Honestly, I think Minecraft is way too boring if you just look at the overall world. Except for the occasional showers/storms(even rarer), every day is just the same, and boring.
Main Idea(JUST READ THIS TO GET THE POINT):
I think you should add some kind of a calendar system for Minecraft. Although adding real 365 MC-days per year is a bit too long and boring. Here's my idea.
(Note: This post is based on the northern hemisphere)
You spawn in every world in the first day of earth's March month. Why I chose march is that, well, it's better to start in spring, and we often say Spring, Summer, Autumn(Fall), and Winter. Anyway, let's make it so that every MC day is more like 10 days on Earth.
MC date: Day count : Earth Days
Early March: 1st day : March 1~10
Middle March: 2nd day : March 11~21 => March
Late March: 3rd day : March 22~31
Early April: 4th day : April 1~10
Middle April: 5th day : April 11~20 => April => Spring Season
Late April: 6th day : April 21~30
Early May: 7th day : May 1~10
Middle May: 8th day : May 11~21 => May
Late May: 9th day : May 22~31
So each 'month' correspondent is 3 MC days. Three months to a season, so 9 MC days make a whole season, and a total of 36 MC days (6 hours of day-only playing, 12 hours of full-day playing).
You could make weather more common, on another note, and with the more common weather, make it more short lasting. For instance, tweak settings so that you get weather every 1.5 MC days on average, and last 0.15(3 min) ~ 0.4(8 min) on each occurence.
And with each season, you change the landscape a little, and add a bit of extra to gameplay.
Spawn extra flowers that line the landscape.
Leaves on trees will have a lighter shade of green color.
Light blue skies-nice and good.
Steadily decrease chance of snow-depending on biomes.
Frozen water will thaw all over.
Summer:
Spawn less flowers, but more tall grass, signalling growth.
Leaves on trees will have a more 'bushy' feel to it, with darker green 'leaves' color.
Slightly whitish skies-hot, high sun make whitish skies.
Near-Zero chance of snow on weather(except for tundra and maybe taiga biomes)
Autumn:
Less tall grass, and more normal grass with the occasional flowers.
Leaves will have a yellow / red shade of color, except for pine trees.
As the season proceeds, leaves drop off(despawn)
Light blue skies-nice and good.
Steadily increae chance of snow-depending on biomes.
Winter:
Grass becomes bleak, like current taiga biomes.
Almost all leaves are gone from trees, except for pine trees(they keep their color as well)
Slightly gray-ish colors, representing a more bleak atmosphere.
High chance of snow on weather(except for Jungle and maybe swampland).
Rivers, and beaches might freeze over.
================================================
Notes:
Monster spawning will not be affected depending on season.
Animal spawns will increase in summer, and decrease in winter(so get that pig/cow/sheep/chicken to your barn while the grounds are filled with them!)
Only the overworld will have seasons.
More Technical Issues(READ THIS TO ELABORATE. RECOMMENDED):
Mainly, the real technical difference, apart from the grass/sky color, will be chance of snow. I personally think that snow should fall on almost any biome in winter(excluding all-round tropical areas), and base the chances on average temperature. Like this:
Temperate:
Plains
Forest
Mushroom Island
River(crossing through their respective biomes)
Ocean(the vast empty oceans)
Warm:
Swampland
Oceans next to Swampland
Rivers next to/crossing Swampland
Hot:
Jungle
Oceans next to Jungle/Desert
Rivers next to/crossing Jungle/Desert
Notes:
Deserts are not included since they do not have precipitation
Biome-located Hills will decrease the temperature level by 1(except for Jungle/Desert)
Taiga will be 'tweaked' to be slightly more on the 'cool' side than normal 'cold' levels. The hills will cancel this.
Tundra Hills will not change the temp. level.
EXTRA TECHNICAL PROBABILITY / MECHANICS DATA(READ IF YOU WANT TO.):
Now here's the probability of snow in weather conditions(subtract this from 100% to get rain), an example:
Cold: Spring:
March 98%
April 95%
May 90% Summer:
June 85%
July 83%
August 85% Autumn:
September 90%
October 95%
November 98% Winter:
December 100%
January 100%
February 100%
Tweaked Cold(Taiga): Spring:
March 97%
April 92%
May 85% Summer:
June 78%
July 75%
August 78% Autumn:
September 85%
October 92%
November 97% Winter:
December 100%
January 100%
February 100%
Cool: Spring:
March 75%
April 40%
May 17% Summer:
June 10%
July 0%
August 10% Autumn:
September 17%
October 40%
November 75% Winter:
December 98%
January 100%
February 98%
Temperate: Spring:
March 45%
April 10%
May 0% Summer:
June 0%
July 0%
August 0% Autumn:
September 0%
October 10%
November 45% Winter:
December 75%
January 85%
February 75%
Warm: Spring:
March 2%
April 0%
May 0% Summer:
June 0%
July 0%
August 0% Autumn:
September 0%
October 0%
November 2% Winter:
December 12%
January 17%
February 12%
Hot: Spring:
March 0%
April 0%
May 0% Summer:
June 0%
July 0%
August 0% Autumn:
September 0%
October 0%
November 0% Winter:
December 0%
January 0%
February 0%
==============================================
Notes:
* Rain will melt snow at a relatively fast rate, especially when the snowing chances are lower. But if the snow probability exceeds 75%, it will hardly melt any snow.
* Rain will melt ice at a steady rate based on snow probability. If the probability of snow is less than 35%, it will melt ice almost instantly, although it is very unlikely for ice to remain there. If it is more than 35%, it will melt ice at a slow rate(slower as the % increase, up to 75%). If the probability is more than 75%, it will not melt ice(it is supposed to freeze).
* As for Freezing/Thawing, it will proceed/decline relating to season(e.g. it will start freeze in Nov. and end thaw in March-based on temperate).
* More precisely, water without a suitable light source(12 or more, sunlight excluded), will start freeze when probability of snow is over 35%(Frozen all year round in Cold, Cool: Early October, Temp: Early November). It will thaw out completely when the probability of snow is less than 35%(Never in Cold, Cool: Middle April, Temp: Middle~Late March).
* Snow could freeze the waters, although slowly, while it is snowing, even when the probability is less than 35%. If the snow probability turns out to be less than 35%,then when the snow stops, it will melt sooner or later(faster when it is closer to 0%, slower when it is closer to 35%).
* When 'Hills' sub-biomes are applied, the temperature level drops by 1, which means it is possible to snow/freeze only in that hilly place when it is in Mid-spring or Mid-Autumn.
* When it snows while the initial probability is less than 35%, the snow will hardly 'stack' on the ground.
* Rain will make Snow Golems take damage at a random rate of avg. -1 HP/7 sec.
* Snow or ice will make Snow Golems will heal at a random rate of avg. +1 HP/7 sec.
* Both of the above(healing,damage) will be stopped if the Snow Golem is under an overhang. Transparent blocks count as well.
Anything to add, everyone?
Note: This is different from this thread which also states chances of snow. If you really think the idea's the same, then why don't you read my post more carefully!!!
I fully accept criticism,but make it so that I could get some benefit out of it. Like this:
"I honestly think this isn't too good. It will make the game too complicated. 30%."
Well, I'll have to respect your thoughts, although it's different from mine. Maybe I could even improve it to make it more simple.
But something like this:
"YOU STUPD NOOB WHY WOOD U ADD STH LIKE THIS . NEVER POST SUCH TY IDEAS AGAIN BECAUSE U MAKE ME WANNA PUKE."
is hardly going to be any benefit to both you and me, and the other forum members as well.
============================
ISSUES ABOUT THE SOUTHERN HEMISPHERE:
I haven't really thought about the elaborateness of this yet, but I was thinking that you could toggle the settings to 'Southern Hemisphere' in the season settings if you want to. Or just let MC detect where your local area is. If you really are in the southern hemisphere, then just tweak every month in this post so that it is exactly 6 months before/after it.
Maybe you could get the whole thing changed in the southern hemisphere.......(like, toggle this in settings, or just let MC recognise where your local setting is. If southern hem. => reverse months.
Anyway, I made it so that each year cycle wouldn't be too long...
I am going to accept more poll results. If more of them want the cycle to be lengthened, then I will.
(As of now, the main idea is to slightly raise them to 1 MC day = 7 real days' worth, so that a year-cycle will be approximately
50 MC days.
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Main Idea(JUST READ THIS TO GET THE POINT):
I think you should add some kind of a calendar system for Minecraft. Although adding real 365 MC-days per year is a bit too long and boring. Here's my idea.
(Note: This post is based on the northern hemisphere)
You spawn in every world in the first day of earth's March month. Why I chose march is that, well, it's better to start in spring, and we often say Spring, Summer, Autumn(Fall), and Winter. Anyway, let's make it so that every MC day is more like 10 days on Earth.
MC date: Day count : Earth Days
Early March: 1st day : March 1~10
Middle March: 2nd day : March 11~21 => March
Late March: 3rd day : March 22~31
Early April: 4th day : April 1~10
Middle April: 5th day : April 11~20 => April => Spring Season
Late April: 6th day : April 21~30
Early May: 7th day : May 1~10
Middle May: 8th day : May 11~21 => May
Late May: 9th day : May 22~31
So each 'month' correspondent is 3 MC days. Three months to a season, so 9 MC days make a whole season, and a total of 36 MC days (6 hours of day-only playing, 12 hours of full-day playing).
You could make weather more common, on another note, and with the more common weather, make it more short lasting. For instance, tweak settings so that you get weather every 1.5 MC days on average, and last 0.15(3 min) ~ 0.4(8 min) on each occurence.
And with each season, you change the landscape a little, and add a bit of extra to gameplay.
Like this: (example)
==============================================================
Spring:
Spawn extra flowers that line the landscape.
Leaves on trees will have a lighter shade of green color.
Light blue skies-nice and good.
Steadily decrease chance of snow-depending on biomes.
Frozen water will thaw all over.
Summer:
Spawn less flowers, but more tall grass, signalling growth.
Leaves on trees will have a more 'bushy' feel to it, with darker green 'leaves' color.
Slightly whitish skies-hot, high sun make whitish skies.
Near-Zero chance of snow on weather(except for tundra and maybe taiga biomes)
Autumn:
Less tall grass, and more normal grass with the occasional flowers.
Leaves will have a yellow / red shade of color, except for pine trees.
As the season proceeds, leaves drop off(despawn)
Light blue skies-nice and good.
Steadily increae chance of snow-depending on biomes.
Winter:
Grass becomes bleak, like current taiga biomes.
Almost all leaves are gone from trees, except for pine trees(they keep their color as well)
Slightly gray-ish colors, representing a more bleak atmosphere.
High chance of snow on weather(except for Jungle and maybe swampland).
Rivers, and beaches might freeze over.
================================================
Notes:
Monster spawning will not be affected depending on season.
Animal spawns will increase in summer, and decrease in winter(so get that pig/cow/sheep/chicken to your barn while the grounds are filled with them!)
Only the overworld will have seasons.
-------------------------------------------------------------------------------
More Technical Issues(READ THIS TO ELABORATE. RECOMMENDED):
Mainly, the real technical difference, apart from the grass/sky color, will be chance of snow. I personally think that snow should fall on almost any biome in winter(excluding all-round tropical areas), and base the chances on average temperature. Like this:
Cold:
Tundra
Taiga
Frozen River
Frozen Ocean
Cool:
Extreme Hills
Extreme Hills Edge
Rivers next to/crossing Extreme Hills
Temperate:
Plains
Forest
Mushroom Island
River(crossing through their respective biomes)
Ocean(the vast empty oceans)
Warm:
Swampland
Oceans next to Swampland
Rivers next to/crossing Swampland
Hot:
Jungle
Oceans next to Jungle/Desert
Rivers next to/crossing Jungle/Desert
Notes:
Deserts are not included since they do not have precipitation
Biome-located Hills will decrease the temperature level by 1(except for Jungle/Desert)
Taiga will be 'tweaked' to be slightly more on the 'cool' side than normal 'cold' levels. The hills will cancel this.
Tundra Hills will not change the temp. level.
EXTRA TECHNICAL PROBABILITY / MECHANICS DATA(READ IF YOU WANT TO.):
Now here's the probability of snow in weather conditions(subtract this from 100% to get rain), an example:
Cold:
Spring:
March 98%
April 95%
May 90%
Summer:
June 85%
July 83%
August 85%
Autumn:
September 90%
October 95%
November 98%
Winter:
December 100%
January 100%
February 100%
Tweaked Cold(Taiga):
Spring:
March 97%
April 92%
May 85%
Summer:
June 78%
July 75%
August 78%
Autumn:
September 85%
October 92%
November 97%
Winter:
December 100%
January 100%
February 100%
Cool:
Spring:
March 75%
April 40%
May 17%
Summer:
June 10%
July 0%
August 10%
Autumn:
September 17%
October 40%
November 75%
Winter:
December 98%
January 100%
February 98%
Temperate:
Spring:
March 45%
April 10%
May 0%
Summer:
June 0%
July 0%
August 0%
Autumn:
September 0%
October 10%
November 45%
Winter:
December 75%
January 85%
February 75%
Warm:
Spring:
March 2%
April 0%
May 0%
Summer:
June 0%
July 0%
August 0%
Autumn:
September 0%
October 0%
November 2%
Winter:
December 12%
January 17%
February 12%
Hot:
Spring:
March 0%
April 0%
May 0%
Summer:
June 0%
July 0%
August 0%
Autumn:
September 0%
October 0%
November 0%
Winter:
December 0%
January 0%
February 0%
==============================================
Notes:
* Rain will melt snow at a relatively fast rate, especially when the snowing chances are lower. But if the snow probability exceeds 75%, it will hardly melt any snow.
* Rain will melt ice at a steady rate based on snow probability. If the probability of snow is less than 35%, it will melt ice almost instantly, although it is very unlikely for ice to remain there. If it is more than 35%, it will melt ice at a slow rate(slower as the % increase, up to 75%). If the probability is more than 75%, it will not melt ice(it is supposed to freeze).
* As for Freezing/Thawing, it will proceed/decline relating to season(e.g. it will start freeze in Nov. and end thaw in March-based on temperate).
* More precisely, water without a suitable light source(12 or more, sunlight excluded), will start freeze when probability of snow is over 35%(Frozen all year round in Cold, Cool: Early October, Temp: Early November). It will thaw out completely when the probability of snow is less than 35%(Never in Cold, Cool: Middle April, Temp: Middle~Late March).
* Snow could freeze the waters, although slowly, while it is snowing, even when the probability is less than 35%. If the snow probability turns out to be less than 35%,then when the snow stops, it will melt sooner or later(faster when it is closer to 0%, slower when it is closer to 35%).
* When 'Hills' sub-biomes are applied, the temperature level drops by 1, which means it is possible to snow/freeze only in that hilly place when it is in Mid-spring or Mid-Autumn.
* When it snows while the initial probability is less than 35%, the snow will hardly 'stack' on the ground.
* Rain will make Snow Golems take damage at a random rate of avg. -1 HP/7 sec.
* Snow or ice will make Snow Golems will heal at a random rate of avg. +1 HP/7 sec.
* Both of the above(healing,damage) will be stopped if the Snow Golem is under an overhang. Transparent blocks count as well.
Anything to add, everyone?
Note: This is different from this thread which also states chances of snow. If you really think the idea's the same, then why don't you read my post more carefully!!!
http://www.minecraft...better-weather/
Not same,sir.
I fully accept criticism,but make it so that I could get some benefit out of it. Like this:
"I honestly think this isn't too good. It will make the game too complicated. 30%."
Well, I'll have to respect your thoughts, although it's different from mine. Maybe I could even improve it to make it more simple.
But something like this:
"YOU STUPD NOOB WHY WOOD U ADD STH LIKE THIS . NEVER POST SUCH TY IDEAS AGAIN BECAUSE U MAKE ME WANNA PUKE."
is hardly going to be any benefit to both you and me, and the other forum members as well.
============================
ISSUES ABOUT THE SOUTHERN HEMISPHERE:
I haven't really thought about the elaborateness of this yet, but I was thinking that you could toggle the settings to 'Southern Hemisphere' in the season settings if you want to. Or just let MC detect where your local area is. If you really are in the southern hemisphere, then just tweak every month in this post so that it is exactly 6 months before/after it.
I'm pretty sure I'm not the only one who doesn't want to read this whole post.
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Anyway, I made it so that each year cycle wouldn't be too long...
(As of now, the main idea is to slightly raise them to 1 MC day = 7 real days' worth, so that a year-cycle will be approximately
50 MC days.