We spend so much time building our world if would be great if we could merge it with a friend's world. The land is unlimited right? So one world could be added on to the end of the explored area of your world.
Would not work. The land is NOT unlimited, just massively huge. Therefore if MCEdit and Single Player Commands were used to make a world that touched all 4 corners of the generated map, and that tried to merge with another world still with the 4 corners, it would derp.
A server option that moves the players spawn points very, very far from each other, so that by the time they encounter each other, they have there own civilisation.
rather just make some demetional shift device that lets you travel to your friends world
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I aim to please ... and occasionally mentally scar. "Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
The shift device thing would be good enough. Maybe a new portal device requiring ender pearls to make a special gate that teleports you to the new server and back. Could make a whole "galaxy" of worlds.
This is totally possible. The only thing you have to ask is which world seed takes precedence when you generate chunks in the newly merged mega-world. And you'd have to pick one world to be dominant when it comes to the coordinate system.
Stitching the borders together will also require some thought, but I'd be fine with abrupt borders (sudden cliffs and such). I've lived with them before when I had worlds that I updated to new versions of Minecraft.
Hmm, what else... you would have to make sure you didn't have double instances of the same player. Basically you'd have to either merge or delete inventories.
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
To avoid borders, create a few chunks in between the two maps that can link together biomes or oceans, so we don't get the famed version update cliffs.
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Quote from Fermat »
I have discovered a truly remarkable proof of this, which this margin is too small to contain.
[;/quote]
Disagree. You are in separate worlds. If you want to share structures, copy-paste the structures with MCEdit or another editing program. This as a vanilla feature like you described would be a very buggy, unreliable feature that affects a small minority of players who want to combine worlds for some reason.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
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Probably not possible but still would be nice.
A server option that moves the players spawn points very, very far from each other, so that by the time they encounter each other, they have there own civilisation.
"Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
Stitching the borders together will also require some thought, but I'd be fine with abrupt borders (sudden cliffs and such). I've lived with them before when I had worlds that I updated to new versions of Minecraft.
Hmm, what else... you would have to make sure you didn't have double instances of the same player. Basically you'd have to either merge or delete inventories.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
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Retired StaffTo avoid borders, create a few chunks in between the two maps that can link together biomes or oceans, so we don't get the famed version update cliffs.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<