Especially, for the Zombie Wither. It would continiously try to ram on you, causing 2.5 hearts of damage, a Wither effect of 3 seconds(enough to hit you just once), and little to moderate knockback. If you manage to knock him off 3 times (this means, stopping him from atacking 3 times by attacking him) he would create a 9-block distance, then spin once around himself and attack you with renewed force and speed. He is invincible while using this attack. If he hits you, he causes 4 hearts of damage, a good lot of knockback, and inflicts you with a Wither 2 effect for 20 seconds. If he hits a wall made of a block with less than 30 blast resistance (like Dirt), he will just destroy it, get hit by 1 heart of damage, and continue. If he hits a wall of a block with 30 blast resistance (like Cobble) he will destroy it, get hit by 2.5 hearts of damage, stop the attack, and travel another block in slow flying speed (causing 0.5 hearts of damage and no knockback if hit by him)until he stops and continues ramming on you. If he hits a solid wall of a block with higher bleast resistance than 30, he will smack on it, cause 5 hearts of damage to himself, and spin around 3 times before continuing to attack.
What do you think? I could think more about the other Withers, if you want me to.
Hmm... Interesting... I'll think about it, and see what there is to use and not. Thank you for the idea though!
I see my other idea didn't got included. It doesn't really mind me about the fact itself, but for I was going to make another suggestion in a same kind.
For the Skeleton Withers:
Their main attack would be shooting either arrows with increased flight and damage to the player, or special one which are not affected by gravity, and causing more dmage to the player. Both types of arrows would cause Wither as usual. When 6 of its projectiles don't hit their target, it would charge and use a spoecial attack:
a magical projectile, which would move quickly, be about 6 times the size of an arrow, and semi-home in to you. Impact with totally anything will cause an explosion similar to that of a Creeper, and Wither 3 for 5 seconds. You can redirect it with a combination of running in a way that the Wither is between you and the projectile, and hitting it with arrows (melee won't work). Arrows don't completely change its path, but push then back for a minute.
Eh... Thats seems really complex, like more than is healthy for a suggestion. But your ideas are really good, but you might want to think a bit smaller.
No support. Not that it's a bad idea, don't get me wrong its a great idea, I can tell you put a lot of thought into it. It just seems unnecessary for the Wither to have it's own dimension.
No support. Not that it's a bad idea, don't get me wrong its a great idea, I can tell you put a lot of thought into it. It just seems unnecessary for the Wither to have it's own dimension.
I kind of agree with that here.
Especially considering that players can spawn their own Withers.
No support. Not that it's a bad idea, don't get me wrong its a great idea, I can tell you put a lot of thought into it. It just seems unnecessary for the Wither to have it's own dimension.
Especially considering that players can spawn their own Withers.
I simply wanted to add some improvements to the current Wither boss fight. I know quite a few people said it was rushed. But I do see your guys' points.
The Idea of the multiple Wither types is just plain stupid. Players would only spawn the easiest one thus ruining the whole challenge. I honestly think heads should be totally aesthetic other than Wither Skeleton Heads. Also, the concept art for the Soul Snatcher looks way too complicated for to fit with any environment, be it The Nether or The Overworld. I honestly think a better idea would be to not have a dimension at all just for the Wither battle. Something that could work is five randomly spawned quarts platforms in the middle of the lava lakes that have an almost complete normal Wither with only two heads and you have to find the third. In conclusion; Soul Snatches, unnecessary. Altropy dimension, unnecessary. Wither boss area, needs to be tweaked. I give you a pat on the back for all the work and planning you put into this idea but it would just not work right with the rest of Minecraft. I hope I hear of this again but with the horrible ideas gone.
Seems like a good and fun idea. Maybe even add a final boss which you get from crafting the dragon egg and withered head together XD.
Well, that most likely won't happen, but I do like your Idea. For the problems of moving over a large distance of lava, maybe add netherboats? Sort of like a normal boat but crafted from obsidian? This could make it easier. Also, you might want to change the fact that the base is just a random tower in a lava ocean. Maybe make it a little more fortress-y/temple-like?
One last thing: Make the special wither's shoot the head of their respective mob, with a witherish tint to it. So, a creeper wither would shoot a darker creeper head, etc.
Overall, I like this idea.
Verdict: support.
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Ever hear of something called running away? Its like running towards them, but without the confrontation and death.
Seems like a good and fun idea. Maybe even add a final boss which you get from crafting the dragon egg and withered head together XD.
Well, that most likely won't happen, but I do like your Idea. For the problems of moving over a large distance of lava, maybe add netherboats? Sort of like a normal boat but crafted from obsidian? This could make it easier. Also, you might want to change the fact that the base is just a random tower in a lava ocean. Maybe make it a little more fortress-y/temple-like?
One last thing: Make the special wither's shoot the head of their respective mob, with a witherish tint to it. So, a creeper wither would shoot a darker creeper head, etc.
The Idea of the multiple Wither types is just plain stupid. Players would only spawn the easiest one thus ruining the whole challenge. I honestly think heads should be totally aesthetic other than Wither Skeleton Heads. Also, the concept art for the Soul Snatcher looks way too complicated for to fit with any environment, be it The Nether or The Overworld. I honestly think a better idea would be to not have a dimension at all just for the Wither battle. Something that could work is five randomly spawned quarts platforms in the middle of the lava lakes that have an almost complete normal Wither with only two heads and you have to find the third. In conclusion; Soul Snatches, unnecessary. Altropy dimension, unnecessary. Wither boss area, needs to be tweaked. I give you a pat on the back for all the work and planning you put into this idea but it would just not work right with the rest of Minecraft. I hope I hear of this again but with the horrible ideas gone.
There is no "Weakest Wither", theyre all stronger. Making some harder doesn't make it easier... did you even read EVERYTHING?
I've said this before in many threads and I will say it again. I want them to add more to The End before adding any new dimensions. The End feels like it was started, but never finished. I feel no need to go there, in fact, I don't think I've ever gone there (maybe a few times, but you get the point).
After they add more content to The End, I'd love to see this either as a mod or as a new dimension added by Mojang. You have a great idea, but I don't think it should be added just yet.
Aye, I see your point. In my opinion, its the bosses themselves that need to be upgraded (like XBOX360 dragon). But i was trying to think of the the part of the community that felt the wither needed fixes. But yes, I do see from your view.
Support! But this does sound like an alternate End. Maybe have pools of water and lava spreading out until they… fall in a giant waterfall, to the Void!
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Hmm... Interesting... I'll think about it, and see what there is to use and not. Thank you for the idea though!
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Retired StaffCan you make the questions in the OP be bold? That would help a lot.
It shall be done before the end of this week, maybe even by tonight. And thanks for the support, Mr Mathy!
I thought the Wither already did damage like that?
Eh... Thats seems really complex, like more than is healthy for a suggestion. But your ideas are really good, but you might want to think a bit smaller.
I kind of agree with that here.
Especially considering that players can spawn their own Withers.
I simply wanted to add some improvements to the current Wither boss fight. I know quite a few people said it was rushed. But I do see your guys' points.
Well, that most likely won't happen, but I do like your Idea. For the problems of moving over a large distance of lava, maybe add netherboats? Sort of like a normal boat but crafted from obsidian? This could make it easier. Also, you might want to change the fact that the base is just a random tower in a lava ocean. Maybe make it a little more fortress-y/temple-like?
One last thing: Make the special wither's shoot the head of their respective mob, with a witherish tint to it. So, a creeper wither would shoot a darker creeper head, etc.
Overall, I like this idea.
Verdict: support.
There is no "Weakest Wither", theyre all stronger. Making some harder doesn't make it easier... did you even read EVERYTHING?
Aye, I see your point. In my opinion, its the bosses themselves that need to be upgraded (like XBOX360 dragon). But i was trying to think of the the part of the community that felt the wither needed fixes. But yes, I do see from your view.