OK, I devised a plan about the Creep, which is essentially a great big creeper with special abilities. Yes, I know what you're thinking. "Oh great another nut that just comes up to say WE NEED KING CREEPERS THAT BLOWS UP OUR ." Right?
Think of it this way..... I know that idea is frowned upon a lot, but this guy, has some strange stuff going on as well. If I'd really posted just an enlarged creeper, I'd know that you would go saying "GO 2 HELL" and that random swearing stuff.
It's not any stupid giant creeper that just blows up . In fact, you'll have to think of some strategies to fight this one. You'll see........
Name: The Creep
Size: 7.5 x 3 x 3 blocks(meters). It is 4 times taller and 5 times wider than average creepers.
Detect Radius: Anywhere, but it will stop being hostile once the player is more than 128 blocks away. You will notice it by the Creep's health bar disappearing, and any projectile(arrows, etc) that could reach the target will not damage the Creep. TNT projectiles, however, will not cancel itself, so be wary.
Aggresive Radius: Within the pyramid borders at first time, within 128 blocks if recently turned passive(less than 6,000 ticks, or 300 seconds. If it turned passive for a longer period of time, the radius will be reduced to 80 blocks.
Appearance: Essentially, it is just like a creeper shape, except it is slightly fatter.
Health: 280(140 hearts)
Summary: This mob will spawn on top of a Desert Pyramid, but will be passive until you hit this mob on top of the pyramid. This is a signal that would awaken the Creep, to lash out its horrors from several millenia ago.......
Its starting part is similar to the wither. The creep will have an active health bar above the screen, just like Ender Dragons and Withers. It will start from zero and start to fill up. Electricity will course through the Creep making it look distictively like a charged (lightning) creeper, and the outline of the mob will be clearer with every second passing. You'll have to get away from the site as quickly as possible.
The Creep, once fully healed, will spin around and generate a mass of Obsidian in a 25-block diameter circle viewed from above right above the terrain, centered on itself. so that it covers it. Spinning like a mob spawner, then after 200~399 ticks(10~20 sec), it will swell up and.... BOOM! The fight has begun.
Ability: 1. Blowing it self up like a creeper:
Yes, simple. It has a blast strength that far surpasses even the Wither. The obsidian will be safe, and the Creep and creepers undamaged, but it will damage anything else. It has a blast strength of 16 at default. How strong is it? It is capable of blowing up blocks that have a blast resistance of up to 300(no such block exists currently). And a direct explosion will deal a whopping 255(127.5 hearts) points of damage. Layers of stone will be shattered like sand after a creeper attack.(Up to 3~5 layers deep with 6~8 block-wide craters.
It will blow itself up when a player is detected within 12 blocks of itself. This is the actual size of the obsidian circle, although the creep will wander around for the target. This means it will be impossible to have melee approaches while this is enabled.
---------------------------------------------------- 2. Spawning creeper packs
It will shoot a projectile like an enlarged creeper head, and will sail toward the place it was shot to in a straight line, disobeying physics. It will travel at a relatively slow speed(4 m/s), just about the player walking. When it crashes to the ground or into an entity, it will spawn a pack of creepers, randomly determined-(10% chance of 2 creepers, 50% chance of 4 creepers, 30% chance of 6 creepers, and 10% chance of 8 creepers). This means you won't be fighting the creep alone.
It will shoot creeper pack projectiles once per 600~899 ticks(30~45 seconds) in default, and will vary as phases continue. It will send 4 projectiles per attempt, in a cross fashion, generally aiming at the direction of the player. When this happens the creep will instantly restore its health - (a random number, with 10 health(5 hearts) being the highest probability at default).
--------------------------------------------------- 3. Real-living TNT cannons
Yes. It will shoot TNT that behaves similarly to normal TNT, with one difference. It will blow up instantly when it hits an entity, and pause 15 ticks(0.75 sec) before detonation if it landed/crashed on a block. If it crashed on a wall, etc. It will fall for 0.75 seconds before exploding. This is the Creep's dominant and handy attack. The TNT projectiles will shoot toward the general direction of the player when it was first shot, and travel at a faster rate of 8 m/s(this is as fast as a powered minecart). If it doesn't hit anything, it will keep going on until
it hits anything or until it floats out of 192 blocks from the origin point(not the creep's current location).
This TNT will damage terrain just like any other TNT, and damage players with the same power as player/mob activated TNT. It will damage all mobs except for itself and the creepers. It will shoot TNT projectiles once every 50 to 99 ticks(2.5 to 5 seconds) in default, and it will become more common as the phases continue.
------------------------------------------------------------------------------------------------ 4. Spawning a ghast for aid
This is simple. It will be explained later. The main idea is that it will spawn a ghast(or several) for its aid. The ghast fireball will not damage the creep, and will be shot toward the player. It will not happen in the early first phase.
So, I'm sure that's what at least half of the forums are thinking. "So its basically a half-creeper, and a half-wither? I think I will just play with my own wither thank you very much", or something like that. But it has phases as well.
Phase 1. Over 50%(141 ~ 280 health)
This is the default phase. It is also the (relatively) least aggressive stage. It will have the following abilities.
1. It will blow itself up with a strength of 16(damage 255, blast res. 300) when the player is 12 blocks away or less. This will not damage the creep, and any creepers in the vicinity.
2. It will shoot a creeper pack projectile every 30 to 45 seconds in four directions, which will spawn a pack of 2,4,6, or 8 creepers.
3. It will heal itself 5 to 15 health when 2. happens, with the average of 10 health.
4. It will shoot TNT towards the player every 2.5 to 5 seconds.
Phase 2. Getting Lower(85 ~ 140 health)
This is the slightly more aggressive phase. It will do the following:
1. It will blow itself up with a strength of 16 when the player is 16 blocks away or less. Others, the same applies as the 1. on phase one.
2. It will shoot a creeper pack projectile every 25 to 40 seconds in 4~6 directions, which will spawn a pack of 4,6,8 creepers.
3. It will heal itself 5 to 15 health when 2. happens, with the average of 10 health.
4. It will shoot TNT towards the player every 2 to 4.5 seconds. If it directly hits the player, it will be healed by 7 health(3.5 hearts)
5. It will attempt to summon one ghast for its aid every 20~30 seconds. If a ghast already exists, it will not be summoned.
Phase 3. Getting Desperate(36 ~ 84 health)
By this time, the Creep becomes very aggressive,and will go to any lengths to attack you.
1. It will blow itself up with a strength of 20(5 times TNT) when the player is 16 blocks away or less.
2. It will frequently spawn creeper packs via head projectile every 15 to 30 seconds in 8 directions, which will spawn a pack of 4,6,8, or 12 creepers.
3. It will heal itself 3 to 10 health when 2. happens, with the average of 6.5 health.
4. It will shoot TNT towards the player every 1.8 to 3.5 seconds. If the TNT damages the player, the creep will be healed by 3 health(1.5 hearts). If the TNT hits the player directly, the Creep will be healed by 15 health(7.5 hearts).
5. It will attempt to summon two ghasts for its aid every 15~25 seconds. If 2 or more ghasts exist, it will not be summoned. If it is less than two, the Creep could still summon two ghasts, resulting in the Creep, its TNT, and up to 3 Ghasts with its fireball attacks. Chaos indeed!
6. It will attempt to try the 'spark attack' which will 'consume the explosive powers into electicity and shooting them'. It will perform this trick randomly once in 15~30 seconds. The Creep will stop bombarding TNT for 3 seconds, and the electric aura around it will grow. Then it will let out a volley of lightning-like bolts that damages the player by 4 hearts regardless of armor(although Protection enchantments will work). There will be a warining thin white beam followed by a sudden BOOM and a thick white beam of energy.
Phase 4. It's not gonna go peacefully(1 ~ 35 health)
By now it is almost dead, but it will now ferociously wham on the player using lots of strategies.
1. It will blow itself up with a strength of 24(6 times TNT) randomly, every 15 to 20 seconds.
2. It will spawn creeper packs that will not spread. It will home in close to the player forming massive colonies of creepers. Each pack would contain 6,8, or 12 creepers(oh no!)
3. It will not heal itself, but it will strengthen the spawned creepers so that their health will increase from 20 to 24 health.
4. It will shoot TNT at pretty much any direction in a circle, and the player's direction comes once every 1.5 to 2 seconds, resulting in massive terra-destruction unless specially protected.
5. It will summon five ghasts, twice. The first is when the Creep enters this last phase. The second is when the Creep goes below 20 health. As long as a ghast is alive, the Creep cannot be killed(although its health could be lowered to 1).
6. It will keep on trying the spark attack. The gap will be reduced from 15~30 to 10~20 seconds.
7. It will make certain blocks disappear. The Creep will randomly destroy a column of blocks so that it becomes 8 blocks deep, random, centered around the player in a 10 radius fashion.
Once the creep is killed, the figure will dissipate again wafting white smoke particles, similar to mob death 'smoke'. The death animation will take about 6 seconds, then its whole form will 'puff' up, leaving the drops behind. The obsidian will be gone, but some of them will be itemized as a drop of the Creep. It will be a key to the Nether, potentially.
Probably the issue about less creepers spawning is just a rumor......
its messy and powerful, and i hate people that like creepers
So you hate like 90% of the Minecraft players?
Back to topic.
Pointless and does not seem nice. I would rather have some Sandstone/Stone/Emerald?/Diamond Guardians which stand on top of the pyramid and cannot be crafted by the player. But even so I dont want any destructive power. Sandstone mobs seem more fit...
This is boss is EXTREMELY overpowered.it has the life of a wither,will be VERY harzadous,has pointless drops,all other bosses have unique drops that are useful,and aren't obrigated to kill totally with a bow.
How would a OverWorld creature spawn Nether ones?This is just a mixture of a creeper with the unique abilities of wither in a overpowered TNT cannon.
No. That old Gold Golem suggestion, which would be an un-buildable golem guardian for the pyramid would be fine. I just don't think a giant creeper is a fitting boss fight for a desert temple.
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Think of it this way..... I know that idea is frowned upon a lot, but this guy, has some strange stuff going on as well. If I'd really posted just an enlarged creeper, I'd know that you would go saying "GO 2 HELL" and that random swearing stuff.
It's not any stupid giant creeper that just blows up . In fact, you'll have to think of some strategies to fight this one. You'll see........
Size: 7.5 x 3 x 3 blocks(meters). It is 4 times taller and 5 times wider than average creepers.
Detect Radius: Anywhere, but it will stop being hostile once the player is more than 128 blocks away. You will notice it by the Creep's health bar disappearing, and any projectile(arrows, etc) that could reach the target will not damage the Creep. TNT projectiles, however, will not cancel itself, so be wary.
Aggresive Radius: Within the pyramid borders at first time, within 128 blocks if recently turned passive(less than 6,000 ticks, or 300 seconds. If it turned passive for a longer period of time, the radius will be reduced to 80 blocks.
Appearance: Essentially, it is just like a creeper shape, except it is slightly fatter.
Health: 280(140 hearts)
Summary: This mob will spawn on top of a Desert Pyramid, but will be passive until you hit this mob on top of the pyramid. This is a signal that would awaken the Creep, to lash out its horrors from several millenia ago.......
Its starting part is similar to the wither. The creep will have an active health bar above the screen, just like Ender Dragons and Withers. It will start from zero and start to fill up. Electricity will course through the Creep making it look distictively like a charged (lightning) creeper, and the outline of the mob will be clearer with every second passing. You'll have to get away from the site as quickly as possible.
The Creep, once fully healed, will spin around and generate a mass of Obsidian in a 25-block diameter circle viewed from above right above the terrain, centered on itself. so that it covers it. Spinning like a mob spawner, then after 200~399 ticks(10~20 sec), it will swell up and.... BOOM! The fight has begun.
Ability:
1. Blowing it self up like a creeper:
Yes, simple. It has a blast strength that far surpasses even the Wither. The obsidian will be safe, and the Creep and creepers undamaged, but it will damage anything else. It has a blast strength of 16 at default. How strong is it? It is capable of blowing up blocks that have a blast resistance of up to 300(no such block exists currently). And a direct explosion will deal a whopping 255(127.5 hearts) points of damage. Layers of stone will be shattered like sand after a creeper attack.(Up to 3~5 layers deep with 6~8 block-wide craters.
It will blow itself up when a player is detected within 12 blocks of itself. This is the actual size of the obsidian circle, although the creep will wander around for the target. This means it will be impossible to have melee approaches while this is enabled.
----------------------------------------------------
2. Spawning creeper packs
It will shoot a projectile like an enlarged creeper head, and will sail toward the place it was shot to in a straight line, disobeying physics. It will travel at a relatively slow speed(4 m/s), just about the player walking. When it crashes to the ground or into an entity, it will spawn a pack of creepers, randomly determined-(10% chance of 2 creepers, 50% chance of 4 creepers, 30% chance of 6 creepers, and 10% chance of 8 creepers). This means you won't be fighting the creep alone.
It will shoot creeper pack projectiles once per 600~899 ticks(30~45 seconds) in default, and will vary as phases continue. It will send 4 projectiles per attempt, in a cross fashion, generally aiming at the direction of the player. When this happens the creep will instantly restore its health - (a random number, with 10 health(5 hearts) being the highest probability at default).
---------------------------------------------------
3. Real-living TNT cannons
Yes. It will shoot TNT that behaves similarly to normal TNT, with one difference. It will blow up instantly when it hits an entity, and pause 15 ticks(0.75 sec) before detonation if it landed/crashed on a block. If it crashed on a wall, etc. It will fall for 0.75 seconds before exploding. This is the Creep's dominant and handy attack. The TNT projectiles will shoot toward the general direction of the player when it was first shot, and travel at a faster rate of 8 m/s(this is as fast as a powered minecart). If it doesn't hit anything, it will keep going on until
it hits anything or until it floats out of 192 blocks from the origin point(not the creep's current location).
This TNT will damage terrain just like any other TNT, and damage players with the same power as player/mob activated TNT. It will damage all mobs except for itself and the creepers. It will shoot TNT projectiles once every 50 to 99 ticks(2.5 to 5 seconds) in default, and it will become more common as the phases continue.
------------------------------------------------------------------------------------------------
4. Spawning a ghast for aid
This is simple. It will be explained later. The main idea is that it will spawn a ghast(or several) for its aid. The ghast fireball will not damage the creep, and will be shot toward the player. It will not happen in the early first phase.
So, I'm sure that's what at least half of the forums are thinking. "So its basically a half-creeper, and a half-wither? I think I will just play with my own wither thank you very much", or something like that. But it has phases as well.
Phase 1. Over 50%(141 ~ 280 health)
This is the default phase. It is also the (relatively) least aggressive stage. It will have the following abilities.
1. It will blow itself up with a strength of 16(damage 255, blast res. 300) when the player is 12 blocks away or less. This will not damage the creep, and any creepers in the vicinity.
2. It will shoot a creeper pack projectile every 30 to 45 seconds in four directions, which will spawn a pack of 2,4,6, or 8 creepers.
3. It will heal itself 5 to 15 health when 2. happens, with the average of 10 health.
4. It will shoot TNT towards the player every 2.5 to 5 seconds.
Phase 2. Getting Lower(85 ~ 140 health)
This is the slightly more aggressive phase. It will do the following:
1. It will blow itself up with a strength of 16 when the player is 16 blocks away or less. Others, the same applies as the 1. on phase one.
2. It will shoot a creeper pack projectile every 25 to 40 seconds in 4~6 directions, which will spawn a pack of 4,6,8 creepers.
3. It will heal itself 5 to 15 health when 2. happens, with the average of 10 health.
4. It will shoot TNT towards the player every 2 to 4.5 seconds. If it directly hits the player, it will be healed by 7 health(3.5 hearts)
5. It will attempt to summon one ghast for its aid every 20~30 seconds. If a ghast already exists, it will not be summoned.
Phase 3. Getting Desperate(36 ~ 84 health)
By this time, the Creep becomes very aggressive,and will go to any lengths to attack you.
1. It will blow itself up with a strength of 20(5 times TNT) when the player is 16 blocks away or less.
2. It will frequently spawn creeper packs via head projectile every 15 to 30 seconds in 8 directions, which will spawn a pack of 4,6,8, or 12 creepers.
3. It will heal itself 3 to 10 health when 2. happens, with the average of 6.5 health.
4. It will shoot TNT towards the player every 1.8 to 3.5 seconds. If the TNT damages the player, the creep will be healed by 3 health(1.5 hearts). If the TNT hits the player directly, the Creep will be healed by 15 health(7.5 hearts).
5. It will attempt to summon two ghasts for its aid every 15~25 seconds. If 2 or more ghasts exist, it will not be summoned. If it is less than two, the Creep could still summon two ghasts, resulting in the Creep, its TNT, and up to 3 Ghasts with its fireball attacks. Chaos indeed!
6. It will attempt to try the 'spark attack' which will 'consume the explosive powers into electicity and shooting them'. It will perform this trick randomly once in 15~30 seconds. The Creep will stop bombarding TNT for 3 seconds, and the electric aura around it will grow. Then it will let out a volley of lightning-like bolts that damages the player by 4 hearts regardless of armor(although Protection enchantments will work). There will be a warining thin white beam followed by a sudden BOOM and a thick white beam of energy.
Phase 4. It's not gonna go peacefully(1 ~ 35 health)
By now it is almost dead, but it will now ferociously wham on the player using lots of strategies.
1. It will blow itself up with a strength of 24(6 times TNT) randomly, every 15 to 20 seconds.
2. It will spawn creeper packs that will not spread. It will home in close to the player forming massive colonies of creepers. Each pack would contain 6,8, or 12 creepers(oh no!)
3. It will not heal itself, but it will strengthen the spawned creepers so that their health will increase from 20 to 24 health.
4. It will shoot TNT at pretty much any direction in a circle, and the player's direction comes once every 1.5 to 2 seconds, resulting in massive terra-destruction unless specially protected.
5. It will summon five ghasts, twice. The first is when the Creep enters this last phase. The second is when the Creep goes below 20 health. As long as a ghast is alive, the Creep cannot be killed(although its health could be lowered to 1).
6. It will keep on trying the spark attack. The gap will be reduced from 15~30 to 10~20 seconds.
7. It will make certain blocks disappear. The Creep will randomly destroy a column of blocks so that it becomes 8 blocks deep, random, centered around the player in a 10 radius fashion.
===================================================================
Once the creep is killed, the figure will dissipate again wafting white smoke particles, similar to mob death 'smoke'. The death animation will take about 6 seconds, then its whole form will 'puff' up, leaving the drops behind. The obsidian will be gone, but some of them will be itemized as a drop of the Creep. It will be a key to the Nether, potentially.
Probably the issue about less creepers spawning is just a rumor......
Drops:
32~64 Sandstone
48~96 Sand
48~96 Gunpowder
24~36 Glowstone Dust
16~24 Redstone Dust
12~18 Obsidian
4~6 Iron Ingots
4~6 Creeper Head
2~3 Gold Ingots
2~3 Bowls
2~3 Golden Apples(normal)
2~3 Bread
1~2 Diamonds
1~2 TNT
1~2 Emeralds
4,000 experience.(Comes in 21 orbs: 10 orbs of 100 xp, 10 orbs of 200 xp, 1 orb of 1,000 xp)
<Explanation: This is the creep's natural drops PLUS the loot he had accumulated in its lifetime, several millenia ago....>
Maybe you should finish typing out before posting it, also.
NO SUPPORT
Wait for time
In the break of new dawn
We will never meet
NO SUPPORT
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-Sanic Hegehog
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So you hate like 90% of the Minecraft players?
Back to topic.
Pointless and does not seem nice. I would rather have some Sandstone/Stone/Emerald?/Diamond Guardians which stand on top of the pyramid and cannot be crafted by the player. But even so I dont want any destructive power. Sandstone mobs seem more fit...
No support, adds nothing new, just a boss Withercreeper.
How would a OverWorld creature spawn Nether ones?This is just a mixture of a creeper with the unique abilities of wither in a overpowered TNT cannon.
Very OP!