Currently, when you enchant books, you sometimes have to go through at least 20 to get the one you want. Here's a suggestion to give a little more control over the process:
Un-enchanted Book + any armor (on an anvil) = book of armor, will only receive armor enchantments
Book + any sword = book of swords, receives only sword enchantments
Book + any tool = book of tools
Book + a bow = book of bows
Before you shout, "OP!", consider that this has about the same probabilities as enchanting an item directly. Also, you have to pay the additional XP to combine it on the anvil (both times).
I originally posted this inside of that thread, actually. I decided to make a suggestion of my own for this so it wouldn't be buried under your post (very useful data, but a wall if text.)
Please stop rampantly bumping. Other than that, I like this idea, I suppose. Not overpowered. However, enchanted books can fill this niche quite easily with a bug fix:
Quote from Minecraft Wiki »
Attempting to add multiple enchantments to armor will not affect the armor at all, only to delete the enchanted book being used in the process.
Please stop rampantly bumping. Other than that, I like this idea, I suppose. Not overpowered. However, enchanted books can fill this niche quite easily with a bug fix:
What niche are you talking about? I'm suggesting to change enchanted books so you can have a better chance of getting an enchantment for a specific type of tool/weapon/armor.
Why would I waste one of my diamond picks by burning it into a book that I can enchant and maybe get the enchant I want...just so I can apply it to a diamond pick? At an increased XP cost, due to the anvil mechanics? I could just put the pick itself on the enchantment table and have the same chance of getting what I want...plus addidional enchants, probably. Only costs me one pick, not two.
Or are you saying the item you prime it with doesn't get consumed in the process? Even with the possibility of just one enchant, it's still overpowered because you take away the risk of "losing" your item to a bad enchant. The flexibility the anvil gives you to apply enchant has to be balanced somehow, and it's being done by reducing the probability of a desired enchant.
I suppose you would not waste a diamond pick to make a tool-specific book, if any tool will do, then you'd simply waste a wooden shovel.
However, I don't quite like the huge number of crafting recipes that would be needed to support that.
Also, I don't like the idea at all. Currently, you either have a choice of being able to get the "right" type of enchantment (armor, weapon, tool, bows) directly, but at the cost of needing extra diamonds, or cheap books but less odds of getting what you need (thus, more XP). Using books shouldn't give all the advantages of enchanting directly, without risking your precious diamonds, that would be overpowered, its better to have a tradeoff.
Sure, I agree that it means not a lot of control, but the problem is not in the diamonds vs books discussion, but merely in the enchantment system being too random, plain and simple.
Of course, if the player had better control then the enchantments XP costs should be adjusted accordingly, and the "best" enchantments, or those you only need to create once, should cost a lot more than the "useless" ones.
I suppose you would not waste a diamond pick to make a tool-specific book, if any tool will do, then you'd simply waste a wooden shovel.
However, I don't quite like the huge number of crafting recipes that would be needed to support that.
Also, I don't like the idea at all. Currently, you either have a choice of being able to get the "right" type of enchantment (armor, weapon, tool, bows) directly, but at the cost of needing extra diamonds, or cheap books but less odds of getting what you need (thus, more XP). Using books shouldn't give all the advantages of enchanting directly, without risking your precious diamonds, that would be overpowered, its better to have a tradeoff.
Sure, I agree that it means not a lot of control, but the problem is not in the diamonds vs books discussion, but merely in the enchantment system being too random, plain and simple.
Of course, if the player had better control then the enchantments XP costs should be adjusted accordingly, and the "best" enchantments, or those you only need to create once, should cost a lot more than the "useless" ones.
Keep in mind the following:
The books of armor/ tools/ etc. would only require any tool/ sword/ piece of armor. It would not cost more than a couple wood or leather in materials; the cost would be seen in the XP to use the anvil.
Enchanting a "book of tools" would have no better odds than enchanting a pickaxe directly. However, you would not have the TOTAL randomness that the current enchanted book system brings.
You still have to pay in XP to use the anvil-- twice.
What niche are you talking about? I'm suggesting to change enchanted books so you can have a better chance of getting an enchantment for a specific type of tool/weapon/armor.
Ah, I see. I thought you were referring to a new item separate to enchanted books. My mistake.
Why would I waste one of my diamond picks by burning it into a book that I can enchant and maybe get the enchant I want...just so I can apply it to a diamond pick? At an increased XP cost, due to the anvil mechanics? I could just put the pick itself on the enchantment table and have the same chance of getting what I want...plus addidional enchants, probably. Only costs me one pick, not two.
Uhh...because you were stupid enough not to use a Wooden Shovel to make the Book a Book of Tools instead?
Un-enchanted Book + any armor (on an anvil) = book of armor, will only receive armor enchantments
Book + any sword = book of swords, receives only sword enchantments
Book + any tool = book of tools
Book + a bow = book of bows
Before you shout, "OP!", consider that this has about the same probabilities as enchanting an item directly. Also, you have to pay the additional XP to combine it on the anvil (both times).
http://www.minecraftforum.net/topic/1713463-enchantment-mechanics-need-improvement/
I originally posted this inside of that thread, actually. I decided to make a suggestion of my own for this so it wouldn't be buried under your post (very useful data, but a wall if text.)
Does using lower tiers of armor/swords/tools/bows effect the enchantment level?
I'm thinking not.
What niche are you talking about? I'm suggesting to change enchanted books so you can have a better chance of getting an enchantment for a specific type of tool/weapon/armor.
Or are you saying the item you prime it with doesn't get consumed in the process? Even with the possibility of just one enchant, it's still overpowered because you take away the risk of "losing" your item to a bad enchant. The flexibility the anvil gives you to apply enchant has to be balanced somehow, and it's being done by reducing the probability of a desired enchant.
No support from me.
However, I don't quite like the huge number of crafting recipes that would be needed to support that.
Also, I don't like the idea at all. Currently, you either have a choice of being able to get the "right" type of enchantment (armor, weapon, tool, bows) directly, but at the cost of needing extra diamonds, or cheap books but less odds of getting what you need (thus, more XP). Using books shouldn't give all the advantages of enchanting directly, without risking your precious diamonds, that would be overpowered, its better to have a tradeoff.
Sure, I agree that it means not a lot of control, but the problem is not in the diamonds vs books discussion, but merely in the enchantment system being too random, plain and simple.
Of course, if the player had better control then the enchantments XP costs should be adjusted accordingly, and the "best" enchantments, or those you only need to create once, should cost a lot more than the "useless" ones.
Keep in mind the following:
The books of armor/ tools/ etc. would only require any tool/ sword/ piece of armor. It would not cost more than a couple wood or leather in materials; the cost would be seen in the XP to use the anvil.
Enchanting a "book of tools" would have no better odds than enchanting a pickaxe directly. However, you would not have the TOTAL randomness that the current enchanted book system brings.
You still have to pay in XP to use the anvil-- twice.
Ah, I see. I thought you were referring to a new item separate to enchanted books. My mistake.
Uhh...because you were stupid enough not to use a Wooden Shovel to make the Book a Book of Tools instead?