone dust.
Make it so the Timer by itself will output a redstone signal at programmed time each day, or if given an input, delay the signal by so many minutes & seconds, maximum being 1 in-game day.
I like everything accept for the recipe. It should probably include stone in it to fit with the other "condensed redstone device" type blocks. Other than that one minor gripe, full support.
Actually, the redstone comparators are going to make the current redstone clock system vastly better with the possiblity of combination locks and the Daylight Sensors. I don't say this as a way of saying it's a bad idea, it's a good idea, I just think we should get the chance to get use to what's coming. Aside from that, it's pretty "modern", even for redstone. I'm on the fence with this, it's a little too easy. Could we get a little detail on the GUI?
I'm on the fence with this, it's a little too easy.
I only started playing a few months ago so I'm still learning all of the ins and outs of redstone, but one thing I've learned is that it's easy to make a circuit if you have a large amount of space, but it's much harder to be compact. I'd be up for anything that can make circuit design easier & simpler.
It took me a few weeks to come up with the flashing circuit for my little lighthouse. I'd share the designs if I knew a good way to do so besides a video tutorial.
For the GUI, the engineer in me says to just have a simple number entry box that lets you type in the number of redstone ticks, but that would conflict with the look & feel of Minecraft. Maybe a clock-like interface that is divided by 10 or 20. I would give a min time step of say 20 ticks that way you would still need repeaters afterwards if you needed finer resolution.
Problem is creating one that outputs 1 pulse after several minutes would be really large.
How about the recipe being a repeater with a clock on top?
Hopper clocks will be coming next patch, allowing relatively small long-delay clocks. Throw in t-flipflops, pulse limiters, and other elements and you can reasonably create a 20-minute clock.
There are also item despawn timers, and for REALLY long timers, a daylight sensor coming next patch.
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Make it so the Timer by itself will output a redstone signal at programmed time each day, or if given an input, delay the signal by so many minutes & seconds, maximum being 1 in-game day.
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Curse PremiumI know how to build a redstone clock, IE a ring oscillator.
http://en.wikipedia.org/wiki/Ring_oscillator
Problem is creating one that outputs 1 pulse after several minutes would be really large.
How about the recipe being a repeater with a clock on top?
I only started playing a few months ago so I'm still learning all of the ins and outs of redstone, but one thing I've learned is that it's easy to make a circuit if you have a large amount of space, but it's much harder to be compact. I'd be up for anything that can make circuit design easier & simpler.
It took me a few weeks to come up with the flashing circuit for my little lighthouse. I'd share the designs if I knew a good way to do so besides a video tutorial.
For the GUI, the engineer in me says to just have a simple number entry box that lets you type in the number of redstone ticks, but that would conflict with the look & feel of Minecraft. Maybe a clock-like interface that is divided by 10 or 20. I would give a min time step of say 20 ticks that way you would still need repeaters afterwards if you needed finer resolution.
Hopper clocks will be coming next patch, allowing relatively small long-delay clocks. Throw in t-flipflops, pulse limiters, and other elements and you can reasonably create a 20-minute clock.
There are also item despawn timers, and for REALLY long timers, a daylight sensor coming next patch.